expand design documentation further
This commit is contained in:
parent
5b3d59ec7d
commit
0e4ea0090b
44
README.md
44
README.md
@ -283,21 +283,41 @@ exclusive to 64-bit platforms in order to take full advantage of the abundant
|
||||
address space without being constrained by needing to keep the design
|
||||
compatible with 32-bit.
|
||||
|
||||
The mutable allocator state is entirely located within a dedicated metadata
|
||||
region, and the allocator is designed around this approach for both small
|
||||
(slab) allocations and large allocations. This provides reliable, deterministic
|
||||
protections against invalid free including double frees, and protects metadata
|
||||
from attackers. Traditional allocator exploitation techniques do not work with
|
||||
the hardened\_malloc implementation.
|
||||
|
||||
Small allocations are always located in a large memory region reserved for slab
|
||||
allocations. It can be determined that an allocation is one of the small size
|
||||
classes from the address range. Each small size class has a separate reserved
|
||||
region within the larger region, and the size of a small allocation can simply
|
||||
be determined from the range. Each small size class has a separate out-of-line
|
||||
metadata array outside of the overall allocation region, with the index of the
|
||||
metadata struct within the array mapping to the index of the slab within the
|
||||
dedicated size class region. Slabs are a multiple of the page size and are
|
||||
page aligned. The entire small size class region starts out memory protected
|
||||
and becomes readable / writable as it gets allocated, with idle slabs beyond
|
||||
the cache limit having their pages dropped and the memory protected again.
|
||||
allocations. On free, it can be determined that an allocation is one of the
|
||||
small size classes from the address range. If arenas are enabled, the arena is
|
||||
also determined from the address range as each arena has a dedicated sub-region
|
||||
in the slab allocation region. Arenas provide totally independent slab
|
||||
allocators with their own allocator state and no coordination between them.
|
||||
Once the base region is determined (simply the slab allocation region as a
|
||||
whole without any arenas enabled), the size class is determined from the
|
||||
address range too, since it's divided up into a sub-region for each size class.
|
||||
There's a top level slab allocation region, divided up into arenas, with each
|
||||
of those divided up into size class regions. The size class regions each have a
|
||||
random base within a large guard region. Once the size class is determined, the
|
||||
slab size is known, and the index of the slab is calculated and used to obtain
|
||||
the slab metadata for the slab from the slab metadata array. Finally, the index
|
||||
of the slot within the slab provides the index of the bit tracking the slot in
|
||||
the bitmap. Every slab allocation slot has a dedicated bit in a bitmap tracking
|
||||
whether it's free, along with a separate bitmap for tracking allocations in the
|
||||
quarantine. The slab metadata entries in the array have intrusive lists
|
||||
threaded through them to track partial slabs (partially filled, and these are
|
||||
the first choice for allocation), empty slabs (limited amount of cached free
|
||||
memory) and free slabs (purged / memory protected).
|
||||
|
||||
Large allocations are tracked via a global hash table mapping their address to
|
||||
their size and guard size. They're simply memory mappings and get mapped on
|
||||
allocation and then unmapped on free.
|
||||
their size and random guard size. They're simply memory mappings and get mapped
|
||||
on allocation and then unmapped on free. Large allocations are the only dynamic
|
||||
memory mappings made by the allocator, since the address space for allocator
|
||||
state (including both small / large allocation metadata) and slab allocations
|
||||
is statically reserved.
|
||||
|
||||
This allocator is aimed at production usage, not aiding with finding and fixing
|
||||
memory corruption bugs for software development. It does find many latent bugs
|
||||
|
Loading…
Reference in New Issue
Block a user