consume fewer random bytes for slab randomization

This commit is contained in:
Daniel Micay 2018-08-25 18:32:44 -04:00
parent c5d76179a5
commit 2b7c9362bb
3 changed files with 37 additions and 14 deletions

View File

@ -257,7 +257,7 @@ static size_t get_free_slot(struct random_state *rng, size_t slots, struct slab_
}
// randomize start location for linear search (uniform random choice is too slow)
uint64_t random_split = ~(~0UL << get_random_size_uniform(rng, slots));
uint64_t random_split = ~(~0UL << get_random_u16_uniform(rng, slots));
size_t slot = ffzl(masked | random_split);
if (slot) {
@ -628,7 +628,7 @@ COLD static void init_slow_path(void) {
random_state_init(&c->rng);
size_t bound = (real_class_region_size - class_region_size) / PAGE_SIZE - 1;
size_t gap = (get_random_size_uniform(&rng, bound) + 1) * PAGE_SIZE;
size_t gap = (get_random_u64_uniform(&rng, bound) + 1) * PAGE_SIZE;
c->class_region_start = (char *)ro.slab_region_start + real_class_region_size * i + gap;
size_t size = size_classes[i];

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@ -16,7 +16,7 @@ static ssize_t getrandom(void *buf, size_t buflen, unsigned int flags) {
}
#endif
void get_random_seed(void *buf, size_t size) {
static void get_random_seed(void *buf, size_t size) {
while (size > 0) {
ssize_t r;
@ -56,23 +56,45 @@ void get_random_bytes(struct random_state *state, void *buf, size_t size) {
}
}
size_t get_random_size(struct random_state *state) {
size_t size;
get_random_bytes(state, &size, sizeof(size));
return size;
uint16_t get_random_u16(struct random_state *state) {
uint16_t value;
get_random_bytes(state, &value, sizeof(value));
return value;
}
// based on OpenBSD arc4random_uniform
size_t get_random_size_uniform(struct random_state *state, size_t bound) {
uint16_t get_random_u16_uniform(struct random_state *state, uint16_t bound) {
if (bound < 2) {
return 0;
}
size_t min = -bound % bound;
uint16_t min = (uint16_t)-bound % bound;
size_t r;
uint16_t r;
do {
r = get_random_size(state);
r = get_random_u16(state);
} while (r < min);
return r % bound;
}
uint64_t get_random_u64(struct random_state *state) {
uint64_t value;
get_random_bytes(state, &value, sizeof(value));
return value;
}
// based on OpenBSD arc4random_uniform
uint64_t get_random_u64_uniform(struct random_state *state, uint64_t bound) {
if (bound < 2) {
return 0;
}
uint64_t min = -bound % bound;
uint64_t r;
do {
r = get_random_u64(state);
} while (r < min);
return r % bound;

View File

@ -10,10 +10,11 @@ struct random_state {
uint8_t cache[RANDOM_CACHE_SIZE];
};
void get_random_seed(void *buf, size_t size);
void random_state_init(struct random_state *state);
void get_random_bytes(struct random_state *state, void *buf, size_t size);
size_t get_random_size(struct random_state *state);
size_t get_random_size_uniform(struct random_state *state, size_t bound);
uint16_t get_random_u16(struct random_state *state);
uint16_t get_random_u16_uniform(struct random_state *state, uint16_t bound);
uint64_t get_random_u64(struct random_state *state);
uint64_t get_random_u64_uniform(struct random_state *state, uint64_t bound);
#endif