avoid unnecessarily mixing 32-bit and 64-bit ints
It's ever so slightly faster to stick to stick to 64-bit arithmetic and it avoids clang tidy being unhappy about the implicit widening.
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3f8e9d3184
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8ae78237ae
@ -359,11 +359,11 @@ static u64 get_mask(size_t slots) {
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static size_t get_free_slot(struct random_state *rng, size_t slots, const struct slab_metadata *metadata) {
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if (SLOT_RANDOMIZE) {
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// randomize start location for linear search (uniform random choice is too slow)
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unsigned random_index = get_random_u16_uniform(rng, slots);
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unsigned first_bitmap = random_index / 64;
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size_t random_index = get_random_u16_uniform(rng, slots);
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size_t first_bitmap = random_index / 64;
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u64 random_split = ~(~0UL << (random_index - first_bitmap * 64));
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unsigned i = first_bitmap;
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size_t i = first_bitmap;
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u64 masked = metadata->bitmap[i];
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masked |= random_split;
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for (;;) {
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@ -379,7 +379,7 @@ static size_t get_free_slot(struct random_state *rng, size_t slots, const struct
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masked = metadata->bitmap[i];
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}
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} else {
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for (unsigned i = 0; i <= (slots - 1) / 64; i++) {
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for (size_t i = 0; i <= (slots - 1) / 64; i++) {
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u64 masked = metadata->bitmap[i];
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if (i == (slots - 1) / 64) {
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masked |= get_mask(slots - i * 64);
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