improve interaction of slot rand with slot mask
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2
malloc.c
2
malloc.c
@ -257,7 +257,7 @@ static size_t get_free_slot(struct random_state *rng, size_t slots, struct slab_
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// randomize start location for linear search (uniform random choice is too slow)
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// randomize start location for linear search (uniform random choice is too slow)
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uint64_t random_split = ~0UL >> get_random_size_uniform(rng, slots);
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uint64_t random_split = ~(~0UL << get_random_size_uniform(rng, slots));
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size_t slot = ffzl(masked | random_split);
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size_t slot = ffzl(masked | random_split);
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if (slot) {
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if (slot) {
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