video_core: Refactor GLSL fragment emitter (#7093)
* video_core: Refactor GLSL fragment emitter * shader: Add back custom normal maps
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@@ -10,16 +10,20 @@ set(HASH_FILES
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"${VIDEO_CORE}/renderer_opengl/gl_shader_util.h"
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"${VIDEO_CORE}/renderer_vulkan/vk_shader_util.cpp"
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"${VIDEO_CORE}/renderer_vulkan/vk_shader_util.h"
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"${VIDEO_CORE}/shader/generator/glsl_fs_shader_gen.cpp"
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"${VIDEO_CORE}/shader/generator/glsl_fs_shader_gen.h"
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"${VIDEO_CORE}/shader/generator/glsl_shader_decompiler.cpp"
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"${VIDEO_CORE}/shader/generator/glsl_shader_decompiler.h"
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"${VIDEO_CORE}/shader/generator/glsl_shader_gen.cpp"
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"${VIDEO_CORE}/shader/generator/glsl_shader_gen.h"
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"${VIDEO_CORE}/shader/generator/pica_fs_config.cpp"
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"${VIDEO_CORE}/shader/generator/pica_fs_config.h"
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"${VIDEO_CORE}/shader/generator/shader_gen.cpp"
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"${VIDEO_CORE}/shader/generator/shader_gen.h"
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"${VIDEO_CORE}/shader/generator/shader_uniforms.cpp"
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"${VIDEO_CORE}/shader/generator/shader_uniforms.h"
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"${VIDEO_CORE}/shader/generator/spv_shader_gen.cpp"
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"${VIDEO_CORE}/shader/generator/spv_shader_gen.h"
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"${VIDEO_CORE}/shader/generator/spv_fs_shader_gen.cpp"
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"${VIDEO_CORE}/shader/generator/spv_fs_shader_gen.h"
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"${VIDEO_CORE}/shader/shader.cpp"
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"${VIDEO_CORE}/shader/shader.h"
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"${VIDEO_CORE}/pica.cpp"
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