shader: Fix shadow_texture_orthographic not being set correctly. (#6937)
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@ -256,9 +256,7 @@ PicaFSConfig PicaFSConfig::BuildFromRegs(const Pica::Regs& regs, bool has_blend_
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state.shadow_rendering = regs.framebuffer.output_merger.fragment_operation_mode ==
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state.shadow_rendering = regs.framebuffer.output_merger.fragment_operation_mode ==
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FramebufferRegs::FragmentOperationMode::Shadow;
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FramebufferRegs::FragmentOperationMode::Shadow;
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if (state.shadow_rendering) {
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state.shadow_texture_orthographic = regs.texturing.shadow.orthographic != 0;
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state.shadow_texture_orthographic = regs.texturing.shadow.orthographic != 0;
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}
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state.use_custom_normal_map = use_normal;
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state.use_custom_normal_map = use_normal;
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@ -235,10 +235,8 @@ PicaFSConfig::PicaFSConfig(const Pica::Regs& regs, const Instance& instance) {
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state.shadow_rendering.Assign(regs.framebuffer.output_merger.fragment_operation_mode ==
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state.shadow_rendering.Assign(regs.framebuffer.output_merger.fragment_operation_mode ==
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FramebufferRegs::FragmentOperationMode::Shadow);
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FramebufferRegs::FragmentOperationMode::Shadow);
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if (state.shadow_rendering) {
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state.shadow_texture_orthographic.Assign(regs.texturing.shadow.orthographic != 0);
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state.shadow_texture_orthographic.Assign(regs.texturing.shadow.orthographic != 0);
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}
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}
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}
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void PicaShaderConfigCommon::Init(const Pica::RasterizerRegs& rasterizer,
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void PicaShaderConfigCommon::Init(const Pica::RasterizerRegs& rasterizer,
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const Pica::ShaderRegs& regs, Pica::Shader::ShaderSetup& setup) {
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const Pica::ShaderRegs& regs, Pica::Shader::ShaderSetup& setup) {
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