kernel: Release thread resource limit in Thread::Stop (#7318)
* core: Config plg_ldr after its creation * Also use service manager to retrieve the service * thread: Release resource limit in Thread::Stop * service: Undo plgldr change
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@ -449,6 +449,12 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window,
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gpu->SetInterruptHandler(
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[gsp](Service::GSP::InterruptId interrupt_id) { gsp->SignalInterrupt(interrupt_id); });
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auto plg_ldr = Service::PLGLDR::GetService(*this);
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if (plg_ldr) {
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plg_ldr->SetEnabled(Settings::values.plugin_loader_enabled.GetValue());
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plg_ldr->SetAllowGameChangeState(Settings::values.allow_plugin_loader.GetValue());
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}
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LOG_DEBUG(Core, "Initialized OK");
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is_powered_on = true;
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@ -60,12 +60,7 @@ void Thread::Acquire(Thread* thread) {
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Thread::Thread(KernelSystem& kernel, u32 core_id)
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: WaitObject(kernel), core_id(core_id), thread_manager(kernel.GetThreadManager(core_id)) {}
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Thread::~Thread() {
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auto process = owner_process.lock();
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if (process) {
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process->resource_limit->Release(ResourceLimitType::Thread, 1);
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}
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}
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Thread::~Thread() = default;
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Thread* ThreadManager::GetCurrentThread() const {
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return current_thread.get();
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@ -101,6 +96,7 @@ void Thread::Stop() {
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((tls_address - Memory::TLS_AREA_VADDR) % Memory::CITRA_PAGE_SIZE) / Memory::TLS_ENTRY_SIZE;
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if (auto process = owner_process.lock()) {
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process->tls_slots[tls_page].reset(tls_slot);
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process->resource_limit->Release(ResourceLimitType::Thread, 1);
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}
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}
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@ -26,12 +26,10 @@
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/file_sys/plugin_3gx.h"
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#include "core/hle/ipc.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/service/plgldr/plgldr.h"
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#include "core/loader/loader.h"
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