Merge pull request #3489 from B3n30/UDS_send_node_information
NWM_ UDS:Let connected clients handle the eapol packet
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a2e87075c5
@ -278,18 +278,19 @@ static void HandleEAPoLPacket(const Network::WifiPacket& packet) {
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GenerateEAPoLLogoffFrame(packet.transmitter_address, node.network_node_id, node_info,
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GenerateEAPoLLogoffFrame(packet.transmitter_address, node.network_node_id, node_info,
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network_info.max_nodes, network_info.total_nodes);
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network_info.max_nodes, network_info.total_nodes);
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// TODO(Subv): Encrypt the packet.
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// TODO(Subv): Encrypt the packet.
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eapol_logoff.destination_address = packet.transmitter_address;
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// TODO(B3N30): send the eapol packet just to the new client and implement a proper
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// broadcast packet for all other clients
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// On a 3ds the eapol packet is only sent to packet.transmitter_address
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// while a packet containing the node information is broadcasted
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// For now we will broadcast the eapol packet instead
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eapol_logoff.destination_address = Network::BroadcastMac;
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eapol_logoff.type = WifiPacket::PacketType::Data;
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eapol_logoff.type = WifiPacket::PacketType::Data;
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SendPacket(eapol_logoff);
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SendPacket(eapol_logoff);
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connection_status_event->Signal();
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connection_status_event->Signal();
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} else {
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} else if (connection_status.status == static_cast<u32>(NetworkStatus::Connecting)) {
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if (connection_status.status != static_cast<u32>(NetworkStatus::Connecting)) {
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LOG_DEBUG(Service_NWM, "Connection sequence aborted, because connection status is %u",
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connection_status.status);
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return;
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}
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auto logoff = ParseEAPoLLogoffFrame(packet.data);
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auto logoff = ParseEAPoLLogoffFrame(packet.data);
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network_info.host_mac_address = packet.transmitter_address;
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network_info.host_mac_address = packet.transmitter_address;
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@ -317,6 +318,26 @@ static void HandleEAPoLPacket(const Network::WifiPacket& packet) {
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// otherwise it might cause deadlocks
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// otherwise it might cause deadlocks
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connection_status_event->Signal();
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connection_status_event->Signal();
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connection_event->Signal();
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connection_event->Signal();
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} else if (connection_status.status == static_cast<u32>(NetworkStatus::ConnectedAsClient)) {
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// On a 3ds this packet wouldn't be addressed to already connected clients
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// We use this information because in the current implementation the host
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// isn't broadcasting the node information
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auto logoff = ParseEAPoLLogoffFrame(packet.data);
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network_info.total_nodes = logoff.connected_nodes;
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connection_status.total_nodes = logoff.connected_nodes;
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node_info.clear();
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node_info.reserve(network_info.max_nodes);
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for (size_t index = 0; index < logoff.connected_nodes; ++index) {
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if ((connection_status.node_bitmask & (1 << index)) == 0) {
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connection_status.changed_nodes |= 1 << index;
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}
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connection_status.nodes[index] = logoff.nodes[index].network_node_id;
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connection_status.node_bitmask |= 1 << index;
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node_info.emplace_back(DeserializeNodeInfo(logoff.nodes[index]));
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}
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connection_status_event->Signal();
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}
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}
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}
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}
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