Add settings for disk shader cache
This commit is contained in:
parent
8f67d6a444
commit
b5bc05738c
@ -239,6 +239,7 @@ void Config::ReadUtilityValues() {
|
|||||||
Settings::values.dump_textures = ReadSetting("dump_textures", false).toBool();
|
Settings::values.dump_textures = ReadSetting("dump_textures", false).toBool();
|
||||||
Settings::values.custom_textures = ReadSetting("custom_textures", false).toBool();
|
Settings::values.custom_textures = ReadSetting("custom_textures", false).toBool();
|
||||||
Settings::values.preload_textures = ReadSetting("preload_textures", false).toBool();
|
Settings::values.preload_textures = ReadSetting("preload_textures", false).toBool();
|
||||||
|
Settings::values.use_disk_shader_cache = ReadSetting("use_disk_shader_cache", false).toBool();
|
||||||
|
|
||||||
qt_config->endGroup();
|
qt_config->endGroup();
|
||||||
}
|
}
|
||||||
@ -713,6 +714,7 @@ void Config::SaveUtilityValues() {
|
|||||||
WriteSetting("dump_textures", Settings::values.dump_textures, false);
|
WriteSetting("dump_textures", Settings::values.dump_textures, false);
|
||||||
WriteSetting("custom_textures", Settings::values.custom_textures, false);
|
WriteSetting("custom_textures", Settings::values.custom_textures, false);
|
||||||
WriteSetting("preload_textures", Settings::values.preload_textures, false);
|
WriteSetting("preload_textures", Settings::values.preload_textures, false);
|
||||||
|
WriteSetting("use_disk_shader_cache", Settings::values.use_disk_shader_cache, false);
|
||||||
|
|
||||||
qt_config->endGroup();
|
qt_config->endGroup();
|
||||||
}
|
}
|
||||||
|
@ -28,6 +28,7 @@ void Apply() {
|
|||||||
VideoCore::g_shader_jit_enabled = values.use_shader_jit;
|
VideoCore::g_shader_jit_enabled = values.use_shader_jit;
|
||||||
VideoCore::g_hw_shader_enabled = values.use_hw_shader;
|
VideoCore::g_hw_shader_enabled = values.use_hw_shader;
|
||||||
VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul;
|
VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul;
|
||||||
|
VideoCore::g_use_disk_shader_cache = values.use_disk_shader_cache;
|
||||||
|
|
||||||
if (VideoCore::g_renderer) {
|
if (VideoCore::g_renderer) {
|
||||||
VideoCore::g_renderer->UpdateCurrentFramebufferLayout();
|
VideoCore::g_renderer->UpdateCurrentFramebufferLayout();
|
||||||
|
@ -141,6 +141,7 @@ struct Values {
|
|||||||
bool use_gles;
|
bool use_gles;
|
||||||
bool use_hw_renderer;
|
bool use_hw_renderer;
|
||||||
bool use_hw_shader;
|
bool use_hw_shader;
|
||||||
|
bool use_disk_shader_cache;
|
||||||
bool shaders_accurate_mul;
|
bool shaders_accurate_mul;
|
||||||
bool use_shader_jit;
|
bool use_shader_jit;
|
||||||
u16 resolution_factor;
|
u16 resolution_factor;
|
||||||
|
Loading…
Reference in New Issue
Block a user