cfg: Update preferred region data on-demand. (#7206)
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@ -19,11 +19,7 @@ void Java_org_citra_citra_1emu_utils_SystemSaveGame_save([[maybe_unused]] JNIEnv
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void Java_org_citra_citra_1emu_utils_SystemSaveGame_load([[maybe_unused]] JNIEnv* env,
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[[maybe_unused]] jobject obj) {
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if (Core::System::GetInstance().IsPoweredOn()) {
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cfg = Service::CFG::GetModule(Core::System::GetInstance());
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} else {
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cfg = std::make_shared<Service::CFG::Module>();
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}
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}
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jboolean Java_org_citra_citra_1emu_utils_SystemSaveGame_getIsSystemSetupNeeded(
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@ -293,16 +293,11 @@ void ConfigureSystem::SetConfiguration() {
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QTime time = QTime::fromMSecsSinceStartOfDay(static_cast<int>(time_offset * 1000));
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ui->edit_init_time_offset_time->setTime(time);
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if (!enabled) {
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cfg = Service::CFG::GetModule(system);
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ASSERT_MSG(cfg, "CFG Module missing!");
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ReadSystemSettings();
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ui->group_system_settings->setEnabled(false);
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} else {
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// This tab is enabled only when game is not running (i.e. all service are not initialized).
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cfg = std::make_shared<Service::CFG::Module>();
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ReadSystemSettings();
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ui->group_system_settings->setEnabled(enabled);
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if (enabled) {
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ui->label_disable_info->hide();
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}
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@ -148,7 +148,6 @@ void DefaultKeyboard::Execute(const Frontend::KeyboardConfig& config_) {
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SoftwareKeyboard::Execute(config_);
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auto cfg = Service::CFG::GetModule(Core::System::GetInstance());
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ASSERT_MSG(cfg, "CFG Module missing!");
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std::string username = Common::UTF16ToUTF8(cfg->GetUsername());
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switch (this->config.button_config) {
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case ButtonConfig::None:
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@ -1358,8 +1358,6 @@ void AppletManager::EnsureHomeMenuLoaded() {
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}
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auto cfg = Service::CFG::GetModule(system);
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ASSERT_MSG(cfg, "CFG Module missing!");
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auto menu_title_id = GetTitleIdForApplet(AppletId::HomeMenu, cfg->GetRegionValue());
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auto process = NS::LaunchTitle(FS::MediaType::NAND, menu_title_id);
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if (!process) {
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@ -195,8 +195,6 @@ static u32 DecompressLZ11(const u8* in, u8* out) {
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bool Module::LoadSharedFont() {
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auto cfg = Service::CFG::GetModule(system);
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ASSERT_MSG(cfg, "CFG Module missing!");
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u8 font_region_code;
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switch (cfg->GetRegionValue()) {
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case 4: // CHN
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@ -28,7 +28,9 @@
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#include "core/hle/service/cfg/cfg_nor.h"
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#include "core/hle/service/cfg/cfg_s.h"
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#include "core/hle/service/cfg/cfg_u.h"
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#include "core/loader/loader.h"
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SERVICE_CONSTRUCT_IMPL(Service::CFG::Module)
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SERIALIZE_EXPORT_IMPL(Service::CFG::Module)
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namespace Service::CFG {
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@ -195,8 +197,10 @@ void Module::Interface::GetCountryCodeID(Kernel::HLERequestContext& ctx) {
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}
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u32 Module::GetRegionValue() {
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if (Settings::values.region_value.GetValue() == Settings::REGION_VALUE_AUTO_SELECT)
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if (Settings::values.region_value.GetValue() == Settings::REGION_VALUE_AUTO_SELECT) {
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UpdatePreferredRegionCode();
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return preferred_region_code;
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}
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return Settings::values.region_value.GetValue();
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}
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@ -599,7 +603,7 @@ void Module::SaveMCUConfig() {
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}
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}
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Module::Module() {
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Module::Module(Core::System& system_) : system(system_) {
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LoadConfigNANDSaveFile();
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LoadMCUConfig();
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// Check the config savegame EULA Version and update it to 0x7F7F if necessary
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@ -651,21 +655,24 @@ static std::tuple<u32 /*region*/, SystemLanguage> AdjustLanguageInfoBlock(
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return {default_region, region_languages[default_region][0]};
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}
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void Module::SetPreferredRegionCodes(std::span<const u32> region_codes) {
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const SystemLanguage current_language = GetSystemLanguage();
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void Module::UpdatePreferredRegionCode() {
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if (!system.IsPoweredOn()) {
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return;
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}
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const auto preferred_regions = system.GetAppLoader().GetPreferredRegions();
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const auto current_language = GetRawSystemLanguage();
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const auto [region, adjusted_language] =
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AdjustLanguageInfoBlock(region_codes, current_language);
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AdjustLanguageInfoBlock(preferred_regions, current_language);
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preferred_region_code = region;
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LOG_INFO(Service_CFG, "Preferred region code set to {}", preferred_region_code);
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if (Settings::values.region_value.GetValue() == Settings::REGION_VALUE_AUTO_SELECT) {
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if (current_language != adjusted_language) {
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LOG_WARNING(Service_CFG, "System language {} does not fit the region. Adjusted to {}",
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current_language, adjusted_language);
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SetSystemLanguage(adjusted_language);
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}
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}
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}
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void Module::SetUsername(const std::u16string& name) {
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@ -705,6 +712,13 @@ void Module::SetSystemLanguage(SystemLanguage language) {
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}
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SystemLanguage Module::GetSystemLanguage() {
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if (Settings::values.region_value.GetValue() == Settings::REGION_VALUE_AUTO_SELECT) {
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UpdatePreferredRegionCode();
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}
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return GetRawSystemLanguage();
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}
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SystemLanguage Module::GetRawSystemLanguage() {
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u8 block{};
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GetConfigBlock(LanguageBlockID, sizeof(block), AccessFlag::SystemRead, &block);
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return static_cast<SystemLanguage>(block);
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@ -810,15 +824,21 @@ bool Module::IsSystemSetupNeeded() {
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}
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std::shared_ptr<Module> GetModule(Core::System& system) {
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auto cfg = system.ServiceManager().GetService<Service::CFG::Module::Interface>("cfg:u");
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if (!cfg)
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return nullptr;
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if (system.IsPoweredOn()) {
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auto cfg = system.ServiceManager().GetService<Module::Interface>("cfg:u");
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if (cfg) {
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return cfg->GetModule();
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}
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}
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// If the system is not running or the module is missing,
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// create an ad-hoc module instance to read data from.
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return std::make_shared<Module>(system);
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}
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void InstallInterfaces(Core::System& system) {
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auto& service_manager = system.ServiceManager();
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auto cfg = std::make_shared<Module>();
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auto cfg = std::make_shared<Module>(system);
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std::make_shared<CFG_I>(cfg)->InstallAsService(service_manager);
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std::make_shared<CFG_S>(cfg)->InstallAsService(service_manager);
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std::make_shared<CFG_U>(cfg)->InstallAsService(service_manager);
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@ -826,15 +846,8 @@ void InstallInterfaces(Core::System& system) {
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}
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std::string GetConsoleIdHash(Core::System& system) {
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u64_le console_id{};
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u64_le console_id = GetModule(system)->GetConsoleUniqueId();
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std::array<u8, sizeof(console_id)> buffer;
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if (system.IsPoweredOn()) {
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auto cfg = GetModule(system);
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ASSERT_MSG(cfg, "CFG Module missing!");
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console_id = cfg->GetConsoleUniqueId();
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} else {
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console_id = std::make_unique<Service::CFG::Module>()->GetConsoleUniqueId();
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}
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std::memcpy(buffer.data(), &console_id, sizeof(console_id));
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std::array<u8, CryptoPP::SHA256::DIGESTSIZE> hash;
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@ -178,7 +178,7 @@ DECLARE_ENUM_FLAG_OPERATORS(AccessFlag);
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class Module final {
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public:
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Module();
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Module(Core::System& system_);
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~Module();
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class Interface : public ServiceFramework<Interface> {
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@ -445,13 +445,6 @@ private:
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public:
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u32 GetRegionValue();
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/**
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* Set the region codes preferred by the game so that CFG will adjust to it when the region
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* setting is auto.
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* @param region_codes the preferred region codes to set
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*/
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void SetPreferredRegionCodes(std::span<const u32> region_codes);
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// Utilities for frontend to set config data.
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// Note: UpdateConfigNANDSavegame should be called after making changes to config data.
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@ -589,6 +582,11 @@ public:
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void SaveMCUConfig();
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private:
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void UpdatePreferredRegionCode();
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SystemLanguage GetRawSystemLanguage();
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Core::System& system;
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static constexpr u32 CONFIG_SAVEFILE_SIZE = 0x8000;
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std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer;
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std::unique_ptr<FileSys::ArchiveBackend> cfg_system_save_data_archive;
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@ -609,4 +607,5 @@ std::string GetConsoleIdHash(Core::System& system);
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} // namespace Service::CFG
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SERVICE_CONSTRUCT(Service::CFG::Module)
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BOOST_CLASS_EXPORT_KEY(Service::CFG::Module)
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@ -100,7 +100,6 @@ void Module::Interface::GetMyScreenName(Kernel::HLERequestContext& ctx) {
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IPC::RequestBuilder rb = rp.MakeBuilder(7, 0);
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auto cfg = Service::CFG::GetModule(frd->system);
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ASSERT_MSG(cfg, "CFG Module missing!");
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auto username = cfg->GetUsername();
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ASSERT_MSG(username.length() <= 10, "Username longer than expected!");
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ScreenName screen_name{};
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@ -91,6 +91,14 @@ public:
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*/
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virtual FileType GetFileType() = 0;
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/**
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* Returns the preferred region codes of this file
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* @return A vector of the preferred region codes
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*/
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[[nodiscard]] virtual std::span<const u32> GetPreferredRegions() const {
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return {};
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}
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/**
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* Load the application and return the created Process instance
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* @param process The newly created process.
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@ -196,8 +196,7 @@ void AppLoader_NCCH::ParseRegionLockoutInfo(u64 program_id) {
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return;
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}
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auto cfg = Service::CFG::GetModule(Core::System::GetInstance());
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ASSERT_MSG(cfg, "CFG Module missing!");
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preferred_regions.clear();
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std::vector<u8> smdh_buffer;
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if (ReadIcon(smdh_buffer) == ResultStatus::Success && smdh_buffer.size() >= sizeof(SMDH)) {
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@ -205,19 +204,16 @@ void AppLoader_NCCH::ParseRegionLockoutInfo(u64 program_id) {
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std::memcpy(&smdh, smdh_buffer.data(), sizeof(SMDH));
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u32 region_lockout = smdh.region_lockout;
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constexpr u32 REGION_COUNT = 7;
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std::vector<u32> regions;
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for (u32 region = 0; region < REGION_COUNT; ++region) {
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if (region_lockout & 1) {
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regions.push_back(region);
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preferred_regions.push_back(region);
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}
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region_lockout >>= 1;
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}
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cfg->SetPreferredRegionCodes(regions);
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} else {
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const auto region = Core::GetSystemTitleRegion(program_id);
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if (region.has_value()) {
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const std::array regions{region.value()};
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cfg->SetPreferredRegionCodes(regions);
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preferred_regions.push_back(region.value());
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}
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}
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}
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@ -30,6 +30,10 @@ public:
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return IdentifyType(file);
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}
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[[nodiscard]] std::span<const u32> GetPreferredRegions() const override {
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return preferred_regions;
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}
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ResultStatus Load(std::shared_ptr<Kernel::Process>& process) override;
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std::pair<std::optional<u32>, ResultStatus> LoadCoreVersion() override;
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@ -87,6 +91,8 @@ private:
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FileSys::NCCHContainer update_ncch;
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FileSys::NCCHContainer* overlay_ncch;
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std::vector<u32> preferred_regions;
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std::string filepath;
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};
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