shader_unit: Intialize temporaries on shader invocation (#7366)
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@ -9,7 +9,10 @@
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namespace Pica {
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ShaderUnit::ShaderUnit(GeometryEmitter* emitter) : emitter_ptr{emitter} {}
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ShaderUnit::ShaderUnit(GeometryEmitter* emitter) : emitter_ptr{emitter} {
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const Common::Vec4<f24> temp_vec{f24::Zero(), f24::Zero(), f24::Zero(), f24::One()};
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temporary.fill(temp_vec);
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}
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ShaderUnit::~ShaderUnit() = default;
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