Multiplayer: Send an error message when connecting to a full room

This commit is contained in:
James Rowe
2018-04-20 01:34:37 -06:00
committed by zhupengfei
parent a9c9ffd32c
commit e040bc9355
7 changed files with 42 additions and 7 deletions

View File

@@ -102,6 +102,9 @@ void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& s
case Network::RoomMember::State::MacCollision:
NetworkMessage::ShowError(NetworkMessage::MAC_COLLISION);
break;
case Network::RoomMember::State::RoomIsFull:
NetworkMessage::ShowError(NetworkMessage::ROOM_IS_FULL);
break;
case Network::RoomMember::State::WrongPassword:
NetworkMessage::ShowError(NetworkMessage::WRONG_PASSWORD);
break;