Multiplayer: Send an error message when connecting to a full room
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@@ -102,6 +102,9 @@ void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& s
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case Network::RoomMember::State::MacCollision:
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NetworkMessage::ShowError(NetworkMessage::MAC_COLLISION);
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break;
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case Network::RoomMember::State::RoomIsFull:
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NetworkMessage::ShowError(NetworkMessage::ROOM_IS_FULL);
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break;
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case Network::RoomMember::State::WrongPassword:
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NetworkMessage::ShowError(NetworkMessage::WRONG_PASSWORD);
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break;
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