vk_texture_runtime: Use boost-static_vector
(#7455)
* vk_texture_runtime: Use boost-`static_vector` for image init-barriers Uses `static_vector` rather than `std::array`+`u32` when passing input parameters into the initialization barriers. * vk_texture_runtime: Use boost-`static_vector` for framebuffer attachments * vk_texture_runtime: Use boost-`static_vector` for surface uploads
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3a4ebb1413
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <boost/container/small_vector.hpp>
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#include <boost/container/small_vector.hpp>
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#include <boost/container/static_vector.hpp>
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#include "common/literals.h"
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#include "common/literals.h"
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#include "common/microprofile.h"
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#include "common/microprofile.h"
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@ -119,9 +120,9 @@ u32 UnpackDepthStencil(const VideoCore::StagingData& data, vk::Format dest) {
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}
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}
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boost::container::small_vector<vk::ImageMemoryBarrier, 3> MakeInitBarriers(
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boost::container::small_vector<vk::ImageMemoryBarrier, 3> MakeInitBarriers(
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vk::ImageAspectFlags aspect, std::span<const vk::Image> images, std::size_t num_images) {
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vk::ImageAspectFlags aspect, std::span<const vk::Image> images) {
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boost::container::small_vector<vk::ImageMemoryBarrier, 3> barriers;
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boost::container::small_vector<vk::ImageMemoryBarrier, 3> barriers;
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for (std::size_t i = 0; i < num_images; i++) {
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for (const vk::Image& image : images) {
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barriers.push_back(vk::ImageMemoryBarrier{
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barriers.push_back(vk::ImageMemoryBarrier{
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.srcAccessMask = vk::AccessFlagBits::eNone,
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.srcAccessMask = vk::AccessFlagBits::eNone,
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.dstAccessMask = vk::AccessFlagBits::eNone,
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.dstAccessMask = vk::AccessFlagBits::eNone,
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@ -129,7 +130,7 @@ boost::container::small_vector<vk::ImageMemoryBarrier, 3> MakeInitBarriers(
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.newLayout = vk::ImageLayout::eGeneral,
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.newLayout = vk::ImageLayout::eGeneral,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = images[i],
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.image = image,
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.subresourceRange{
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.subresourceRange{
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.aspectMask = aspect,
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.aspectMask = aspect,
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.baseMipLevel = 0,
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.baseMipLevel = 0,
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@ -219,11 +220,10 @@ Handle MakeHandle(const Instance* instance, u32 width, u32 height, u32 levels, T
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}
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}
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vk::UniqueFramebuffer MakeFramebuffer(vk::Device device, vk::RenderPass render_pass, u32 width,
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vk::UniqueFramebuffer MakeFramebuffer(vk::Device device, vk::RenderPass render_pass, u32 width,
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u32 height, std::span<const vk::ImageView> attachments,
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u32 height, std::span<const vk::ImageView> attachments) {
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u32 num_attachments) {
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const vk::FramebufferCreateInfo framebuffer_info = {
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const vk::FramebufferCreateInfo framebuffer_info = {
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.renderPass = render_pass,
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.renderPass = render_pass,
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.attachmentCount = num_attachments,
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.attachmentCount = static_cast<u32>(attachments.size()),
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.pAttachments = attachments.data(),
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.pAttachments = attachments.data(),
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.width = width,
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.width = width,
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.height = height,
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.height = height,
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@ -715,8 +715,7 @@ Surface::Surface(TextureRuntime& runtime_, const VideoCore::SurfaceParams& param
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ASSERT_MSG(format != vk::Format::eUndefined && levels >= 1,
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ASSERT_MSG(format != vk::Format::eUndefined && levels >= 1,
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"Image allocation parameters are invalid");
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"Image allocation parameters are invalid");
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u32 num_images = 0;
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boost::container::static_vector<vk::Image, 3> raw_images;
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std::array<vk::Image, 3> raw_images;
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vk::ImageCreateFlags flags{};
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vk::ImageCreateFlags flags{};
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if (texture_type == VideoCore::TextureType::CubeMap) {
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if (texture_type == VideoCore::TextureType::CubeMap) {
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@ -729,18 +728,18 @@ Surface::Surface(TextureRuntime& runtime_, const VideoCore::SurfaceParams& param
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const bool need_format_list = is_mutable && instance->IsImageFormatListSupported();
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const bool need_format_list = is_mutable && instance->IsImageFormatListSupported();
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handles[0] = MakeHandle(instance, width, height, levels, texture_type, format, traits.usage,
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handles[0] = MakeHandle(instance, width, height, levels, texture_type, format, traits.usage,
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flags, traits.aspect, need_format_list, DebugName(false));
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flags, traits.aspect, need_format_list, DebugName(false));
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raw_images[num_images++] = handles[0].image;
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raw_images.emplace_back(handles[0].image);
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if (res_scale != 1) {
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if (res_scale != 1) {
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handles[1] =
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handles[1] =
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MakeHandle(instance, GetScaledWidth(), GetScaledHeight(), levels, texture_type, format,
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MakeHandle(instance, GetScaledWidth(), GetScaledHeight(), levels, texture_type, format,
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traits.usage, flags, traits.aspect, need_format_list, DebugName(true));
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traits.usage, flags, traits.aspect, need_format_list, DebugName(true));
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raw_images[num_images++] = handles[1].image;
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raw_images.emplace_back(handles[1].image);
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}
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}
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runtime->renderpass_cache.EndRendering();
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runtime->renderpass_cache.EndRendering();
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scheduler->Record([raw_images, num_images, aspect = traits.aspect](vk::CommandBuffer cmdbuf) {
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scheduler->Record([raw_images, aspect = traits.aspect](vk::CommandBuffer cmdbuf) {
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const auto barriers = MakeInitBarriers(aspect, raw_images, num_images);
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const auto barriers = MakeInitBarriers(aspect, raw_images);
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe,
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe,
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vk::PipelineStageFlagBits::eTopOfPipe,
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vk::PipelineStageFlagBits::eTopOfPipe,
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vk::DependencyFlagBits::eByRegion, {}, {}, barriers);
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vk::DependencyFlagBits::eByRegion, {}, {}, barriers);
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@ -758,8 +757,7 @@ Surface::Surface(TextureRuntime& runtime_, const VideoCore::SurfaceBase& surface
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const bool has_normal = mat && mat->Map(MapType::Normal);
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const bool has_normal = mat && mat->Map(MapType::Normal);
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const vk::Format format = traits.native;
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const vk::Format format = traits.native;
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u32 num_images = 0;
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boost::container::static_vector<vk::Image, 2> raw_images;
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std::array<vk::Image, 2> raw_images;
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vk::ImageCreateFlags flags{};
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vk::ImageCreateFlags flags{};
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if (texture_type == VideoCore::TextureType::CubeMap) {
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if (texture_type == VideoCore::TextureType::CubeMap) {
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@ -769,23 +767,23 @@ Surface::Surface(TextureRuntime& runtime_, const VideoCore::SurfaceBase& surface
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const std::string debug_name = DebugName(false, true);
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const std::string debug_name = DebugName(false, true);
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handles[0] = MakeHandle(instance, mat->width, mat->height, levels, texture_type, format,
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handles[0] = MakeHandle(instance, mat->width, mat->height, levels, texture_type, format,
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traits.usage, flags, traits.aspect, false, debug_name);
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traits.usage, flags, traits.aspect, false, debug_name);
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raw_images[num_images++] = handles[0].image;
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raw_images.emplace_back(handles[0].image);
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if (res_scale != 1) {
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if (res_scale != 1) {
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handles[1] = MakeHandle(instance, mat->width, mat->height, levels, texture_type,
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handles[1] = MakeHandle(instance, mat->width, mat->height, levels, texture_type,
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vk::Format::eR8G8B8A8Unorm, traits.usage, flags, traits.aspect,
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vk::Format::eR8G8B8A8Unorm, traits.usage, flags, traits.aspect,
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false, debug_name);
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false, debug_name);
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raw_images[num_images++] = handles[1].image;
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raw_images.emplace_back(handles[1].image);
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}
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}
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if (has_normal) {
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if (has_normal) {
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handles[2] = MakeHandle(instance, mat->width, mat->height, levels, texture_type, format,
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handles[2] = MakeHandle(instance, mat->width, mat->height, levels, texture_type, format,
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traits.usage, flags, traits.aspect, false, debug_name);
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traits.usage, flags, traits.aspect, false, debug_name);
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raw_images[num_images++] = handles[2].image;
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raw_images.emplace_back(handles[2].image);
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}
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}
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runtime->renderpass_cache.EndRendering();
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runtime->renderpass_cache.EndRendering();
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scheduler->Record([raw_images, num_images, aspect = traits.aspect](vk::CommandBuffer cmdbuf) {
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scheduler->Record([raw_images, aspect = traits.aspect](vk::CommandBuffer cmdbuf) {
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const auto barriers = MakeInitBarriers(aspect, raw_images, num_images);
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const auto barriers = MakeInitBarriers(aspect, raw_images);
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe,
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe,
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vk::PipelineStageFlagBits::eTopOfPipe,
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vk::PipelineStageFlagBits::eTopOfPipe,
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vk::DependencyFlagBits::eByRegion, {}, {}, barriers);
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vk::DependencyFlagBits::eByRegion, {}, {}, barriers);
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@ -825,11 +823,10 @@ void Surface::Upload(const VideoCore::BufferTextureCopy& upload,
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scheduler->Record([buffer = runtime->upload_buffer.Handle(), format = traits.native, params,
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scheduler->Record([buffer = runtime->upload_buffer.Handle(), format = traits.native, params,
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staging, upload](vk::CommandBuffer cmdbuf) {
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staging, upload](vk::CommandBuffer cmdbuf) {
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u32 num_copies = 1;
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boost::container::static_vector<vk::BufferImageCopy, 2> buffer_image_copies;
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std::array<vk::BufferImageCopy, 2> buffer_image_copies;
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const auto rect = upload.texture_rect;
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const auto rect = upload.texture_rect;
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buffer_image_copies[0] = vk::BufferImageCopy{
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buffer_image_copies.emplace_back(vk::BufferImageCopy{
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.bufferOffset = upload.buffer_offset,
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.bufferOffset = upload.buffer_offset,
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.bufferRowLength = rect.GetWidth(),
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.bufferRowLength = rect.GetWidth(),
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.bufferImageHeight = rect.GetHeight(),
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.bufferImageHeight = rect.GetHeight(),
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@ -841,15 +838,16 @@ void Surface::Upload(const VideoCore::BufferTextureCopy& upload,
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},
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},
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.imageOffset = {static_cast<s32>(rect.left), static_cast<s32>(rect.bottom), 0},
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.imageOffset = {static_cast<s32>(rect.left), static_cast<s32>(rect.bottom), 0},
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.imageExtent = {rect.GetWidth(), rect.GetHeight(), 1},
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.imageExtent = {rect.GetWidth(), rect.GetHeight(), 1},
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};
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});
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if (params.aspect & vk::ImageAspectFlagBits::eStencil) {
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if (params.aspect & vk::ImageAspectFlagBits::eStencil) {
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buffer_image_copies[0].imageSubresource.aspectMask = vk::ImageAspectFlagBits::eDepth;
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buffer_image_copies[0].imageSubresource.aspectMask = vk::ImageAspectFlagBits::eDepth;
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vk::BufferImageCopy& stencil_copy = buffer_image_copies[1];
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vk::BufferImageCopy& stencil_copy =
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buffer_image_copies.emplace_back(buffer_image_copies[0]);
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stencil_copy = buffer_image_copies[0];
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stencil_copy = buffer_image_copies[0];
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stencil_copy.bufferOffset += UnpackDepthStencil(staging, format);
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stencil_copy.bufferOffset += UnpackDepthStencil(staging, format);
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stencil_copy.imageSubresource.aspectMask = vk::ImageAspectFlagBits::eStencil;
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stencil_copy.imageSubresource.aspectMask = vk::ImageAspectFlagBits::eStencil;
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num_copies++;
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}
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}
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const vk::ImageMemoryBarrier read_barrier = {
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const vk::ImageMemoryBarrier read_barrier = {
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@ -877,7 +875,7 @@ void Surface::Upload(const VideoCore::BufferTextureCopy& upload,
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vk::DependencyFlagBits::eByRegion, {}, {}, read_barrier);
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vk::DependencyFlagBits::eByRegion, {}, {}, read_barrier);
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cmdbuf.copyBufferToImage(buffer, params.src_image, vk::ImageLayout::eTransferDstOptimal,
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cmdbuf.copyBufferToImage(buffer, params.src_image, vk::ImageLayout::eTransferDstOptimal,
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num_copies, buffer_image_copies.data());
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buffer_image_copies);
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, params.pipeline_flags,
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, params.pipeline_flags,
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vk::DependencyFlagBits::eByRegion, {}, {}, write_barrier);
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vk::DependencyFlagBits::eByRegion, {}, {}, write_barrier);
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@ -1085,7 +1083,7 @@ void Surface::ScaleUp(u32 new_scale) {
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runtime->renderpass_cache.EndRendering();
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runtime->renderpass_cache.EndRendering();
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scheduler->Record(
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scheduler->Record(
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[raw_images = std::array{Image()}, aspect = traits.aspect](vk::CommandBuffer cmdbuf) {
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[raw_images = std::array{Image()}, aspect = traits.aspect](vk::CommandBuffer cmdbuf) {
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const auto barriers = MakeInitBarriers(aspect, raw_images, raw_images.size());
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const auto barriers = MakeInitBarriers(aspect, raw_images);
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe,
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe,
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vk::PipelineStageFlagBits::eTopOfPipe,
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vk::PipelineStageFlagBits::eTopOfPipe,
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vk::DependencyFlagBits::eByRegion, {}, {}, barriers);
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vk::DependencyFlagBits::eByRegion, {}, {}, barriers);
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@ -1351,7 +1349,7 @@ vk::Framebuffer Surface::Framebuffer() noexcept {
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runtime->renderpass_cache.GetRenderpass(color_format, depth_format, false);
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runtime->renderpass_cache.GetRenderpass(color_format, depth_format, false);
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const auto attachments = std::array{ImageView()};
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const auto attachments = std::array{ImageView()};
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framebuffers[index] = MakeFramebuffer(instance->GetDevice(), render_pass, GetScaledWidth(),
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framebuffers[index] = MakeFramebuffer(instance->GetDevice(), render_pass, GetScaledWidth(),
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GetScaledHeight(), attachments, 1);
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GetScaledHeight(), attachments);
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return framebuffers[index].get();
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return framebuffers[index].get();
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}
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}
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@ -1481,17 +1479,16 @@ Framebuffer::Framebuffer(TextureRuntime& runtime, const VideoCore::FramebufferPa
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image_views[index] = shadow_rendering ? surface->StorageView() : surface->FramebufferView();
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image_views[index] = shadow_rendering ? surface->StorageView() : surface->FramebufferView();
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};
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};
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u32 num_attachments = 0;
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boost::container::static_vector<vk::ImageView, 2> attachments;
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std::array<vk::ImageView, 2> attachments;
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if (color) {
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if (color) {
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prepare(0, color);
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prepare(0, color);
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attachments[num_attachments++] = image_views[0];
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attachments.emplace_back(image_views[0]);
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}
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}
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if (depth) {
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if (depth) {
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prepare(1, depth);
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prepare(1, depth);
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attachments[num_attachments++] = image_views[1];
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attachments.emplace_back(image_views[1]);
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}
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}
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const vk::Device device = runtime.GetInstance().GetDevice();
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const vk::Device device = runtime.GetInstance().GetDevice();
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@ -1499,11 +1496,10 @@ Framebuffer::Framebuffer(TextureRuntime& runtime, const VideoCore::FramebufferPa
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render_pass =
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render_pass =
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renderpass_cache.GetRenderpass(PixelFormat::Invalid, PixelFormat::Invalid, false);
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renderpass_cache.GetRenderpass(PixelFormat::Invalid, PixelFormat::Invalid, false);
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framebuffer = MakeFramebuffer(device, render_pass, color->GetScaledWidth(),
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framebuffer = MakeFramebuffer(device, render_pass, color->GetScaledWidth(),
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color->GetScaledHeight(), {}, 0);
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color->GetScaledHeight(), {});
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} else {
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} else {
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render_pass = renderpass_cache.GetRenderpass(formats[0], formats[1], false);
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render_pass = renderpass_cache.GetRenderpass(formats[0], formats[1], false);
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framebuffer =
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framebuffer = MakeFramebuffer(device, render_pass, width, height, attachments);
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MakeFramebuffer(device, render_pass, width, height, attachments, num_attachments);
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}
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}
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}
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}
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