Implement cfg UUID Clock Sequence (#7169)
* Implement cfg UUID Clock Sequence * Remove unneeded variable. * Apply suggestions * Apply suggestions
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@ -220,6 +220,24 @@ void Module::Interface::SecureInfoGetByte101(Kernel::HLERequestContext& ctx) {
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rb.Push<u8>(0);
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rb.Push<u8>(0);
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}
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}
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void Module::Interface::SetUUIDClockSequence(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx);
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cfg->mcu_data.clock_sequence = rp.Pop<u16>();
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cfg->SaveMCUConfig();
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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rb.Push(RESULT_SUCCESS);
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}
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void Module::Interface::GetUUIDClockSequence(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx);
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IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
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rb.Push(RESULT_SUCCESS);
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rb.Push<u16>(static_cast<u16>(cfg->mcu_data.clock_sequence));
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}
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void Module::Interface::GetTransferableId(Kernel::HLERequestContext& ctx) {
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void Module::Interface::GetTransferableId(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx);
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IPC::RequestParser rp(ctx);
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const u32 app_id_salt = rp.Pop<u32>() & 0x000FFFFF;
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const u32 app_id_salt = rp.Pop<u32>() & 0x000FFFFF;
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@ -557,8 +575,33 @@ ResultCode Module::LoadConfigNANDSaveFile() {
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return FormatConfig();
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return FormatConfig();
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}
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}
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void Module::LoadMCUConfig() {
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FileUtil::IOFile mcu_data_file(
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fmt::format("{}/mcu.dat", FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir)), "r");
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if (mcu_data_file.IsOpen() && mcu_data_file.GetSize() >= sizeof(MCUData) &&
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mcu_data_file.ReadBytes(&mcu_data, sizeof(MCUData)) == sizeof(MCUData)) {
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if (mcu_data.IsValid()) {
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return;
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}
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}
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mcu_data_file.Close();
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mcu_data = MCUData();
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SaveMCUConfig();
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}
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void Module::SaveMCUConfig() {
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FileUtil::IOFile mcu_data_file(
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fmt::format("{}/mcu.dat", FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir)), "w");
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if (mcu_data_file.IsOpen()) {
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mcu_data_file.WriteBytes(&mcu_data, sizeof(MCUData));
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}
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}
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Module::Module() {
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Module::Module() {
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LoadConfigNANDSaveFile();
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LoadConfigNANDSaveFile();
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LoadMCUConfig();
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// Check the config savegame EULA Version and update it to 0x7F7F if necessary
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// Check the config savegame EULA Version and update it to 0x7F7F if necessary
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// so users will never get a prompt to accept EULA
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// so users will never get a prompt to accept EULA
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auto version = GetEULAVersion();
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auto version = GetEULAVersion();
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@ -82,7 +82,7 @@ enum ConfigBlockID {
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DebugModeBlockID = 0x00130000,
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DebugModeBlockID = 0x00130000,
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ClockSequenceBlockID = 0x00150000,
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ClockSequenceBlockID = 0x00150000,
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Unknown_0x00150001 = 0x00150001,
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Unknown_0x00150001 = 0x00150001,
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NpnsUrlID = 0x00150002, // Maybe? 3dbrew documentation is weirdly written.
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ServerType = 0x00150002,
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Unknown_0x00160000 = 0x00160000,
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Unknown_0x00160000 = 0x00160000,
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MiiverseAccessKeyBlockID = 0x00170000,
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MiiverseAccessKeyBlockID = 0x00170000,
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QtmInfraredLedRelatedBlockID = 0x00180000,
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QtmInfraredLedRelatedBlockID = 0x00180000,
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@ -230,6 +230,27 @@ public:
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*/
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*/
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void SecureInfoGetByte101(Kernel::HLERequestContext& ctx);
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void SecureInfoGetByte101(Kernel::HLERequestContext& ctx);
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/**
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* CFG::SetUUIDClockSequence service function
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* Inputs:
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* 1 : UUID Clock Sequence
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* Outputs:
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* 0 : Result Header code
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* 1 : Result of function, 0 on success, otherwise error code
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*/
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void SetUUIDClockSequence(Kernel::HLERequestContext& ctx);
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/**
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* CFG::GetUUIDClockSequence service function
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* Inputs:
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* 1 : None
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* Outputs:
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* 0 : Result Header code
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* 1 : Result of function, 0 on success, otherwise error code
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* 2 : UUID Clock Sequence
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*/
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void GetUUIDClockSequence(Kernel::HLERequestContext& ctx);
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/**
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/**
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* CFG::GetTransferableId service function
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* CFG::GetTransferableId service function
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* Inputs:
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* Inputs:
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@ -338,6 +359,25 @@ public:
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};
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};
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private:
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private:
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// Represents save data that would normally be stored in the MCU
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// on real hardware. Try to keep this struct backwards compatible
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// if a new version is needed to prevent data loss.
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struct MCUData {
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struct Header {
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static constexpr u32 MAGIC_VALUE = 0x4455434D;
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static constexpr u32 VERSION_VALUE = 1;
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u32 magic = MAGIC_VALUE;
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u32 version = VERSION_VALUE;
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u64 reserved = 0;
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};
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Header header;
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u32 clock_sequence = 0;
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[[nodiscard]] bool IsValid() const {
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return header.magic == Header::MAGIC_VALUE && header.version == Header::VERSION_VALUE;
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}
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};
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ResultVal<void*> GetConfigBlockPointer(u32 block_id, u32 size, AccessFlag accesss_flag);
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ResultVal<void*> GetConfigBlockPointer(u32 block_id, u32 size, AccessFlag accesss_flag);
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/**
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/**
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@ -397,6 +437,11 @@ private:
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*/
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*/
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ResultCode LoadConfigNANDSaveFile();
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ResultCode LoadConfigNANDSaveFile();
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/**
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* Loads MCU specific data
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*/
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void LoadMCUConfig();
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public:
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public:
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u32 GetRegionValue();
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u32 GetRegionValue();
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@ -538,11 +583,17 @@ public:
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*/
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*/
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ResultCode UpdateConfigNANDSavegame();
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ResultCode UpdateConfigNANDSavegame();
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/**
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* Saves MCU specific data
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*/
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void SaveMCUConfig();
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private:
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private:
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static constexpr u32 CONFIG_SAVEFILE_SIZE = 0x8000;
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static constexpr u32 CONFIG_SAVEFILE_SIZE = 0x8000;
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std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer;
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std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer;
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std::unique_ptr<FileSys::ArchiveBackend> cfg_system_save_data_archive;
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std::unique_ptr<FileSys::ArchiveBackend> cfg_system_save_data_archive;
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u32 preferred_region_code = 0;
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u32 preferred_region_code = 0;
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MCUData mcu_data{};
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template <class Archive>
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template <class Archive>
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void serialize(Archive& ar, const unsigned int);
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void serialize(Archive& ar, const unsigned int);
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@ -57,6 +57,8 @@ constexpr ConsoleModelInfo DEFAULT_CONSOLE_MODEL{NEW_NINTENDO_3DS_XL, {0, 0, 0}}
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constexpr std::array<u8, 0x28> DEFAULT_X_DEVICE_TOKEN = {};
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constexpr std::array<u8, 0x28> DEFAULT_X_DEVICE_TOKEN = {};
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constexpr u32_le DEFAULT_SYSTEM_SETUP_REQUIRED_FLAG = 1;
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constexpr u32_le DEFAULT_SYSTEM_SETUP_REQUIRED_FLAG = 1;
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constexpr u32_le DEFAULT_DEBUG_MODE_FLAG = 0;
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constexpr u32_le DEFAULT_DEBUG_MODE_FLAG = 0;
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constexpr u32_le DEFAULT_CLOCK_SEQUENCE = 0;
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constexpr const char DEFAULT_SERVER_TYPE[4] = {'L', '1', '\0', '\0'};
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constexpr u32_le DEFAULT_0x00160000_DATA = 0;
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constexpr u32_le DEFAULT_0x00160000_DATA = 0;
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constexpr u32_le DEFAULT_MIIVERSE_ACCESS_KEY = 0;
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constexpr u32_le DEFAULT_MIIVERSE_ACCESS_KEY = 0;
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@ -108,6 +110,9 @@ static const std::unordered_map<ConfigBlockID, ConfigBlockDefaults> DEFAULT_CONF
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sizeof(DEFAULT_SYSTEM_SETUP_REQUIRED_FLAG)}},
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sizeof(DEFAULT_SYSTEM_SETUP_REQUIRED_FLAG)}},
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{DebugModeBlockID,
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{DebugModeBlockID,
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{AccessFlag::Global, &DEFAULT_DEBUG_MODE_FLAG, sizeof(DEFAULT_DEBUG_MODE_FLAG)}},
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{AccessFlag::Global, &DEFAULT_DEBUG_MODE_FLAG, sizeof(DEFAULT_DEBUG_MODE_FLAG)}},
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{ClockSequenceBlockID,
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{AccessFlag::System, &DEFAULT_CLOCK_SEQUENCE, sizeof(DEFAULT_CLOCK_SEQUENCE)}},
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{ServerType, {AccessFlag::Global, DEFAULT_SERVER_TYPE, sizeof(DEFAULT_SERVER_TYPE)}},
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{Unknown_0x00160000,
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{Unknown_0x00160000,
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{AccessFlag::Global, &DEFAULT_0x00160000_DATA, sizeof(DEFAULT_0x00160000_DATA)}},
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{AccessFlag::Global, &DEFAULT_0x00160000_DATA, sizeof(DEFAULT_0x00160000_DATA)}},
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{MiiverseAccessKeyBlockID,
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{MiiverseAccessKeyBlockID,
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@ -34,6 +34,8 @@ CFG_S::CFG_S(std::shared_ptr<Module> cfg) : Module::Interface(std::move(cfg), "c
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{0x0407, &CFG_S::SecureInfoGetByte101, "SecureInfoGetByte101"},
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{0x0407, &CFG_S::SecureInfoGetByte101, "SecureInfoGetByte101"},
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{0x0408, nullptr, "SecureInfoGetSerialNo"},
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{0x0408, nullptr, "SecureInfoGetSerialNo"},
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{0x0409, nullptr, "UpdateConfigBlk00040003"},
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{0x0409, nullptr, "UpdateConfigBlk00040003"},
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{0x040D, &CFG_S::SetUUIDClockSequence, "SetUUIDClockSequence"},
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{0x040E, &CFG_S::GetUUIDClockSequence, "GetUUIDClockSequence"},
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// clang-format on
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// clang-format on
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};
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};
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RegisterHandlers(functions);
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RegisterHandlers(functions);
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