James Rowe
b5bc05738c
Add settings for disk shader cache
2020-01-15 19:58:33 -07:00
James Rowe
8f67d6a444
Add ZSTD compression for precompiled cache
2020-01-15 19:58:33 -07:00
James Rowe
cd86c9b043
Merge pull request #5036 from leoetlino/bps
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file_sys: Add support for BPS patching
2020-01-15 12:04:54 -07:00
James Rowe
45bff6ab58
Merge pull request #5033 from BreadFish64/fix_game_list
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qt: do not use an invalid update smdh
2020-01-15 11:51:35 -07:00
James Rowe
01686f78fe
Merge pull request #5037 from leoetlino/thin-archives
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CMake: Create thin archives on Linux
2020-01-01 14:29:43 -05:00
BreadFish64
b3beff0f4c
common/logging: don't use regex for path trimming
2019-12-24 14:19:18 -06:00
Léo Lam
756d231ff9
file_sys: Add support for BPS patches
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The BPS format allows distributing patches that are smaller and that do
not contain copyrighted content if data is relocated
(unlike non-trivial IPS patches).
This is essential for games such as MM3D that have three barely
different code revisions. Supporting all three versions would
demand an unreasonable amount of work; with BPS patches only one
version has to be supported.
2019-12-22 10:46:47 +01:00
Léo Lam
3140086c60
file_sys: Handle patch applying failures
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This changes ApplyCodePatch to return a ResultStatus, which makes it
possible to determine whether patch applying has failed. Previously,
only a boolean was returned, and false was returned when no patch
was found OR when a patch was found but applying it failed.
This also changes AppLoader_NCCH to return an error if patching fails
because the executable is likely to be left in an inconsistent state
and we should not proceed booting in that case.
2019-12-22 10:46:47 +01:00
Léo Lam
1377be9902
file_sys: Move IPS patching code into separate source file
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In anticipation of a new BPS patcher.
2019-12-22 10:46:47 +01:00
Léo Lam
72a081c617
CMake: Create thin archives on Linux
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This significantly reduces unnecessary disk writes and space usage
when building Citra.
libcore.a is now only ~1MB rather than several hundred megabytes.
2019-12-22 10:12:00 +01:00
BreadFish64
cadfd6834d
qt: do not use an invalid update smdh
2019-12-18 21:51:06 -06:00
James Rowe
020cd56ad8
Merge pull request #5030 from jroweboy/reorder-queue-acquire
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Remove wait for free buffer
2019-12-18 16:07:52 -07:00
James Rowe
dd258acfaf
Merge pull request #5027 from jroweboy/ffmpeg-fix
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Reenable AAC FFMPEG decoding
2019-12-17 08:49:35 -07:00
James Rowe
f9421eedcc
Merge pull request #5028 from jroweboy/missing-vsync-telemetry
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Add missing vsync telemetry field
2019-12-17 08:49:08 -07:00
James Rowe
1d14b98f81
Remove accidentally pushed debugging logs ( #5029 )
2019-12-17 11:13:47 +01:00
James Rowe
f369196c9f
Remove wait for free buffer
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Previously we would first attempt to use any buffer that was free,
meaning whichever buffer has already been displayed. This has poor
interactions when the operating system throttles the update rate of the
window, so if there isn't any free buffers available, just reuse the
oldest frame instead.
2019-12-16 20:02:01 -07:00
James Rowe
b559d1a495
Add missing vsync telemetry field
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Was removed as part of #4940 but readded again.
2019-12-16 19:30:28 -07:00
James Rowe
e53a2ac411
Reenable AAC FFMPEG decoding
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Simple cut/paste issue where initialized is only set to true when the
emulation attempts to init the Binary Pipe, but we used it to test if
the FFMPEG decoder was valid and disabled it if it wasn't. Just return
the value of have_ffmpeg_dl instead so when dynamic loading is added
it'll still work.
2019-12-16 19:23:43 -07:00
James Rowe
439d550850
Merge pull request #4940 from jroweboy/presentation-thread
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Split Presentation thread from Render thread
2019-12-15 20:25:34 -07:00
James Rowe
408e225048
Destroy GLWindow on exit to prevent issues closing the app while in fullscreen
2019-12-15 16:20:59 -07:00
James Rowe
36c5058d66
Reintroduce a vsync option for people with really bad drivers
2019-12-15 15:42:05 -07:00
James Rowe
ddb7ead3e4
Merge pull request #5020 from jroweboy/dynamic-mf
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Runtime Load MediaFoundation dlls on Windows
2019-12-14 10:13:54 -07:00
James Rowe
30dfe1fcb8
Use the correct register length for index_array
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The index_array can't possible be 31 bits long as that would index
out of bounds memory. According to 3dbrew, this should be 28
2019-12-13 18:08:07 -07:00
James Rowe
337ac73915
Improve aac decoder selection
2019-12-08 16:18:39 -07:00
James Rowe
b395efe804
Dynamically load Media Foundation
2019-12-08 13:54:27 -07:00
James Rowe
65613cce81
Add microprofile scopes for presentation
2019-12-02 18:59:12 -07:00
James Rowe
9ae3eb4a30
Remove high dpi scaling flag as it needs more work first
2019-12-02 18:34:11 -07:00
zhupengfei
17ba846a3f
applets/swkbd: Remove text memory clearing
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The text shared memory wasn't supposed to be cleared according to my comparison with the LLE swkbd. This can cause issues in certain games such as Harvest Moon.
A null terminator is added to the text copied to mark the end of the string.
2019-12-01 23:01:07 +08:00
James Rowe
866df2644b
Merge pull request #4982 from vvanelslande/mic-device
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service/mic: actually use the specified device
2019-11-28 21:23:36 -07:00
James Rowe
de17fe31fb
clang-format
2019-11-28 20:47:33 -07:00
James Rowe
ea40eb0994
Use the proper parent window
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Fixes an issue where the touch point is incorrect in OpenGLWindow when the render
target is initialized for the first time with single window mode disabled.
2019-11-28 20:35:50 -07:00
James Rowe
123c0212ef
Fix window resizing bug
2019-11-28 11:20:42 -07:00
James Rowe
782eae7f65
Fix drag and drop
2019-11-28 10:56:58 -07:00
James Rowe
15ed600c91
Merge pull request #4956 from vitor-k/game-sorting
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Fixes to game list sorting
2019-11-20 09:48:08 -07:00
James Rowe
e6c7f84dc6
Merge pull request #4964 from citra-emu/wwylele-patch-1
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unfold UNREACHABLE implementation for dumb compilers
2019-11-20 09:43:48 -07:00
Weiyi Wang
6d0189b4b1
Merge pull request #4992 from FearlessTobi/port-2513
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yuzu/game_list&multiplayer: Specify string conversions explicitly
2019-11-20 10:45:21 -05:00
Weiyi Wang
85f2e577b5
Merge pull request #5006 from FearlessTobi/port-3123
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Port yuzu-emu/yuzu#3123 : "common/logging: Silence no return value warnings"
2019-11-20 10:34:47 -05:00
James Rowe
0acacc4e1a
Merge pull request #5002 from vvanelslande/username-fix
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Fix moderation by room host in dedicated rooms
2019-11-19 23:51:21 -07:00
ReinUsesLisp
30be149f87
common/logging: Silence no return value warnings
2019-11-19 16:47:35 +01:00
BreadFish64
e38b4f6707
video_core: get rid of MSVC hack comment
2019-11-17 17:42:19 -06:00
vvanelslande
d16d34203a
Fix moderation by room host in dedicated rooms
2019-11-17 09:59:54 -05:00
vvanelslande
e1e136d72f
service/mic: actually use the specified device
2019-11-11 17:15:10 -05:00
Weiyi Wang
5fa71d425b
Merge pull request #4998 from vvanelslande/count
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dedicated_room: fix crash (count != 0) when closing the room
2019-11-11 15:54:44 -05:00
Pengfei Zhu
060119d333
Merge pull request #4987 from vvanelslande/room-logging
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network/room (server): add message/join/leave/kick/ban/unban/game name logging
2019-11-11 20:29:33 +08:00
Pengfei Zhu
1c6a8e995a
Merge pull request #4953 from vvanelslande/qt-ui-unused
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citra_qt/main.ui: remove unused actions "Load Symbol Map..." and "Select Game Directory..."
2019-11-11 20:27:48 +08:00
Weiyi Wang
98c396f179
Merge pull request #4995 from vvanelslande/rename-profile
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settings, configure_input: fix rename input profile
2019-11-10 21:25:01 -05:00
vvanelslande
bb48d2491d
citra_qt/configuration: add missing Read/SaveUtilityValues
2019-11-10 19:26:03 -05:00
vvanelslande
62014e8f34
dedicated_room: fix crash (count != 0) when closing the room
2019-11-10 17:07:00 -05:00
vvanelslande
1f708e8bad
settings, configure_input: fix rename input profile
2019-11-09 16:55:03 -05:00
James Rowe
86f203e6e8
Add missing key events and also try to glFinish after swapping
2019-11-09 13:12:30 -07:00