citra-shitamoto-network/src
Ian Chamberlain 6764264488
Initialize GAMECONTROLLER in EmuWindow_SDL2 (#6078)
Resolves #6077

If only `SDL_INIT_JOYSTICK` is used, `InputCommon::SDL::SDLState` later tries to initialize the game controller in a background thread, which on macOS causes a crash in `SDL_PumpEvents`. From [the SDL docs](https://wiki.libsdl.org/SDL_Init), `SDL_INIT_GAMECONTROLLER` implies `SDL_INIT_JOYSTICK`, so this should be a total superset of the previous behavior.
2022-07-28 20:51:53 +05:30
..
android webservice: change naming on android as well 2022-06-11 11:44:49 +02:00
audio_core Use cubic mapping for volume control (#6020) 2022-05-20 22:47:37 +05:30
citra Initialize GAMECONTROLLER in EmuWindow_SDL2 (#6078) 2022-07-28 20:51:53 +05:30
citra_qt screenshot fixes (#6070) 2022-07-23 21:57:32 +05:30
common Merge pull request #6053 from Morph1984/assert-noinline 2022-07-03 11:50:50 +05:30
core loader: check for overflow of seg_sizes[] in 3dsx loader (#6075) 2022-07-23 21:57:55 +05:30
dedicated_room remove dedicated_room dependence on core 2022-06-11 10:21:18 +02:00
input_common input_common: Resolve C4267 warning on MSVC 2022-05-18 00:05:41 -04:00
network remove dedicated_room dependence on core 2022-06-11 10:21:18 +02:00
tests Merge pull request #6010 from SachinVin/gunman 2022-07-06 23:45:44 -05:00
video_core Merge pull request #6010 from SachinVin/gunman 2022-07-06 23:45:44 -05:00
web_service web_service: infect other targets with OpenSSL exports ... 2022-06-08 01:22:11 -06:00
.clang-format
CMakeLists.txt CMakeLists: Enforce C4267 on MSVC 2022-05-18 00:05:41 -04:00