citra-shitamoto-network/src/video_core
Wunk 4d9eedd0d8
video_core/vulkan: Add debug object names (#7233)
* vk_platform: Add `SetObjectName`

Creates a name-info struct and automatically deduces the object handle type using vulkan-hpp's handle trait data.
Supports `string_view` and `fmt` arguments.

* vk_texture_runtime: Use `SetObjectName` for surface handles

Names both the image handle and the image-view.

* vk_stream_buffer: Add debug object names

Names the buffer and its device memory based on its size and type.

* vk_swapchain: Set swapchain handle debug names

Identifies the swapchain images themselves as well as the semaphores

* vk_present_window: Set handle debug names

* vk_resource_pool: Set debug handle names

* vk_blit_helper: Set debug handle names

* vk_platform: Use `VulkanHandleType` concept

Use a new `concept`-type rather than `enable_if`-patterns to restrict
this function to Vulkan handle-types only.
2023-12-08 06:58:47 +02:00
..
custom_textures video_core: Use binary memory-literals for memory-sizes (#7127) 2023-11-06 23:38:54 +02:00
debug_utils code: Use std::span where appropriate (#6658) 2023-07-07 01:52:40 +03:00
host_shaders code: Add texture sampling option (#7118) 2023-11-23 02:04:47 +02:00
rasterizer_cache code: Add texture sampling option (#7118) 2023-11-23 02:04:47 +02:00
renderer_opengl code: Add texture sampling option (#7118) 2023-11-23 02:04:47 +02:00
renderer_software video_core: Use epsilons for clip planes (#6945) 2023-09-11 00:29:55 +03:00
renderer_vulkan video_core/vulkan: Add debug object names (#7233) 2023-12-08 06:58:47 +02:00
shader shader_jit_a64: Use LDP/STP for address registers (#7225) 2023-12-03 05:07:21 -08:00
texture code: Use std::span where appropriate (#6658) 2023-07-07 01:52:40 +03:00
CMakeLists.txt video_core/shader: Refactor JIT-Engines into JitEngine type (#7210) 2023-11-26 15:15:36 -08:00
command_processor.cpp command_processor: Fix out-of-bounds float-uniform access (#7111) 2023-11-03 03:35:52 -07:00
command_processor.h
geometry_pipeline.cpp Refactor software renderer (#6621) 2023-06-24 00:59:18 +02:00
geometry_pipeline.h
gpu_debugger.h code: Use std::span where appropriate (#6658) 2023-07-07 01:52:40 +03:00
pica_state.h Separate the enums from cam/cam.h 2020-08-19 01:45:57 -03:00
pica_types.h Refactor software renderer (#6621) 2023-06-24 00:59:18 +02:00
pica.cpp code: Use std::span where appropriate (#6658) 2023-07-07 01:52:40 +03:00
pica.h
precompiled_headers.h Port yuzu-emu/yuzu#9300: "CMake: Use precompiled headers to improve compile times" (#6213) 2022-12-17 16:06:38 +01:00
primitive_assembly.cpp
primitive_assembly.h Fix savestates compatibility (#5256) 2020-04-20 16:21:37 +02:00
rasterizer_accelerated.cpp video_core: Abstract shader generators. (#6990) 2023-09-30 02:06:06 -07:00
rasterizer_accelerated.h video_core: Refactor GLSL fragment emitter (#7093) 2023-11-06 12:26:28 -08:00
rasterizer_interface.h Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
regs_framebuffer.h Add vulkan backend (#6512) 2023-09-13 01:28:50 +03:00
regs_lighting.h code: Cleanup and warning fixes from the Vulkan PR (#6163) 2022-11-04 23:32:57 +01:00
regs_pipeline.h CI: fix recent build issues (#6148) 2022-10-05 18:43:07 +02:00
regs_rasterizer.h Refactor software renderer (#6621) 2023-06-24 00:59:18 +02:00
regs_shader.h gl_rasterizer: Resolve truncation warnings 2020-05-01 06:08:20 -04:00
regs_texturing.h Rasterizer cache refactor (#6375) 2023-04-21 10:14:55 +03:00
regs.cpp
regs.h renderer_opengl: Header cleanup 2022-08-21 02:22:57 +03:00
renderer_base.cpp renderer_vulkan: Fix screenshots under NVIDIA vulkan (#7082) 2023-10-22 22:53:14 +03:00
renderer_base.h renderer_vulkan: Fix screenshots under NVIDIA vulkan (#7082) 2023-10-22 22:53:14 +03:00
utils.h
vertex_loader.cpp Refactor software renderer (#6621) 2023-06-24 00:59:18 +02:00
vertex_loader.h
video_core.cpp renderer/opengl: Deduce GLES from actual driver in use. (#7056) 2023-10-10 12:52:47 -07:00
video_core.h code: Remove outdated comment style (#6640) 2023-06-25 15:22:41 +05:30