reformat all files with clang-format
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@@ -58,7 +58,7 @@ void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
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default:
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LOG_CRITICAL(Render_Software, "Unknown framebuffer color format {:x}",
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static_cast<u32>(framebuffer.color_format.Value()));
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static_cast<u32>(framebuffer.color_format.Value()));
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UNIMPLEMENTED();
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}
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}
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@@ -94,7 +94,7 @@ const Math::Vec4<u8> GetPixel(int x, int y) {
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default:
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LOG_CRITICAL(Render_Software, "Unknown framebuffer color format {:x}",
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static_cast<u32>(framebuffer.color_format.Value()));
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static_cast<u32>(framebuffer.color_format.Value()));
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UNIMPLEMENTED();
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}
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@@ -124,7 +124,7 @@ u32 GetDepth(int x, int y) {
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return Color::DecodeD24S8(src_pixel).x;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented depth format {}",
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static_cast<u32>(framebuffer.depth_format.Value()));
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static_cast<u32>(framebuffer.depth_format.Value()));
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UNIMPLEMENTED();
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return 0;
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}
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@@ -186,7 +186,7 @@ void SetDepth(int x, int y, u32 value) {
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented depth format {}",
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static_cast<u32>(framebuffer.depth_format.Value()));
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static_cast<u32>(framebuffer.depth_format.Value()));
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UNIMPLEMENTED();
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break;
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}
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@@ -218,7 +218,7 @@ void SetStencil(int x, int y, u8 value) {
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented depth format {}",
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static_cast<u32>(framebuffer.depth_format.Value()));
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static_cast<u32>(framebuffer.depth_format.Value()));
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UNIMPLEMENTED();
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break;
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}
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