Merge pull request #4956 from vitor-k/game-sorting
Fixes to game list sorting
This commit is contained in:
commit
15ed600c91
@ -301,7 +301,7 @@ GameList::GameList(GMainWindow* parent) : QWidget{parent} {
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item_model->setHeaderData(COLUMN_REGION, Qt::Horizontal, tr("Region"));
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item_model->setHeaderData(COLUMN_REGION, Qt::Horizontal, tr("Region"));
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item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
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item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
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item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
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item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
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item_model->setSortRole(GameListItemPath::TitleRole);
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item_model->setSortRole(GameListItemPath::SortRole);
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connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::onUpdateThemedIcons);
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connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::onUpdateThemedIcons);
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connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
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connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
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@ -426,6 +426,8 @@ void GameList::DonePopulating(QStringList watch_list) {
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if (children_total > 0) {
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if (children_total > 0) {
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search_field->setFocus();
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search_field->setFocus();
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}
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}
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item_model->sort(tree_view->header()->sortIndicatorSection(),
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tree_view->header()->sortIndicatorOrder());
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emit PopulatingCompleted();
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emit PopulatingCompleted();
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}
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}
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@ -675,8 +677,6 @@ void GameList::LoadInterfaceLayout() {
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// so make it as large as possible as default.
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// so make it as large as possible as default.
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header->resizeSection(COLUMN_NAME, header->width());
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header->resizeSection(COLUMN_NAME, header->width());
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}
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}
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item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
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}
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}
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const QStringList GameList::supported_file_extensions = {
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const QStringList GameList::supported_file_extensions = {
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@ -146,11 +146,11 @@ static const std::unordered_map<UISettings::GameListIconSize, int> IconSizes{
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*/
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*/
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class GameListItemPath : public GameListItem {
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class GameListItemPath : public GameListItem {
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public:
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public:
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static const int TitleRole = SortRole;
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static const int TitleRole = SortRole + 1;
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static const int FullPathRole = SortRole + 1;
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static const int FullPathRole = SortRole + 2;
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static const int ProgramIdRole = SortRole + 2;
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static const int ProgramIdRole = SortRole + 3;
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static const int ExtdataIdRole = SortRole + 3;
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static const int ExtdataIdRole = SortRole + 4;
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static const int LongTitleRole = SortRole + 4;
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static const int LongTitleRole = SortRole + 5;
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GameListItemPath() = default;
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GameListItemPath() = default;
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GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id,
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GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id,
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@ -196,7 +196,7 @@ public:
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}
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}
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QVariant data(int role) const override {
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QVariant data(int role) const override {
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if (role == Qt::DisplayRole) {
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if (role == Qt::DisplayRole || role == SortRole) {
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std::string path, filename, extension;
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std::string path, filename, extension;
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Common::SplitPath(data(FullPathRole).toString().toStdString(), &path, &filename,
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Common::SplitPath(data(FullPathRole).toString().toStdString(), &path, &filename,
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&extension);
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&extension);
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@ -212,6 +212,9 @@ public:
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const QString& row1 = display_texts.at(UISettings::values.game_list_row_1).simplified();
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const QString& row1 = display_texts.at(UISettings::values.game_list_row_1).simplified();
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if (role == SortRole)
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return row1.toLower();
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QString row2;
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QString row2;
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auto row_2_id = UISettings::values.game_list_row_2;
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auto row_2_id = UISettings::values.game_list_row_2;
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if (row_2_id != UISettings::GameListText::NoText) {
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if (row_2_id != UISettings::GameListText::NoText) {
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@ -377,6 +380,13 @@ public:
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return static_cast<int>(dir_type);
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return static_cast<int>(dir_type);
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}
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}
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/**
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* Override to prevent automatic sorting.
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*/
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bool operator<(const QStandardItem& other) const override {
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return false;
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}
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private:
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private:
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GameListItemType dir_type;
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GameListItemType dir_type;
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};
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};
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@ -394,6 +404,10 @@ public:
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int type() const override {
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int type() const override {
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return static_cast<int>(GameListItemType::AddDir);
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return static_cast<int>(GameListItemType::AddDir);
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}
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}
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bool operator<(const QStandardItem& other) const override {
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return false;
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}
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};
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};
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class GameList;
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class GameList;
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