gl_shader_manager: Avoid unnecessary std::vector copy in LoadDiskCache()
Same behavior, but without an unnecessary reallocation.
This commit is contained in:
parent
db5b8b9c88
commit
2d83b39532
@ -445,7 +445,7 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
|
|||||||
if (!transferable) {
|
if (!transferable) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
const auto raws = *transferable;
|
const auto& raws = *transferable;
|
||||||
|
|
||||||
auto [decompiled, dumps] = disk_cache.LoadPrecompiled();
|
auto [decompiled, dumps] = disk_cache.LoadPrecompiled();
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user