Merge pull request #165 from neobrain/viewport-scaling
Stretch emulation output to render window and be display density independent
This commit is contained in:
commit
40acd63631
@ -2,6 +2,8 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <GLFW/glfw3.h>
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#include "common/common.h"
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#include "video_core/video_core.h"
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@ -10,22 +12,21 @@
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#include "citra/emu_window/emu_window_glfw.h"
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EmuWindow_GLFW* EmuWindow_GLFW::GetEmuWindow(GLFWwindow* win) {
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return static_cast<EmuWindow_GLFW*>(glfwGetWindowUserPointer(win));
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}
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/// Called by GLFW when a key event occurs
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void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
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if (!VideoCore::g_emu_window) {
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return;
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}
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int keyboard_id = ((EmuWindow_GLFW*)VideoCore::g_emu_window)->keyboard_id;
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int keyboard_id = GetEmuWindow(win)->keyboard_id;
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if (action == GLFW_PRESS) {
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EmuWindow::KeyPressed({key, keyboard_id});
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}
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if (action == GLFW_RELEASE) {
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} else if (action == GLFW_RELEASE) {
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EmuWindow::KeyReleased({key, keyboard_id});
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}
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HID_User::PadUpdateComplete();
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}
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@ -34,6 +35,23 @@ const bool EmuWindow_GLFW::IsOpen() {
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return glfwWindowShouldClose(m_render_window) == 0;
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}
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void EmuWindow_GLFW::OnFramebufferResizeEvent(GLFWwindow* win, int width, int height) {
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_dbg_assert_(GUI, width > 0);
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_dbg_assert_(GUI, height > 0);
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GetEmuWindow(win)->NotifyFramebufferSizeChanged(std::pair<unsigned,unsigned>(width, height));
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}
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void EmuWindow_GLFW::OnClientAreaResizeEvent(GLFWwindow* win, int width, int height) {
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_dbg_assert_(GUI, width > 0);
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_dbg_assert_(GUI, height > 0);
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// NOTE: GLFW provides no proper way to set a minimal window size.
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// Hence, we just ignore the corresponding EmuWindow hint.
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GetEmuWindow(win)->NotifyClientAreaSizeChanged(std::pair<unsigned,unsigned>(width, height));
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}
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/// EmuWindow_GLFW constructor
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EmuWindow_GLFW::EmuWindow_GLFW() {
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keyboard_id = KeyMap::NewDeviceId();
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@ -51,18 +69,30 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
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m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth,
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(VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight),
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m_window_title.c_str(), NULL, NULL);
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window_title.c_str(), NULL, NULL);
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if (m_render_window == NULL) {
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printf("Failed to create GLFW window! Exiting...");
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exit(1);
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}
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// Setup callbacks
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glfwSetWindowUserPointer(m_render_window, this);
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// Notify base interface about window state
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int width, height;
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glfwGetFramebufferSize(m_render_window, &width, &height);
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OnFramebufferResizeEvent(m_render_window, width, height);
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glfwGetWindowSize(m_render_window, &width, &height);
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OnClientAreaResizeEvent(m_render_window, width, height);
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// Setup callbacks
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glfwSetKeyCallback(m_render_window, OnKeyEvent);
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glfwSetFramebufferSizeCallback(m_render_window, OnFramebufferResizeEvent);
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glfwSetWindowSizeCallback(m_render_window, OnClientAreaResizeEvent);
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DoneCurrent();
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}
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@ -110,3 +140,15 @@ void EmuWindow_GLFW::ReloadSetKeymaps() {
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KeyMap::SetKeyMapping({Settings::values.pad_sup_key, keyboard_id}, HID_User::PAD_CIRCLE_UP);
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KeyMap::SetKeyMapping({Settings::values.pad_sdown_key, keyboard_id}, HID_User::PAD_CIRCLE_DOWN);
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}
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void EmuWindow_GLFW::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
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std::pair<int,int> current_size;
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glfwGetWindowSize(m_render_window, ¤t_size.first, ¤t_size.second);
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_dbg_assert_(GUI, (int)minimal_size.first > 0 && (int)minimal_size.second > 0);
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int new_width = std::max(current_size.first, (int)minimal_size.first);
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int new_height = std::max(current_size.second, (int)minimal_size.second);
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if (current_size != std::make_pair(new_width, new_height))
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glfwSetWindowSize(m_render_window, new_width, new_height);
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}
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@ -4,10 +4,10 @@
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#pragma once
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#include <GLFW/glfw3.h>
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#include "common/emu_window.h"
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struct GLFWwindow;
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class EmuWindow_GLFW : public EmuWindow {
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public:
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EmuWindow_GLFW();
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@ -30,9 +30,17 @@ public:
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/// Whether the window is still open, and a close request hasn't yet been sent
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const bool IsOpen();
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static void OnClientAreaResizeEvent(GLFWwindow* win, int width, int height);
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static void OnFramebufferResizeEvent(GLFWwindow* win, int width, int height);
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void ReloadSetKeymaps() override;
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private:
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void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override;
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static EmuWindow_GLFW* GetEmuWindow(GLFWwindow* win);
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GLFWwindow* m_render_window; ///< Internal GLFW render window
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/// Device id of keyboard for use with KeyMap
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@ -2,6 +2,12 @@
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#include <QKeyEvent>
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#include <QApplication>
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#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
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// Required for screen DPI information
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#include <QScreen>
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#include <QWindow>
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#endif
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#include "common/common.h"
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#include "bootmanager.hxx"
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@ -82,20 +88,20 @@ void EmuThread::Stop()
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class GGLWidgetInternal : public QGLWidget
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{
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public:
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GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent) : QGLWidget(fmt, parent)
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{
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parent_ = parent;
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GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent)
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: QGLWidget(fmt, parent), parent(parent) {
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}
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void paintEvent(QPaintEvent* ev) override
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{
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void paintEvent(QPaintEvent* ev) override {
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}
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void resizeEvent(QResizeEvent* ev) override {
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parent_->SetClientAreaWidth(size().width());
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parent_->SetClientAreaHeight(size().height());
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parent->OnClientAreaResized(ev->size().width(), ev->size().height());
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parent->OnFramebufferSizeChanged();
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}
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private:
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GRenderWindow* parent_;
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GRenderWindow* parent;
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};
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EmuThread& GRenderWindow::GetEmuThread()
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@ -105,6 +111,9 @@ EmuThread& GRenderWindow::GetEmuThread()
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GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this), keyboard_id(0)
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{
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std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
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setWindowTitle(QString::fromStdString(window_title));
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keyboard_id = KeyMap::NewDeviceId();
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ReloadSetKeymaps();
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@ -121,9 +130,18 @@ GRenderWindow::GRenderWindow(QWidget* parent) : QWidget(parent), emu_thread(this
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layout->addWidget(child);
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layout->setMargin(0);
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setLayout(layout);
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QObject::connect(&emu_thread, SIGNAL(started()), this, SLOT(moveContext()));
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connect(&emu_thread, SIGNAL(started()), this, SLOT(moveContext()));
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OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
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OnFramebufferSizeChanged();
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NotifyClientAreaSizeChanged(std::pair<unsigned,unsigned>(child->width(), child->height()));
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BackupGeometry();
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#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
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connect(this->windowHandle(), SIGNAL(screenChanged(QScreen*)), this, SLOT(OnFramebufferSizeChanged()));
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#endif
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}
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void GRenderWindow::moveContext()
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@ -166,14 +184,28 @@ void GRenderWindow::DoneCurrent()
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}
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void GRenderWindow::PollEvents() {
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// TODO(ShizZy): Does this belong here? This is a reasonable place to update the window title
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// from the main thread, but this should probably be in an event handler...
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/*
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static char title[128];
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sprintf(title, "%s (FPS: %02.02f)", window_title_.c_str(),
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video_core::g_renderer->current_fps());
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setWindowTitle(title);
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*/
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}
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// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
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//
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// Older versions get the window size (density independent pixels),
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// and hence, do not support DPI scaling ("retina" displays).
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// The result will be a viewport that is smaller than the extent of the window.
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void GRenderWindow::OnFramebufferSizeChanged()
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{
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// Screen changes potentially incur a change in screen DPI, hence we should update the framebuffer size
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#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
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// windowHandle() might not be accessible until the window is displayed to screen.
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auto pixel_ratio = windowHandle() ? (windowHandle()->screen()->devicePixelRatio()) : 1.0;
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unsigned width = child->QPaintDevice::width() * pixel_ratio;
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unsigned height = child->QPaintDevice::height() * pixel_ratio;
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#else
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unsigned width = child->QPaintDevice::width();
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unsigned height = child->QPaintDevice::height();
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#endif
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NotifyFramebufferSizeChanged(std::make_pair(width, height));
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}
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void GRenderWindow::BackupGeometry()
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@ -236,3 +268,11 @@ void GRenderWindow::ReloadSetKeymaps()
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KeyMap::SetKeyMapping({Settings::values.pad_sdown_key, keyboard_id}, HID_User::PAD_CIRCLE_DOWN);
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}
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void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height)
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{
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NotifyClientAreaSizeChanged(std::make_pair(width, height));
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}
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void GRenderWindow::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
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setMinimumSize(minimal_size.first, minimal_size.second);
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}
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@ -1,12 +1,16 @@
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#include <atomic>
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#include <QThread>
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#include <QGLWidget>
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#include <atomic>
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#include "common/common.h"
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#include "common/emu_window.h"
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class GRenderWindow;
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class QScreen;
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class QKeyEvent;
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class GRenderWindow;
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class EmuThread : public QThread
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{
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Q_OBJECT
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@ -100,7 +104,7 @@ public:
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void BackupGeometry();
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void RestoreGeometry();
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void restoreGeometry(const QByteArray& geometry); // overridden
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QByteArray saveGeometry(); // overridden
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QByteArray saveGeometry(); // overridden
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EmuThread& GetEmuThread();
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@ -109,10 +113,16 @@ public:
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void ReloadSetKeymaps() override;
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void OnClientAreaResized(unsigned width, unsigned height);
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void OnFramebufferSizeChanged();
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public slots:
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void moveContext();
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void moveContext(); // overridden
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private:
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void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override;
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QGLWidget* child;
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EmuThread emu_thread;
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@ -117,7 +117,8 @@ GMainWindow::GMainWindow()
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connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, SLOT(OnMenuLoadFile()));
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connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, SLOT(OnStartGame()));
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setWindowTitle(render_window->GetWindowTitle().c_str());
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std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
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setWindowTitle(window_title.c_str());
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show();
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@ -9,17 +9,33 @@
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#include "common/string_util.h"
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#include "common/key_map.h"
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// Abstraction class used to provide an interface between emulation code and the frontend (e.g. SDL,
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// QGLWidget, GLFW, etc...)
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/**
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* Abstraction class used to provide an interface between emulation code and the frontend
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* (e.g. SDL, QGLWidget, GLFW, etc...).
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*
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* Design notes on the interaction between EmuWindow and the emulation core:
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* - Generally, decisions on anything visible to the user should be left up to the GUI.
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* For example, the emulation core should not try to dictate some window title or size.
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* This stuff is not the core's business and only causes problems with regards to thread-safety
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* anyway.
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* - Under certain circumstances, it may be desirable for the core to politely request the GUI
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* to set e.g. a minimum window size. However, the GUI should always be free to ignore any
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* such hints.
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* - EmuWindow may expose some of its state as read-only to the emulation core, however care
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* should be taken to make sure the provided information is self-consistent. This requires
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* some sort of synchronization (most of this is still a TODO).
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* - DO NOT TREAT THIS CLASS AS A GUI TOOLKIT ABSTRACTION LAYER. That's not what it is. Please
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* re-read the upper points again and think about it if you don't see this.
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*/
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class EmuWindow
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{
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public:
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/// Data structure to store an emuwindow configuration
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/// Data structure to store emuwindow configuration
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struct WindowConfig {
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bool fullscreen;
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int res_width;
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int res_height;
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std::pair<unsigned,unsigned> min_client_area_size;
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};
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/// Swap buffers to display the next frame
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@ -42,52 +58,96 @@ public:
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/// Signals a key release action to the HID module
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static void KeyReleased(KeyMap::HostDeviceKey key);
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WindowConfig GetConfig() const {
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return m_config;
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/**
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* Returns currently active configuration.
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* @note Accesses to the returned object need not be consistent because it may be modified in another thread
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*/
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const WindowConfig& GetActiveConfig() const {
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return active_config;
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}
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/**
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* Requests the internal configuration to be replaced by the specified argument at some point in the future.
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* @note This method is thread-safe, because it delays configuration changes to the GUI event loop. Hence there is no guarantee on when the requested configuration will be active.
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*/
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void SetConfig(const WindowConfig& val) {
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m_config = val;
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config = val;
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}
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int GetClientAreaWidth() const {
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return m_client_area_width;
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/**
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* Gets the framebuffer size in pixels.
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* @note This method is thread-safe
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*/
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const std::pair<unsigned,unsigned> GetFramebufferSize() const {
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return framebuffer_size;
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}
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void SetClientAreaWidth(const int val) {
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m_client_area_width = val;
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}
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int GetClientAreaHeight() const {
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return m_client_area_height;
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}
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void SetClientAreaHeight(const int val) {
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m_client_area_height = val;
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}
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std::string GetWindowTitle() const {
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return m_window_title;
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}
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void SetWindowTitle(std::string val) {
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m_window_title = val;
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/**
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* Gets window client area width in logical coordinates.
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* @note For high-DPI systems, this is smaller than the framebuffer size.
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* @note This method is thread-safe
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*/
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std::pair<unsigned,unsigned> GetClientAreaSize() const {
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return std::make_pair(client_area_width, client_area_height);
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}
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protected:
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EmuWindow():
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m_window_title(Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc)),
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m_client_area_width(640),
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m_client_area_height(480)
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{}
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EmuWindow()
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{
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// TODO: Find a better place to set this.
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config.min_client_area_size = std::make_pair(400u, 480u);
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active_config = config;
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}
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virtual ~EmuWindow() {}
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std::string m_window_title; ///< Current window title, should be used by window impl.
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/**
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* Processes any pending configuration changes from the last SetConfig call.
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* This method invokes OnMinimalClientAreaChangeRequest if the corresponding configuration
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* field changed.
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* @note Implementations will usually want to call this from the GUI thread.
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* @todo Actually call this in existing implementations.
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*/
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void ProcessConfigurationChanges() {
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// TODO: For proper thread safety, we should eventually implement a proper
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// multiple-writer/single-reader queue...
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||||
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int m_client_area_width; ///< Current client width, should be set by window impl.
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int m_client_area_height; ///< Current client height, should be set by window impl.
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if (config.min_client_area_size != active_config.min_client_area_size) {
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OnMinimalClientAreaChangeRequest(config.min_client_area_size);
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config.min_client_area_size = active_config.min_client_area_size;
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}
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}
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/**
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* Update internal framebuffer size with the given parameter.
|
||||
* @note EmuWindow implementations will usually use this in window resize event handlers.
|
||||
*/
|
||||
void NotifyFramebufferSizeChanged(const std::pair<unsigned,unsigned>& size) {
|
||||
framebuffer_size = size;
|
||||
}
|
||||
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/**
|
||||
* Update internal client area size with the given parameter.
|
||||
* @note EmuWindow implementations will usually use this in window resize event handlers.
|
||||
*/
|
||||
void NotifyClientAreaSizeChanged(const std::pair<unsigned,unsigned>& size) {
|
||||
client_area_width = size.first;
|
||||
client_area_height = size.second;
|
||||
}
|
||||
|
||||
private:
|
||||
WindowConfig m_config; ///< Internal configuration
|
||||
/**
|
||||
* Handler called when the minimal client area was requested to be changed via SetConfig.
|
||||
* For the request to be honored, EmuWindow implementations will usually reimplement this function.
|
||||
*/
|
||||
virtual void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
|
||||
// By default, ignore this request and do nothing.
|
||||
}
|
||||
|
||||
std::pair<unsigned,unsigned> framebuffer_size;
|
||||
|
||||
unsigned client_area_width; ///< Current client width, should be set by window impl.
|
||||
unsigned client_area_height; ///< Current client height, should be set by window impl.
|
||||
|
||||
WindowConfig config; ///< Internal configuration (changes pending for being applied in ProcessConfigurationChanges)
|
||||
WindowConfig active_config; ///< Internal active configuration
|
||||
};
|
||||
|
@ -69,6 +69,7 @@ enum LOG_TYPE {
|
||||
HW,
|
||||
TIME,
|
||||
NETPLAY,
|
||||
GUI,
|
||||
|
||||
NUMBER_OF_LOGS // Must be last
|
||||
};
|
||||
|
@ -75,6 +75,7 @@ LogManager::LogManager()
|
||||
m_Log[LogTypes::ACTIONREPLAY] = new LogContainer("ActionReplay", "ActionReplay");
|
||||
m_Log[LogTypes::MEMCARD_MANAGER] = new LogContainer("MemCard Manager", "MemCard Manager");
|
||||
m_Log[LogTypes::NETPLAY] = new LogContainer("NETPLAY", "Netplay");
|
||||
m_Log[LogTypes::GUI] = new LogContainer("GUI", "GUI");
|
||||
|
||||
m_fileLog = new FileLogListener(FileUtil::GetUserPath(F_MAINLOG_IDX).c_str());
|
||||
m_consoleLog = new ConsoleListener();
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include "common/common.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <type_traits>
|
||||
#include <vector>
|
||||
|
||||
namespace MathUtil
|
||||
@ -112,8 +113,8 @@ struct Rectangle
|
||||
|
||||
bool operator==(const Rectangle& r) { return left==r.left && top==r.top && right==r.right && bottom==r.bottom; }
|
||||
|
||||
T GetWidth() const { return abs(right - left); }
|
||||
T GetHeight() const { return abs(bottom - top); }
|
||||
T GetWidth() const { return std::abs(static_cast<typename std::make_signed<T>::type>(right - left)); }
|
||||
T GetHeight() const { return std::abs(static_cast<typename std::make_signed<T>::type>(bottom - top)); }
|
||||
|
||||
// If the rectangle is in a coordinate system with a lower-left origin, use
|
||||
// this Clamp.
|
||||
|
@ -191,7 +191,8 @@ void RendererOpenGL::DrawSingleScreenRotated(const TextureInfo& texture, float x
|
||||
* Draws the emulated screens to the emulator window.
|
||||
*/
|
||||
void RendererOpenGL::DrawScreens() {
|
||||
glViewport(0, 0, resolution_width, resolution_height);
|
||||
auto viewport_extent = GetViewportExtent();
|
||||
glViewport(viewport_extent.left, viewport_extent.top, viewport_extent.GetWidth(), viewport_extent.GetHeight()); // TODO: Or bottom?
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glUseProgram(program_id);
|
||||
@ -228,6 +229,34 @@ void RendererOpenGL::SetWindow(EmuWindow* window) {
|
||||
render_window = window;
|
||||
}
|
||||
|
||||
MathUtil::Rectangle<unsigned> RendererOpenGL::GetViewportExtent() {
|
||||
unsigned framebuffer_width;
|
||||
unsigned framebuffer_height;
|
||||
std::tie(framebuffer_width, framebuffer_height) = render_window->GetFramebufferSize();
|
||||
|
||||
float window_aspect_ratio = static_cast<float>(framebuffer_height) / framebuffer_width;
|
||||
float emulation_aspect_ratio = static_cast<float>(resolution_height) / resolution_width;
|
||||
|
||||
MathUtil::Rectangle<unsigned> viewport_extent;
|
||||
if (window_aspect_ratio > emulation_aspect_ratio) {
|
||||
// Window is narrower than the emulation content => apply borders to the top and bottom
|
||||
unsigned viewport_height = emulation_aspect_ratio * framebuffer_width;
|
||||
viewport_extent.left = 0;
|
||||
viewport_extent.top = (framebuffer_height - viewport_height) / 2;
|
||||
viewport_extent.right = viewport_extent.left + framebuffer_width;
|
||||
viewport_extent.bottom = viewport_extent.top + viewport_height;
|
||||
} else {
|
||||
// Otherwise, apply borders to the left and right sides of the window.
|
||||
unsigned viewport_width = framebuffer_height / emulation_aspect_ratio;
|
||||
viewport_extent.left = (framebuffer_width - viewport_width) / 2;
|
||||
viewport_extent.top = 0;
|
||||
viewport_extent.right = viewport_extent.left + viewport_width;
|
||||
viewport_extent.bottom = viewport_extent.top + framebuffer_height;
|
||||
}
|
||||
|
||||
return viewport_extent;
|
||||
}
|
||||
|
||||
/// Initialize the renderer
|
||||
void RendererOpenGL::Init() {
|
||||
render_window->MakeCurrent();
|
||||
|
@ -4,13 +4,15 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "generated/gl_3_2_core.h"
|
||||
|
||||
#include "common/common.h"
|
||||
#include "core/hw/gpu.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "common/math_util.h"
|
||||
|
||||
#include <array>
|
||||
#include "core/hw/gpu.h"
|
||||
|
||||
#include "video_core/renderer_base.h"
|
||||
|
||||
class EmuWindow;
|
||||
|
||||
@ -52,6 +54,9 @@ private:
|
||||
static void LoadFBToActiveGLTexture(const GPU::Regs::FramebufferConfig& framebuffer,
|
||||
const TextureInfo& texture);
|
||||
|
||||
/// Computes the viewport rectangle
|
||||
MathUtil::Rectangle<unsigned> GetViewportExtent();
|
||||
|
||||
EmuWindow* render_window; ///< Handle to render window
|
||||
u32 last_mode; ///< Last render mode
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user