service/ptm: Add Get/SetPlayCoins functions
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ca701e2610
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@ -136,12 +136,12 @@ void Module::Interface::CheckNew3DS(Kernel::HLERequestContext& ctx) {
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Service::PTM::CheckNew3DS(rb);
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Service::PTM::CheckNew3DS(rb);
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}
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}
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Module::Module() {
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static void WriteGameCoinData(GameCoin gamecoin_data) {
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// Open the SharedExtSaveData archive 0xF000000B and create the gamecoin.dat file if it doesn't
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// exist
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FileSys::Path archive_path(ptm_shared_extdata_id);
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FileSys::Path archive_path(ptm_shared_extdata_id);
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auto archive_result =
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auto archive_result =
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Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SharedExtSaveData, archive_path);
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Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SharedExtSaveData, archive_path);
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FileSys::Path gamecoin_path("/gamecoin.dat");
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// If the archive didn't exist, create the files inside
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// If the archive didn't exist, create the files inside
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if (archive_result.Code() == FileSys::ERR_NOT_FORMATTED) {
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if (archive_result.Code() == FileSys::ERR_NOT_FORMATTED) {
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// Format the archive to create the directories
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// Format the archive to create the directories
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@ -150,10 +150,12 @@ Module::Module() {
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// Open it again to get a valid archive now that the folder exists
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// Open it again to get a valid archive now that the folder exists
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archive_result =
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archive_result =
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Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SharedExtSaveData, archive_path);
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Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SharedExtSaveData, archive_path);
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ASSERT_MSG(archive_result.Succeeded(), "Could not open the PTM SharedExtSaveData archive!");
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// Create the game coin file
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FileSys::Path gamecoin_path("/gamecoin.dat");
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Service::FS::CreateFileInArchive(*archive_result, gamecoin_path, sizeof(GameCoin));
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Service::FS::CreateFileInArchive(*archive_result, gamecoin_path, sizeof(GameCoin));
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} else {
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ASSERT_MSG(archive_result.Succeeded(), "Could not open the PTM SharedExtSaveData archive!");
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}
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FileSys::Mode open_mode = {};
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FileSys::Mode open_mode = {};
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open_mode.write_flag.Assign(1);
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open_mode.write_flag.Assign(1);
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// Open the file and write the default gamecoin information
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// Open the file and write the default gamecoin information
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@ -162,10 +164,60 @@ Module::Module() {
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if (gamecoin_result.Succeeded()) {
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if (gamecoin_result.Succeeded()) {
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auto gamecoin = std::move(gamecoin_result).Unwrap();
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auto gamecoin = std::move(gamecoin_result).Unwrap();
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gamecoin->backend->Write(0, sizeof(GameCoin), true,
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gamecoin->backend->Write(0, sizeof(GameCoin), true,
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reinterpret_cast<const u8*>(&default_game_coin));
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reinterpret_cast<const u8*>(&gamecoin_data));
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gamecoin->backend->Close();
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gamecoin->backend->Close();
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}
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}
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}
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}
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static GameCoin ReadGameCoinData() {
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FileSys::Path archive_path(ptm_shared_extdata_id);
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auto archive_result =
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Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SharedExtSaveData, archive_path);
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if (!archive_result.Succeeded()) {
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LOG_ERROR(Service_PTM, "Could not open the PTM SharedExtSaveData archive!");
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return default_game_coin;
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}
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FileSys::Path gamecoin_path("/gamecoin.dat");
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FileSys::Mode open_mode = {};
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open_mode.read_flag.Assign(1);
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auto gamecoin_result =
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Service::FS::OpenFileFromArchive(*archive_result, gamecoin_path, open_mode);
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if (!gamecoin_result.Succeeded()) {
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LOG_ERROR(Service_PTM, "Could not open the game coin data file!");
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return default_game_coin;
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}
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u16 result;
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auto gamecoin = std::move(gamecoin_result).Unwrap();
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GameCoin gamecoin_data;
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gamecoin->backend->Read(0, sizeof(GameCoin), reinterpret_cast<u8*>(&gamecoin_data));
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gamecoin->backend->Close();
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return gamecoin_data;
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}
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Module::Module() {
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// Open the SharedExtSaveData archive 0xF000000B and create the gamecoin.dat file if it doesn't
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// exist
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FileSys::Path archive_path(ptm_shared_extdata_id);
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auto archive_result =
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Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SharedExtSaveData, archive_path);
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// If the archive didn't exist, write the default game coin file
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if (archive_result.Code() == FileSys::ERR_NOT_FORMATTED) {
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WriteGameCoinData(default_game_coin);
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}
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}
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u16 Module::GetPlayCoins() {
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return ReadGameCoinData().total_coins;
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}
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void Module::SetPlayCoins(u16 play_coins) {
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GameCoin game_coin = ReadGameCoinData();
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game_coin.total_coins = play_coins;
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// TODO: This may introduce potential race condition if the game is reading the
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// game coin data at the same time
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WriteGameCoinData(game_coin);
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}
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}
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Module::Interface::Interface(std::shared_ptr<Module> ptm, const char* name, u32 max_session)
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Module::Interface::Interface(std::shared_ptr<Module> ptm, const char* name, u32 max_session)
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@ -42,6 +42,8 @@ void CheckNew3DS(IPC::RequestBuilder& rb);
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class Module final {
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class Module final {
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public:
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public:
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Module();
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Module();
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static u16 GetPlayCoins();
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static void SetPlayCoins(u16 play_coins);
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class Interface : public ServiceFramework<Interface> {
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class Interface : public ServiceFramework<Interface> {
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public:
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public:
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