Merge pull request #1700 from wwylele/gamelist-icon
Qt: display game icon and title in the game list
This commit is contained in:
commit
55946cdc11
@ -55,6 +55,7 @@ set(HEADERS
|
||||
configure_dialog.h
|
||||
configure_general.h
|
||||
game_list.h
|
||||
game_list_p.h
|
||||
hotkeys.h
|
||||
main.h
|
||||
ui_settings.h
|
||||
|
@ -34,8 +34,8 @@ GameList::GameList(QWidget* parent)
|
||||
tree_view->setUniformRowHeights(true);
|
||||
|
||||
item_model->insertColumns(0, COLUMN_COUNT);
|
||||
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
|
||||
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name");
|
||||
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
|
||||
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
|
||||
|
||||
connect(tree_view, SIGNAL(activated(const QModelIndex&)), this, SLOT(ValidateEntry(const QModelIndex&)));
|
||||
@ -109,7 +109,11 @@ void GameList::SaveInterfaceLayout()
|
||||
void GameList::LoadInterfaceLayout()
|
||||
{
|
||||
auto header = tree_view->header();
|
||||
header->restoreState(UISettings::values.gamelist_header_state);
|
||||
if (!header->restoreState(UISettings::values.gamelist_header_state)) {
|
||||
// We are using the name column to display icons and titles
|
||||
// so make it as large as possible as default.
|
||||
header->resizeSection(COLUMN_NAME, header->width());
|
||||
}
|
||||
|
||||
item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
|
||||
}
|
||||
@ -143,9 +147,15 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool d
|
||||
LOG_WARNING(Frontend, "Filetype and extension of file %s do not match.", physical_name.c_str());
|
||||
}
|
||||
|
||||
std::vector<u8> smdh;
|
||||
std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(FileUtil::IOFile(physical_name, "rb"), filetype, filename_filename, physical_name);
|
||||
|
||||
if (loader)
|
||||
loader->ReadIcon(smdh);
|
||||
|
||||
emit EntryReady({
|
||||
new GameListItemPath(QString::fromStdString(physical_name), smdh),
|
||||
new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))),
|
||||
new GameListItemPath(QString::fromStdString(physical_name)),
|
||||
new GameListItemSize(FileUtil::GetSize(physical_name)),
|
||||
});
|
||||
}
|
||||
|
@ -20,8 +20,8 @@ class GameList : public QWidget {
|
||||
|
||||
public:
|
||||
enum {
|
||||
COLUMN_FILE_TYPE,
|
||||
COLUMN_NAME,
|
||||
COLUMN_FILE_TYPE,
|
||||
COLUMN_SIZE,
|
||||
COLUMN_COUNT, // Number of columns
|
||||
};
|
||||
|
@ -6,13 +6,85 @@
|
||||
|
||||
#include <atomic>
|
||||
|
||||
#include <QImage>
|
||||
#include <QRunnable>
|
||||
#include <QStandardItem>
|
||||
#include <QString>
|
||||
|
||||
#include "citra_qt/util/util.h"
|
||||
#include "common/string_util.h"
|
||||
#include "common/color.h"
|
||||
|
||||
#include "core/loader/loader.h"
|
||||
|
||||
#include "video_core/utils.h"
|
||||
|
||||
/**
|
||||
* Tests if data is a valid SMDH by its length and magic number.
|
||||
* @param smdh_data data buffer to test
|
||||
* @return bool test result
|
||||
*/
|
||||
static bool IsValidSMDH(const std::vector<u8>& smdh_data) {
|
||||
if (smdh_data.size() < sizeof(Loader::SMDH))
|
||||
return false;
|
||||
|
||||
u32 magic;
|
||||
memcpy(&magic, smdh_data.data(), 4);
|
||||
|
||||
return Loader::MakeMagic('S', 'M', 'D', 'H') == magic;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets game icon from SMDH
|
||||
* @param sdmh SMDH data
|
||||
* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
|
||||
* @return QPixmap game icon
|
||||
*/
|
||||
static QPixmap GetIconFromSMDH(const Loader::SMDH& smdh, bool large) {
|
||||
u32 size;
|
||||
const u8* icon_data;
|
||||
|
||||
if (large) {
|
||||
size = 48;
|
||||
icon_data = smdh.large_icon.data();
|
||||
} else {
|
||||
size = 24;
|
||||
icon_data = smdh.small_icon.data();
|
||||
}
|
||||
|
||||
QImage icon(size, size, QImage::Format::Format_RGB888);
|
||||
for (u32 x = 0; x < size; ++x) {
|
||||
for (u32 y = 0; y < size; ++y) {
|
||||
u32 coarse_y = y & ~7;
|
||||
auto v = Color::DecodeRGB565(
|
||||
icon_data + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * size * 2);
|
||||
icon.setPixel(x, y, qRgb(v.r(), v.g(), v.b()));
|
||||
}
|
||||
}
|
||||
return QPixmap::fromImage(icon);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the default icon (for games without valid SMDH)
|
||||
* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
|
||||
* @return QPixmap default icon
|
||||
*/
|
||||
static QPixmap GetDefaultIcon(bool large) {
|
||||
int size = large ? 48 : 24;
|
||||
QPixmap icon(size, size);
|
||||
icon.fill(Qt::transparent);
|
||||
return icon;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the short game title fromn SMDH
|
||||
* @param sdmh SMDH data
|
||||
* @param language title language
|
||||
* @return QString short title
|
||||
*/
|
||||
static QString GetShortTitleFromSMDH(const Loader::SMDH& smdh, Loader::SMDH::TitleLanguage language) {
|
||||
return QString::fromUtf16(smdh.titles[static_cast<int>(language)].short_title.data());
|
||||
}
|
||||
|
||||
class GameListItem : public QStandardItem {
|
||||
|
||||
@ -27,29 +99,43 @@ public:
|
||||
* A specialization of GameListItem for path values.
|
||||
* This class ensures that for every full path value it holds, a correct string representation
|
||||
* of just the filename (with no extension) will be displayed to the user.
|
||||
* If this class recieves valid SMDH data, it will also display game icons and titles.
|
||||
*/
|
||||
class GameListItemPath : public GameListItem {
|
||||
|
||||
public:
|
||||
static const int FullPathRole = Qt::UserRole + 1;
|
||||
static const int TitleRole = Qt::UserRole + 2;
|
||||
|
||||
GameListItemPath(): GameListItem() {}
|
||||
GameListItemPath(const QString& game_path): GameListItem()
|
||||
GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data): GameListItem()
|
||||
{
|
||||
setData(game_path, FullPathRole);
|
||||
|
||||
if (!IsValidSMDH(smdh_data)) {
|
||||
// SMDH is not valid, set a default icon
|
||||
setData(GetDefaultIcon(true), Qt::DecorationRole);
|
||||
return;
|
||||
}
|
||||
|
||||
Loader::SMDH smdh;
|
||||
memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
|
||||
|
||||
// Get icon from SMDH
|
||||
setData(GetIconFromSMDH(smdh, true), Qt::DecorationRole);
|
||||
|
||||
// Get title form SMDH
|
||||
setData(GetShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), TitleRole);
|
||||
}
|
||||
|
||||
void setData(const QVariant& value, int role) override
|
||||
{
|
||||
// By specializing setData for FullPathRole, we can ensure that the two string
|
||||
// representations of the data are always accurate and in the correct format.
|
||||
if (role == FullPathRole) {
|
||||
QVariant data(int role) const override {
|
||||
if (role == Qt::DisplayRole) {
|
||||
std::string filename;
|
||||
Common::SplitPath(value.toString().toStdString(), nullptr, &filename, nullptr);
|
||||
GameListItem::setData(QString::fromStdString(filename), Qt::DisplayRole);
|
||||
GameListItem::setData(value, FullPathRole);
|
||||
Common::SplitPath(data(FullPathRole).toString().toStdString(), nullptr, &filename, nullptr);
|
||||
QString title = data(TitleRole).toString();
|
||||
return QString::fromStdString(filename) + (title.isEmpty() ? "" : "\n " + title);
|
||||
} else {
|
||||
GameListItem::setData(value, role);
|
||||
return GameListItem::data(role);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -303,4 +303,31 @@ ResultStatus AppLoader_THREEDSX::ReadRomFS(std::shared_ptr<FileUtil::IOFile>& ro
|
||||
return ResultStatus::ErrorNotUsed;
|
||||
}
|
||||
|
||||
ResultStatus AppLoader_THREEDSX::ReadIcon(std::vector<u8>& buffer) {
|
||||
if (!file.IsOpen())
|
||||
return ResultStatus::Error;
|
||||
|
||||
// Reset read pointer in case this file has been read before.
|
||||
file.Seek(0, SEEK_SET);
|
||||
|
||||
THREEDSX_Header hdr;
|
||||
if (file.ReadBytes(&hdr, sizeof(THREEDSX_Header)) != sizeof(THREEDSX_Header))
|
||||
return ResultStatus::Error;
|
||||
|
||||
if (hdr.header_size != sizeof(THREEDSX_Header))
|
||||
return ResultStatus::Error;
|
||||
|
||||
// Check if the 3DSX has a SMDH...
|
||||
if (hdr.smdh_offset != 0) {
|
||||
file.Seek(hdr.smdh_offset, SEEK_SET);
|
||||
buffer.resize(hdr.smdh_size);
|
||||
|
||||
if (file.ReadBytes(&buffer[0], hdr.smdh_size) != hdr.smdh_size)
|
||||
return ResultStatus::Error;
|
||||
|
||||
return ResultStatus::Success;
|
||||
}
|
||||
return ResultStatus::ErrorNotUsed;
|
||||
}
|
||||
|
||||
} // namespace Loader
|
||||
|
@ -17,7 +17,7 @@ namespace Loader {
|
||||
/// Loads an 3DSX file
|
||||
class AppLoader_THREEDSX final : public AppLoader {
|
||||
public:
|
||||
AppLoader_THREEDSX(FileUtil::IOFile&& file, std::string filename, const std::string& filepath)
|
||||
AppLoader_THREEDSX(FileUtil::IOFile&& file, const std::string& filename, const std::string& filepath)
|
||||
: AppLoader(std::move(file)), filename(std::move(filename)), filepath(filepath) {}
|
||||
|
||||
/**
|
||||
@ -33,6 +33,13 @@ public:
|
||||
*/
|
||||
ResultStatus Load() override;
|
||||
|
||||
/**
|
||||
* Get the icon (typically icon section) of the application
|
||||
* @param buffer Reference to buffer to store data
|
||||
* @return ResultStatus result of function
|
||||
*/
|
||||
ResultStatus ReadIcon(std::vector<u8>& buffer) override;
|
||||
|
||||
/**
|
||||
* Get the RomFS of the application
|
||||
* @param romfs_file Reference to buffer to store data
|
||||
|
@ -90,6 +90,28 @@ const char* GetFileTypeString(FileType type) {
|
||||
return "unknown";
|
||||
}
|
||||
|
||||
std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type,
|
||||
const std::string& filename, const std::string& filepath) {
|
||||
switch (type) {
|
||||
|
||||
// 3DSX file format.
|
||||
case FileType::THREEDSX:
|
||||
return std::make_unique<AppLoader_THREEDSX>(std::move(file), filename, filepath);
|
||||
|
||||
// Standard ELF file format.
|
||||
case FileType::ELF:
|
||||
return std::make_unique<AppLoader_ELF>(std::move(file), filename);
|
||||
|
||||
// NCCH/NCSD container formats.
|
||||
case FileType::CXI:
|
||||
case FileType::CCI:
|
||||
return std::make_unique<AppLoader_NCCH>(std::move(file), filepath);
|
||||
|
||||
default:
|
||||
return std::unique_ptr<AppLoader>();
|
||||
}
|
||||
}
|
||||
|
||||
ResultStatus LoadFile(const std::string& filename) {
|
||||
FileUtil::IOFile file(filename, "rb");
|
||||
if (!file.IsOpen()) {
|
||||
@ -111,15 +133,19 @@ ResultStatus LoadFile(const std::string& filename) {
|
||||
|
||||
LOG_INFO(Loader, "Loading file %s as %s...", filename.c_str(), GetFileTypeString(type));
|
||||
|
||||
std::unique_ptr<AppLoader> app_loader = GetLoader(std::move(file), type, filename_filename, filename);
|
||||
|
||||
switch (type) {
|
||||
|
||||
//3DSX file format...
|
||||
// 3DSX file format...
|
||||
// or NCCH/NCSD container formats...
|
||||
case FileType::THREEDSX:
|
||||
case FileType::CXI:
|
||||
case FileType::CCI:
|
||||
{
|
||||
AppLoader_THREEDSX app_loader(std::move(file), filename_filename, filename);
|
||||
// Load application and RomFS
|
||||
if (ResultStatus::Success == app_loader.Load()) {
|
||||
Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(app_loader), Service::FS::ArchiveIdCode::RomFS);
|
||||
if (ResultStatus::Success == app_loader->Load()) {
|
||||
Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(*app_loader), Service::FS::ArchiveIdCode::RomFS);
|
||||
return ResultStatus::Success;
|
||||
}
|
||||
break;
|
||||
@ -127,21 +153,7 @@ ResultStatus LoadFile(const std::string& filename) {
|
||||
|
||||
// Standard ELF file format...
|
||||
case FileType::ELF:
|
||||
return AppLoader_ELF(std::move(file), filename_filename).Load();
|
||||
|
||||
// NCCH/NCSD container formats...
|
||||
case FileType::CXI:
|
||||
case FileType::CCI:
|
||||
{
|
||||
AppLoader_NCCH app_loader(std::move(file), filename);
|
||||
|
||||
// Load application and RomFS
|
||||
ResultStatus result = app_loader.Load();
|
||||
if (ResultStatus::Success == result) {
|
||||
Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(app_loader), Service::FS::ArchiveIdCode::RomFS);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
return app_loader->Load();
|
||||
|
||||
// CIA file format...
|
||||
case FileType::CIA:
|
||||
|
@ -10,8 +10,10 @@
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/file_util.h"
|
||||
#include "common/swap.h"
|
||||
|
||||
namespace Kernel {
|
||||
struct AddressMapping;
|
||||
@ -78,6 +80,51 @@ constexpr u32 MakeMagic(char a, char b, char c, char d) {
|
||||
return a | b << 8 | c << 16 | d << 24;
|
||||
}
|
||||
|
||||
/// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH
|
||||
struct SMDH {
|
||||
u32_le magic;
|
||||
u16_le version;
|
||||
INSERT_PADDING_BYTES(2);
|
||||
|
||||
struct Title {
|
||||
std::array<u16, 0x40> short_title;
|
||||
std::array<u16, 0x80> long_title;
|
||||
std::array<u16, 0x40> publisher;
|
||||
};
|
||||
std::array<Title, 16> titles;
|
||||
|
||||
std::array<u8, 16> ratings;
|
||||
u32_le region_lockout;
|
||||
u32_le match_maker_id;
|
||||
u64_le match_maker_bit_id;
|
||||
u32_le flags;
|
||||
u16_le eula_version;
|
||||
INSERT_PADDING_BYTES(2);
|
||||
float_le banner_animation_frame;
|
||||
u32_le cec_id;
|
||||
INSERT_PADDING_BYTES(8);
|
||||
|
||||
std::array<u8, 0x480> small_icon;
|
||||
std::array<u8, 0x1200> large_icon;
|
||||
|
||||
/// indicates the language used for each title entry
|
||||
enum class TitleLanguage {
|
||||
Japanese = 0,
|
||||
English = 1,
|
||||
French = 2,
|
||||
German = 3,
|
||||
Italian = 4,
|
||||
Spanish = 5,
|
||||
SimplifiedChinese = 6,
|
||||
Korean= 7,
|
||||
Dutch = 8,
|
||||
Portuguese = 9,
|
||||
Russian = 10,
|
||||
TraditionalChinese = 11
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong");
|
||||
|
||||
/// Interface for loading an application
|
||||
class AppLoader : NonCopyable {
|
||||
public:
|
||||
@ -149,6 +196,16 @@ protected:
|
||||
*/
|
||||
extern const std::initializer_list<Kernel::AddressMapping> default_address_mappings;
|
||||
|
||||
/**
|
||||
* Get a loader for a file with a specific type
|
||||
* @param file The file to load
|
||||
* @param type The type of the file
|
||||
* @param filename the file name (without path)
|
||||
* @param filepath the file full path (with name)
|
||||
* @return std::unique_ptr<AppLoader> a pointer to a loader object; nullptr for unsupported type
|
||||
*/
|
||||
std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type, const std::string& filename, const std::string& filepath);
|
||||
|
||||
/**
|
||||
* Identifies and loads a bootable file
|
||||
* @param filename String filename of bootable file
|
||||
|
@ -173,6 +173,10 @@ ResultStatus AppLoader_NCCH::LoadSectionExeFS(const char* name, std::vector<u8>&
|
||||
if (!file.IsOpen())
|
||||
return ResultStatus::Error;
|
||||
|
||||
ResultStatus result = LoadExeFS();
|
||||
if (result != ResultStatus::Success)
|
||||
return result;
|
||||
|
||||
LOG_DEBUG(Loader, "%d sections:", kMaxSections);
|
||||
// Iterate through the ExeFs archive until we find a section with the specified name...
|
||||
for (unsigned section_number = 0; section_number < kMaxSections; section_number++) {
|
||||
@ -215,9 +219,9 @@ ResultStatus AppLoader_NCCH::LoadSectionExeFS(const char* name, std::vector<u8>&
|
||||
return ResultStatus::ErrorNotUsed;
|
||||
}
|
||||
|
||||
ResultStatus AppLoader_NCCH::Load() {
|
||||
if (is_loaded)
|
||||
return ResultStatus::ErrorAlreadyLoaded;
|
||||
ResultStatus AppLoader_NCCH::LoadExeFS() {
|
||||
if (is_exefs_loaded)
|
||||
return ResultStatus::Success;
|
||||
|
||||
if (!file.IsOpen())
|
||||
return ResultStatus::Error;
|
||||
@ -282,6 +286,18 @@ ResultStatus AppLoader_NCCH::Load() {
|
||||
if (file.ReadBytes(&exefs_header, sizeof(ExeFs_Header)) != sizeof(ExeFs_Header))
|
||||
return ResultStatus::Error;
|
||||
|
||||
is_exefs_loaded = true;
|
||||
return ResultStatus::Success;
|
||||
}
|
||||
|
||||
ResultStatus AppLoader_NCCH::Load() {
|
||||
if (is_loaded)
|
||||
return ResultStatus::ErrorAlreadyLoaded;
|
||||
|
||||
ResultStatus result = LoadExeFS();
|
||||
if (result != ResultStatus::Success)
|
||||
return result;
|
||||
|
||||
is_loaded = true; // Set state to loaded
|
||||
|
||||
return LoadExec(); // Load the executable into memory for booting
|
||||
|
@ -232,6 +232,13 @@ private:
|
||||
*/
|
||||
ResultStatus LoadExec();
|
||||
|
||||
/**
|
||||
* Ensure ExeFS is loaded and ready for reading sections
|
||||
* @return ResultStatus result of function
|
||||
*/
|
||||
ResultStatus LoadExeFS();
|
||||
|
||||
bool is_exefs_loaded = false;
|
||||
bool is_compressed = false;
|
||||
|
||||
u32 entry_point = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user