android: video_core: gl_rasterizer_cache: Make cache access thread safe.
This commit is contained in:
parent
4f737c329e
commit
5a31aa175d
@ -1832,6 +1832,8 @@ void RasterizerCacheOpenGL::ClearAll(bool flush) {
|
||||
}
|
||||
|
||||
void RasterizerCacheOpenGL::FlushRegion(PAddr addr, u32 size, Surface flush_surface) {
|
||||
std::lock_guard lock{mutex};
|
||||
|
||||
if (size == 0)
|
||||
return;
|
||||
|
||||
@ -1868,6 +1870,8 @@ void RasterizerCacheOpenGL::FlushAll() {
|
||||
}
|
||||
|
||||
void RasterizerCacheOpenGL::InvalidateRegion(PAddr addr, u32 size, const Surface& region_owner) {
|
||||
std::lock_guard lock{mutex};
|
||||
|
||||
if (size == 0)
|
||||
return;
|
||||
|
||||
@ -1943,6 +1947,8 @@ Surface RasterizerCacheOpenGL::CreateSurface(const SurfaceParams& params) {
|
||||
}
|
||||
|
||||
void RasterizerCacheOpenGL::RegisterSurface(const Surface& surface) {
|
||||
std::lock_guard lock{mutex};
|
||||
|
||||
if (surface->registered) {
|
||||
return;
|
||||
}
|
||||
@ -1952,6 +1958,8 @@ void RasterizerCacheOpenGL::RegisterSurface(const Surface& surface) {
|
||||
}
|
||||
|
||||
void RasterizerCacheOpenGL::UnregisterSurface(const Surface& surface) {
|
||||
std::lock_guard lock{mutex};
|
||||
|
||||
if (!surface->registered) {
|
||||
return;
|
||||
}
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include <array>
|
||||
#include <list>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <set>
|
||||
#include <tuple>
|
||||
#ifdef __GNUC__
|
||||
@ -365,6 +366,8 @@ private:
|
||||
|
||||
std::unordered_map<TextureCubeConfig, CachedTextureCube> texture_cube_cache;
|
||||
|
||||
std::recursive_mutex mutex;
|
||||
|
||||
public:
|
||||
OGLTexture AllocateSurfaceTexture(const FormatTuple& format_tuple, u32 width, u32 height);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user