multiplayer: minor UI fixes
Just two minor fixes: 1. Font color is black in dark theme. It is now only black for pings. 2. If a user is called `abc`, you can ping them by `@abc_`. Now a ping only takes effect when there are spaces around it.
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@ -42,8 +42,12 @@ public:
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cur_nickname = QString::fromStdString(room->GetNickname());
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cur_nickname = QString::fromStdString(room->GetNickname());
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cur_username = QString::fromStdString(room->GetUsername());
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cur_username = QString::fromStdString(room->GetUsername());
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}
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}
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if (message.contains(QString("@").append(cur_nickname)) ||
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(!cur_username.isEmpty() && message.contains(QString("@").append(cur_username)))) {
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// Handle pings at the beginning and end of message
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QString fixed_message = QString(" %1 ").arg(message);
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if (fixed_message.contains(QString(" @%1 ").arg(cur_nickname)) ||
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(!cur_username.isEmpty() &&
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fixed_message.contains(QString(" @%1 ").arg(cur_username)))) {
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contains_ping = true;
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contains_ping = true;
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} else {
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} else {
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@ -65,15 +69,18 @@ public:
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name = QString("%1 (%2)").arg(nickname, username);
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name = QString("%1 (%2)").arg(nickname, username);
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}
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}
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QString style;
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QString style, text_color;
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if (ContainsPing()) {
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if (ContainsPing()) {
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// Add a background color to these messages
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// Add a background color to these messages
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style = QString("background-color: %1").arg(ping_color);
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style = QString("background-color: %1").arg(ping_color);
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// Add a font color
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text_color = "color='#000000'";
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}
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}
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return QString("[%1] <font color='%2'><%3></font> <font style='%4' "
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return QString("[%1] <font color='%2'><%3></font> <font style='%4' "
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"color='#000000'>%5</font>")
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"%5>%6</font>")
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.arg(timestamp, color, name.toHtmlEscaped(), style, message.toHtmlEscaped());
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.arg(timestamp, color, name.toHtmlEscaped(), style, text_color,
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message.toHtmlEscaped());
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}
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}
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private:
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private:
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