citra_qt: add Restart hotkey & menu action code

This commit is contained in:
Valentin Vanelslande 2018-06-30 12:30:56 -05:00 committed by GitHub
parent ffae5be1ea
commit 6380d52d1c
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@ -309,6 +309,7 @@ void GMainWindow::InitializeHotkeys() {
RegisterHotkey("Main Window", "Load File", QKeySequence::Open); RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
RegisterHotkey("Main Window", "Start Emulation"); RegisterHotkey("Main Window", "Start Emulation");
RegisterHotkey("Main Window", "Continue/Pause", QKeySequence(Qt::Key_F4)); RegisterHotkey("Main Window", "Continue/Pause", QKeySequence(Qt::Key_F4));
RegisterHotkey("Main Window", "Restart", QKeySequence(Qt::Key_F5));
RegisterHotkey("Main Window", "Swap Screens", QKeySequence(tr("F9"))); RegisterHotkey("Main Window", "Swap Screens", QKeySequence(tr("F9")));
RegisterHotkey("Main Window", "Toggle Screen Layout", QKeySequence(tr("F10"))); RegisterHotkey("Main Window", "Toggle Screen Layout", QKeySequence(tr("F10")));
RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen); RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
@ -335,6 +336,11 @@ void GMainWindow::InitializeHotkeys() {
} }
} }
}); });
connect(GetHotkey("Main Window", "Restart", this), &QShortcut::activated, this, [&] {
if (!Core::System::GetInstance().IsPoweredOn())
return;
BootGame(QString(UISettings::values.recent_files.first()));
});
connect(GetHotkey("Main Window", "Swap Screens", render_window), &QShortcut::activated, connect(GetHotkey("Main Window", "Swap Screens", render_window), &QShortcut::activated,
ui.action_Screen_Layout_Swap_Screens, &QAction::trigger); ui.action_Screen_Layout_Swap_Screens, &QAction::trigger);
connect(GetHotkey("Main Window", "Toggle Screen Layout", render_window), &QShortcut::activated, connect(GetHotkey("Main Window", "Toggle Screen Layout", render_window), &QShortcut::activated,
@ -450,6 +456,8 @@ void GMainWindow::ConnectMenuEvents() {
connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame); connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame); connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame); connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
connect(ui.action_Restart, &QAction::triggered, this,
[&] { BootGame(QString(UISettings::values.recent_files.first())); });
connect(ui.action_Report_Compatibility, &QAction::triggered, this, connect(ui.action_Report_Compatibility, &QAction::triggered, this,
&GMainWindow::OnMenuReportCompatibility); &GMainWindow::OnMenuReportCompatibility);
connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure); connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
@ -740,6 +748,7 @@ void GMainWindow::ShutdownGame() {
ui.action_Start->setText(tr("Start")); ui.action_Start->setText(tr("Start"));
ui.action_Pause->setEnabled(false); ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(false); ui.action_Stop->setEnabled(false);
ui.action_Restart->setEnabled(false);
ui.action_Report_Compatibility->setEnabled(false); ui.action_Report_Compatibility->setEnabled(false);
render_window->hide(); render_window->hide();
if (game_list->isEmpty()) if (game_list->isEmpty())
@ -1016,6 +1025,7 @@ void GMainWindow::OnStartGame() {
ui.action_Pause->setEnabled(true); ui.action_Pause->setEnabled(true);
ui.action_Stop->setEnabled(true); ui.action_Stop->setEnabled(true);
ui.action_Restart->setEnabled(true);
ui.action_Report_Compatibility->setEnabled(true); ui.action_Report_Compatibility->setEnabled(true);
} }