common/vector_math: Move Vec[x] types into the Common namespace
These types are within the common library, so they should be using the Common namespace.
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@@ -63,7 +63,7 @@ static void WriteUniformBoolReg(Shader::ShaderSetup& setup, u32 value) {
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}
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static void WriteUniformIntReg(Shader::ShaderSetup& setup, unsigned index,
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const Math::Vec4<u8>& values) {
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const Common::Vec4<u8>& values) {
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ASSERT(index < setup.uniforms.i.size());
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setup.uniforms.i[index] = values;
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LOG_TRACE(HW_GPU, "Set {} integer uniform {} to {:02x} {:02x} {:02x} {:02x}",
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@@ -186,7 +186,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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break;
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}
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Math::Vec4<float24> attribute;
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Common::Vec4<float24> attribute;
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// NOTE: The destination component order indeed is "backwards"
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attribute.w = float24::FromRaw(default_attr_write_buffer[0] >> 8);
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@@ -447,7 +447,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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unsigned index = (id - PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[0], 0x281));
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auto values = regs.gs.int_uniforms[index];
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WriteUniformIntReg(g_state.gs, index,
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Math::Vec4<u8>(values.x, values.y, values.z, values.w));
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Common::Vec4<u8>(values.x, values.y, values.z, values.w));
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break;
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}
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@@ -515,7 +515,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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unsigned index = (id - PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1));
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auto values = regs.vs.int_uniforms[index];
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WriteUniformIntReg(g_state.vs, index,
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Math::Vec4<u8>(values.x, values.y, values.z, values.w));
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Common::Vec4<u8>(values.x, values.y, values.z, values.w));
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break;
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}
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