citra_qt/multiplayer: Add user ping support
The user would be notified if the message contains "@" followed by the user's nickname or forum username. An alert would be shown, and the icon and message in the status bar would be changed. All notification is only shown if the chat window currently does not have focus. Also added a connected_notification icon for showing in the status bar.
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@@ -34,6 +34,24 @@ public:
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nickname = QString::fromStdString(chat.nickname);
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username = QString::fromStdString(chat.username);
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message = QString::fromStdString(chat.message);
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// Check for user pings
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QString cur_nickname, cur_username;
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if (auto room = Network::GetRoomMember().lock()) {
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cur_nickname = QString::fromStdString(room->GetNickname());
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cur_username = QString::fromStdString(room->GetUsername());
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}
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if (message.contains(QString("@").append(cur_nickname)) ||
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(!cur_username.isEmpty() && message.contains(QString("@").append(cur_username)))) {
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contains_ping = true;
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} else {
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contains_ping = false;
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}
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}
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bool ContainsPing() const {
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return contains_ping;
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}
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/// Format the message using the players color
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@@ -45,19 +63,28 @@ public:
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} else {
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name = QString("%1 (%2)").arg(nickname, username);
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}
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return QString("[%1] <font color='%2'><%3></font> %4")
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.arg(timestamp, color, name.toHtmlEscaped(), message.toHtmlEscaped());
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QString style;
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if (ContainsPing()) {
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// Add a background color to these messages
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style = QString("background-color: %1").arg(ping_color);
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}
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return QString("[%1] <font color='%2'><%3></font> <font style='%4'>%5</font>")
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.arg(timestamp, color, name.toHtmlEscaped(), style, message.toHtmlEscaped());
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}
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private:
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static constexpr std::array<const char*, 16> player_color = {
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{"#0000FF", "#FF0000", "#8A2BE2", "#FF69B4", "#1E90FF", "#008000", "#00FF7F", "#B22222",
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"#DAA520", "#FF4500", "#2E8B57", "#5F9EA0", "#D2691E", "#9ACD32", "#FF7F50", "FFFF00"}};
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static constexpr char ping_color[] = "#FFFF00";
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QString timestamp;
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QString nickname;
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QString username;
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QString message;
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bool contains_ping;
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};
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class StatusMessage {
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@@ -240,6 +267,9 @@ void ChatRoom::OnChatReceive(const Network::ChatEntry& chat) {
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}
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auto player = std::distance(members.begin(), it);
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ChatMessage m(chat);
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if (m.ContainsPing()) {
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emit UserPinged();
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}
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AppendChatMessage(m.GetPlayerChatMessage(player));
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}
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}
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