Remove 'Accurate Geometry Shader' setting, default behavior is as it was turned on.
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@@ -293,9 +293,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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// this, so this is left unimplemented for now. Revisit this when an issue is found in
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// games.
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} else {
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if (VideoCore::g_hw_shader_accurate_gs) {
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accelerate_draw = false;
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}
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accelerate_draw = false;
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}
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bool is_indexed = (id == PICA_REG_INDEX(pipeline.trigger_draw_indexed));
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