Frontend: Only load disk resources if hw shader is enabled
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@ -106,7 +106,7 @@ ShaderDiskCache::ShaderDiskCache(bool separable) : separable{separable} {}
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std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable() {
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std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable() {
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const bool has_title_id = GetProgramID() != 0;
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const bool has_title_id = GetProgramID() != 0;
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if (!Settings::values.use_disk_shader_cache || !has_title_id)
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if (!Settings::values.use_hw_shader || !Settings::values.use_disk_shader_cache || !has_title_id)
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return {};
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return {};
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tried_to_load = true;
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tried_to_load = true;
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