gdbstub: Fix some gdbstub jankiness
1. Ensure that register information available to gdbstub is most up-to-date. 2. There's no reason to check for current_thread == thread when emitting a trap. Doing this results in random hangs whenever a step happens upon a thread switch.
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@ -50,6 +50,10 @@ System::ResultStatus System::RunLoop(bool tight_loop) {
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if (GDBStub::IsServerEnabled()) {
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if (GDBStub::IsServerEnabled()) {
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Kernel::Thread* thread = kernel->GetCurrentThreadManager().GetCurrentThread();
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if (thread && running_core) {
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running_core->SaveContext(thread->context);
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}
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GDBStub::HandlePacket();
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GDBStub::HandlePacket();
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// If the loop is halted and we want to step, use a tiny (1) number of instructions to
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// If the loop is halted and we want to step, use a tiny (1) number of instructions to
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@ -1264,10 +1264,9 @@ void SendTrap(Kernel::Thread* thread, int trap) {
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return;
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return;
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}
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}
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if (!halt_loop || current_thread == thread) {
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current_thread = thread;
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current_thread = thread;
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SendSignal(thread, trap);
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SendSignal(thread, trap);
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}
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halt_loop = true;
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halt_loop = true;
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send_trap = false;
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send_trap = false;
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}
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}
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