Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16).
The current code inserts and deletes elements from the beginning of the audio buffer, which is very inefficient in an std::vector. Profiling was done using VisualStudio2017's Performance Analyzer in Super Mario 3D Land. Before this change: AudioInterp::Linear had 14.14% of the runtime (inclusive) and most of that time was spent in std::vector's insert implementation. After this change: AudioInterp::Linear has 0.36% of the runtime (inclusive)
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@ -117,7 +117,9 @@ StereoBuffer16 DecodePCM16(const unsigned num_channels, const u8* const data,
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ret[i].fill(sample);
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ret[i].fill(sample);
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}
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}
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} else {
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} else {
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std::memcpy(ret.data(), data, sample_count * 2 * sizeof(u16));
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for (size_t i = 0; i < sample_count; ++i) {
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std::memcpy(&ret[i], data + i * sizeof(s16) * 2, 2 * sizeof(s16));
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}
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}
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}
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return ret;
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return ret;
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@ -5,13 +5,13 @@
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#pragma once
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#pragma once
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#include <array>
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#include <array>
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#include <vector>
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#include <deque>
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#include "common/common_types.h"
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#include "common/common_types.h"
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namespace Codec {
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namespace Codec {
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/// A variable length buffer of signed PCM16 stereo samples.
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/// A variable length buffer of signed PCM16 stereo samples.
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using StereoBuffer16 = std::vector<std::array<s16, 2>>;
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using StereoBuffer16 = std::deque<std::array<s16, 2>>;
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/// See: Codec::DecodeADPCM
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/// See: Codec::DecodeADPCM
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struct ADPCMState {
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struct ADPCMState {
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@ -108,7 +108,7 @@ private:
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u32 current_sample_number = 0;
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u32 current_sample_number = 0;
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u32 next_sample_number = 0;
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u32 next_sample_number = 0;
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std::vector<std::array<s16, 2>> current_buffer;
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AudioInterp::StereoBuffer16 current_buffer;
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// buffer_id state
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// buffer_id state
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@ -47,7 +47,7 @@ static void StepOverSamples(State& state, StereoBuffer16& input, float rate,
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state.xn1 = input[inputi + 1];
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state.xn1 = input[inputi + 1];
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state.fposition = fposition - inputi * scale_factor;
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state.fposition = fposition - inputi * scale_factor;
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input.erase(input.begin(), input.begin() + inputi + 2);
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input.erase(input.begin(), std::next(input.begin(), inputi + 2));
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}
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}
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void None(State& state, StereoBuffer16& input, float rate, DSP::HLE::StereoFrame16& output,
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void None(State& state, StereoBuffer16& input, float rate, DSP::HLE::StereoFrame16& output,
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@ -5,14 +5,14 @@
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#pragma once
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#pragma once
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#include <array>
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#include <array>
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#include <vector>
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#include <deque>
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#include "audio_core/hle/common.h"
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#include "audio_core/hle/common.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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namespace AudioInterp {
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namespace AudioInterp {
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/// A variable length buffer of signed PCM16 stereo samples.
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/// A variable length buffer of signed PCM16 stereo samples.
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using StereoBuffer16 = std::vector<std::array<s16, 2>>;
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using StereoBuffer16 = std::deque<std::array<s16, 2>>;
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struct State {
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struct State {
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/// Two historical samples.
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/// Two historical samples.
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