input_common/udp: Remove unnecessary inclusions
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@ -11,7 +11,6 @@
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#include <string>
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#include <string>
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#include <thread>
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#include <thread>
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#include <tuple>
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#include <tuple>
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#include <vector>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/thread.h"
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#include "common/thread.h"
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#include "common/vector_math.h"
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#include "common/vector_math.h"
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@ -7,7 +7,6 @@
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#include <array>
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#include <array>
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#include <optional>
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#include <optional>
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#include <type_traits>
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#include <type_traits>
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#include <vector>
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#include <boost/crc.hpp>
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#include <boost/crc.hpp>
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#include "common/bit_field.h"
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#include "common/bit_field.h"
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#include "common/swap.h"
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#include "common/swap.h"
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@ -2,7 +2,9 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include <mutex>
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#include <tuple>
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#include "common/param_package.h"
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#include "common/param_package.h"
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#include "core/frontend/input.h"
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#include "core/frontend/input.h"
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#include "core/settings.h"
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#include "core/settings.h"
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@ -5,14 +5,10 @@
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#pragma once
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#pragma once
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#include <memory>
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#include <memory>
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#include <unordered_map>
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#include "input_common/main.h"
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#include "input_common/udp/client.h"
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namespace InputCommon::CemuhookUDP {
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namespace InputCommon::CemuhookUDP {
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class UDPTouchDevice;
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class Client;
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class UDPMotionDevice;
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class State {
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class State {
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public:
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public:
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