add texture dumping as a config entry
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externals/fmt
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externals/fmt
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Subproject commit 4b8f8fac96a7819f28f4be523ca10a2d5d8aaaf2
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Subproject commit 7512a55aa3ae309587ca89668ef9ec4074a51a1f
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externals/lodepng/lodepng
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externals/lodepng/lodepng
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Subproject commit 31d9704fdcca0b68fb9656d4764fa0fb60e460c2
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@ -162,6 +162,9 @@ void Config::ReadValues() {
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Settings::values.custom_bottom_bottom =
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static_cast<u16>(sdl2_config->GetInteger("Layout", "custom_bottom_bottom", 480));
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// Utility
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Settings::values.dump_textures = sdl2_config->GetBoolean("Utility", "dump_textures", false);
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// Audio
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Settings::values.enable_dsp_lle = sdl2_config->GetBoolean("Audio", "enable_dsp_lle", false);
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Settings::values.enable_dsp_lle_multithread =
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@ -178,6 +178,10 @@ custom_bottom_bottom =
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# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent
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swap_screen =
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# Dumps textures as PNG to dump/textures/[Title ID]/.
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# 0 (default): Off, 1: On
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dump_textures =
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[Audio]
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# Whether or not to enable DSP LLE
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# 0 (default): No, 1: Yes
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@ -230,6 +230,13 @@ void Config::ReadControlValues() {
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qt_config->endGroup();
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}
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void Config::ReadUtilityValues() {
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qt_config->beginGroup("Utility");
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Settings::values.dump_textures = ReadSetting("dump_textures", false).toBool();
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qt_config->endGroup();
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}
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void Config::ReadCoreValues() {
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qt_config->beginGroup(QStringLiteral("Core"));
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@ -693,6 +700,14 @@ void Config::SaveControlValues() {
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qt_config->endGroup();
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}
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void Config::SaveUtilityValues() {
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qt_config->beginGroup("Utility");
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WriteSetting("dump_textures", Settings::values.dump_textures, false);
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qt_config->endGroup();
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}
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void Config::SaveCoreValues() {
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qt_config->beginGroup(QStringLiteral("Core"));
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@ -42,6 +42,7 @@ private:
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void ReadUIGameListValues();
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void ReadUILayoutValues();
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void ReadUpdaterValues();
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void ReadUtilityValues();
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void ReadWebServiceValues();
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void SaveValues();
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@ -62,6 +63,7 @@ private:
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void SaveUIGameListValues();
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void SaveUILayoutValues();
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void SaveUpdaterValues();
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void SaveUtilityValues();
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void SaveWebServiceValues();
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QVariant ReadSetting(const QString& name) const;
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@ -87,6 +87,7 @@ void ConfigureGraphics::ApplyConfiguration() {
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Settings::values.layout_option =
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static_cast<Settings::LayoutOption>(ui->layout_combobox->currentIndex());
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Settings::values.swap_screen = ui->swap_screen->isChecked();
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Settings::values.dump_textures = ui->toggle_dump_textures->isChecked();
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Settings::values.bg_red = static_cast<float>(bg_color.redF());
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Settings::values.bg_green = static_cast<float>(bg_color.greenF());
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Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
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@ -328,6 +328,25 @@
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="utilityBox">
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<property name="title">
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<string>Utility</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_4">
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<item>
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<widget class="QCheckBox" name="toggle_dump_textures">
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<property name="toolTip">
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<string><html><head/><body><p>Dump textures to PNG files.</p><p>Textures are dumped to dump/textures/[Title ID]/.</p></body></html></string>
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</property>
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<property name="text">
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<string>Dump Textures (Hardware Renderer only)</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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@ -87,6 +87,7 @@ void LogSettings() {
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LogSetting("Stereoscopy_Factor3d", Settings::values.factor_3d);
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LogSetting("Layout_LayoutOption", static_cast<int>(Settings::values.layout_option));
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LogSetting("Layout_SwapScreen", Settings::values.swap_screen);
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LogSetting("Utility_DumpTextures", Settings::values.dump_textures);
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LogSetting("Audio_EnableDspLle", Settings::values.enable_dsp_lle);
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LogSetting("Audio_EnableDspLleMultithread", Settings::values.enable_dsp_lle_multithread);
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LogSetting("Audio_OutputEngine", Settings::values.sink_id);
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@ -170,6 +170,8 @@ struct Values {
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bool filter_mode;
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std::string pp_shader_name;
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bool dump_textures;
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// Audio
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bool enable_dsp_lle;
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bool enable_dsp_lle_multithread;
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