OpenGL: Check if uniform block exists before updating it (#2581)
This commit is contained in:
parent
3a96dd023f
commit
e594e63bb5
@ -1071,8 +1071,8 @@ void RasterizerOpenGL::SetShader() {
|
||||
|
||||
current_shader = shader_cache.emplace(config, std::move(shader)).first->second.get();
|
||||
|
||||
unsigned int block_index =
|
||||
glGetUniformBlockIndex(current_shader->shader.handle, "shader_data");
|
||||
GLuint block_index = glGetUniformBlockIndex(current_shader->shader.handle, "shader_data");
|
||||
if (block_index != GL_INVALID_INDEX) {
|
||||
GLint block_size;
|
||||
glGetActiveUniformBlockiv(current_shader->shader.handle, block_index,
|
||||
GL_UNIFORM_BLOCK_DATA_SIZE, &block_size);
|
||||
@ -1103,6 +1103,7 @@ void RasterizerOpenGL::SetShader() {
|
||||
|
||||
SyncFogColor();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncCullMode() {
|
||||
|
Loading…
Reference in New Issue
Block a user