OpenGL: Add scaled resolution support to scissor
This commit is contained in:
parent
f0b9bc14b6
commit
ecf6ecf325
@ -196,6 +196,14 @@ void RasterizerOpenGL::DrawTriangles() {
|
|||||||
(GLint)(rect.bottom + regs.viewport_corner.y * color_surface->res_scale_height),
|
(GLint)(rect.bottom + regs.viewport_corner.y * color_surface->res_scale_height),
|
||||||
(GLsizei)(viewport_width * color_surface->res_scale_width), (GLsizei)(viewport_height * color_surface->res_scale_height));
|
(GLsizei)(viewport_width * color_surface->res_scale_width), (GLsizei)(viewport_height * color_surface->res_scale_height));
|
||||||
|
|
||||||
|
if (uniform_block_data.data.framebuffer_scale[0] != color_surface->res_scale_width ||
|
||||||
|
uniform_block_data.data.framebuffer_scale[1] != color_surface->res_scale_height) {
|
||||||
|
|
||||||
|
uniform_block_data.data.framebuffer_scale[0] = color_surface->res_scale_width;
|
||||||
|
uniform_block_data.data.framebuffer_scale[1] = color_surface->res_scale_height;
|
||||||
|
uniform_block_data.dirty = true;
|
||||||
|
}
|
||||||
|
|
||||||
// Sync and bind the texture surfaces
|
// Sync and bind the texture surfaces
|
||||||
const auto pica_textures = regs.GetTextures();
|
const auto pica_textures = regs.GetTextures();
|
||||||
for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) {
|
for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) {
|
||||||
|
@ -328,6 +328,7 @@ private:
|
|||||||
// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
|
// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
|
||||||
// Not following that rule will cause problems on some AMD drivers.
|
// Not following that rule will cause problems on some AMD drivers.
|
||||||
struct UniformData {
|
struct UniformData {
|
||||||
|
alignas(8) GLvec2 framebuffer_scale;
|
||||||
GLint alphatest_ref;
|
GLint alphatest_ref;
|
||||||
GLfloat depth_scale;
|
GLfloat depth_scale;
|
||||||
GLfloat depth_offset;
|
GLfloat depth_offset;
|
||||||
@ -342,7 +343,7 @@ private:
|
|||||||
alignas(16) GLvec4 tev_combiner_buffer_color;
|
alignas(16) GLvec4 tev_combiner_buffer_color;
|
||||||
};
|
};
|
||||||
|
|
||||||
static_assert(sizeof(UniformData) == 0x3B0, "The size of the UniformData structure has changed, update the structure in the shader");
|
static_assert(sizeof(UniformData) == 0x3C0, "The size of the UniformData structure has changed, update the structure in the shader");
|
||||||
static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec");
|
static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec");
|
||||||
|
|
||||||
/// Sets the OpenGL shader in accordance with the current PICA register state
|
/// Sets the OpenGL shader in accordance with the current PICA register state
|
||||||
|
@ -554,6 +554,7 @@ struct LightSrc {
|
|||||||
};
|
};
|
||||||
|
|
||||||
layout (std140) uniform shader_data {
|
layout (std140) uniform shader_data {
|
||||||
|
vec2 framebuffer_scale;
|
||||||
int alphatest_ref;
|
int alphatest_ref;
|
||||||
float depth_scale;
|
float depth_scale;
|
||||||
float depth_offset;
|
float depth_offset;
|
||||||
@ -595,8 +596,10 @@ vec4 secondary_fragment_color = vec4(0.0);
|
|||||||
if (state.scissor_test_mode == Regs::ScissorMode::Include)
|
if (state.scissor_test_mode == Regs::ScissorMode::Include)
|
||||||
out += "!";
|
out += "!";
|
||||||
// x2,y2 have +1 added to cover the entire pixel area
|
// x2,y2 have +1 added to cover the entire pixel area
|
||||||
out += "(gl_FragCoord.x >= scissor_x1 && gl_FragCoord.x < scissor_x2 + 1 && "
|
out += "(gl_FragCoord.x >= scissor_x1 * framebuffer_scale.x && "
|
||||||
"gl_FragCoord.y >= scissor_y1 && gl_FragCoord.y < scissor_y2 + 1)) discard;\n";
|
"gl_FragCoord.y >= scissor_y1 * framebuffer_scale.y && "
|
||||||
|
"gl_FragCoord.x < (scissor_x2 + 1) * framebuffer_scale.x && "
|
||||||
|
"gl_FragCoord.y < (scissor_y2 + 1) * framebuffer_scale.y)) discard;\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n";
|
out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n";
|
||||||
|
@ -17,6 +17,7 @@
|
|||||||
|
|
||||||
#include "video_core/pica.h"
|
#include "video_core/pica.h"
|
||||||
|
|
||||||
|
using GLvec2 = std::array<GLfloat, 2>;
|
||||||
using GLvec3 = std::array<GLfloat, 3>;
|
using GLvec3 = std::array<GLfloat, 3>;
|
||||||
using GLvec4 = std::array<GLfloat, 4>;
|
using GLvec4 = std::array<GLfloat, 4>;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user