Common: Adapt CityHash code to match our codebase better
- Use #pragma once instead of guards - Move header typedefs to implementation file - Enclose in Common namespace
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@ -42,6 +42,12 @@
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using namespace std;
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using namespace std;
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typedef uint8_t uint8;
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typedef uint32_t uint32;
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typedef uint64_t uint64;
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namespace Common {
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static uint64 UNALIGNED_LOAD64(const char* p) {
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static uint64 UNALIGNED_LOAD64(const char* p) {
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uint64 result;
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uint64 result;
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memcpy(&result, p, sizeof(result));
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memcpy(&result, p, sizeof(result));
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@ -648,3 +654,5 @@ uint128 CityHashCrc128(const char* s, size_t len) {
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}
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}
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#endif
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#endif
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} // namespace Common
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@ -59,54 +59,55 @@
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// of a+b is easily derived from the hashes of a and b. This property
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// of a+b is easily derived from the hashes of a and b. This property
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// doesn't hold for any hash functions in this file.
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// doesn't hold for any hash functions in this file.
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#ifndef CITY_HASH_H_
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#pragma once
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#define CITY_HASH_H_
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#include <stdlib.h> // for size_t.
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#include <stdint.h>
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#include <utility>
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#include <utility>
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#include <stdint.h>
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#include <stdlib.h> // for size_t.
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typedef uint8_t uint8;
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namespace Common {
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typedef uint32_t uint32;
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typedef uint64_t uint64;
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typedef std::pair<uint64, uint64> uint128;
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inline uint64 Uint128Low64(const uint128& x) { return x.first; }
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typedef std::pair<uint64_t, uint64_t> uint128;
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inline uint64 Uint128High64(const uint128& x) { return x.second; }
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inline uint64_t Uint128Low64(const uint128& x) {
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return x.first;
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}
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inline uint64_t Uint128High64(const uint128& x) {
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return x.second;
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}
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// Hash function for a byte array.
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// Hash function for a byte array.
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uint64 CityHash64(const char *buf, size_t len);
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uint64_t CityHash64(const char* buf, size_t len);
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// Hash function for a byte array. For convenience, a 64-bit seed is also
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// Hash function for a byte array. For convenience, a 64-bit seed is also
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// hashed into the result.
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// hashed into the result.
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uint64 CityHash64WithSeed(const char *buf, size_t len, uint64 seed);
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uint64_t CityHash64WithSeed(const char* buf, size_t len, uint64_t seed);
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// Hash function for a byte array. For convenience, two seeds are also
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// Hash function for a byte array. For convenience, two seeds are also
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// hashed into the result.
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// hashed into the result.
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uint64 CityHash64WithSeeds(const char *buf, size_t len,
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uint64_t CityHash64WithSeeds(const char* buf, size_t len, uint64_t seed0, uint64_t seed1);
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uint64 seed0, uint64 seed1);
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// Hash function for a byte array.
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// Hash function for a byte array.
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uint128 CityHash128(const char *s, size_t len);
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uint128 CityHash128(const char* s, size_t len);
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// Hash function for a byte array. For convenience, a 128-bit seed is also
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// Hash function for a byte array. For convenience, a 128-bit seed is also
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// hashed into the result.
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// hashed into the result.
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uint128 CityHash128WithSeed(const char *s, size_t len, uint128 seed);
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uint128 CityHash128WithSeed(const char* s, size_t len, uint128 seed);
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// Hash function for a byte array. Most useful in 32-bit binaries.
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// Hash function for a byte array. Most useful in 32-bit binaries.
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uint32 CityHash32(const char *buf, size_t len);
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uint32_t CityHash32(const char* buf, size_t len);
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// Hash 128 input bits down to 64 bits of output.
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// Hash 128 input bits down to 64 bits of output.
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// This is intended to be a reasonably good hash function.
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// This is intended to be a reasonably good hash function.
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inline uint64 Hash128to64(const uint128& x) {
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inline uint64_t Hash128to64(const uint128& x) {
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// Murmur-inspired hashing.
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// Murmur-inspired hashing.
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const uint64 kMul = 0x9ddfea08eb382d69ULL;
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const uint64_t kMul = 0x9ddfea08eb382d69ULL;
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uint64 a = (Uint128Low64(x) ^ Uint128High64(x)) * kMul;
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uint64_t a = (Uint128Low64(x) ^ Uint128High64(x)) * kMul;
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a ^= (a >> 47);
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a ^= (a >> 47);
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uint64 b = (Uint128High64(x) ^ a) * kMul;
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uint64_t b = (Uint128High64(x) ^ a) * kMul;
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b ^= (b >> 47);
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b ^= (b >> 47);
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b *= kMul;
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b *= kMul;
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return b;
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return b;
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}
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}
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#endif // CITY_HASH_H_
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} // namespace Common
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