Commit Graph

135 Commits

Author SHA1 Message Date
liushuyu
8fe3e37df5 audio_core: fix msvc include issue 2019-02-09 11:55:12 +01:00
B3N30
bd9984b5f8 Addressed reviews 2019-02-09 11:55:12 +01:00
B3N30
847003cc1c FFmpegDL: Added external_dlls folder to user folder
AACDecoder: addressed reviews
2019-02-09 11:52:31 +01:00
B3N30
45b5de7a18 Fixup: Merge conflict with dsp lle 2019-02-09 11:52:31 +01:00
B3N30
c521f3b7d6 CoreAudio::HLE: Add FFmpeg aac decoder 2019-02-09 11:52:31 +01:00
Weiyi Wang
f78512d6de
Merge pull request #4599 from wwylele/bitfield-endian
Common: make BitField endianness-aware
2019-02-01 10:48:56 -05:00
Weiyi Wang
104829ae58 remove all occurance of specifying endianness inside BitField
This commit it automatically generated by command in zsh:
sed -i -- 's/BitField<\(.*\)_le>/BitField<\1>/g' **/*(D.)

BitField is now aware to endianness and default to little endian. It expects a value representation type without storage specification for its template parameter.
2019-01-28 22:09:43 -05:00
fearlessTobi
24f966481f dsp_interface: fix sound being played while volume is 0
According to documentation, if the argument of std::exp is zero, one is returned.
However we want the return value to be also zero in this case so no audio is played.
2019-01-26 14:53:58 +01:00
Otávio Pace
6560fac5ff audio_core: remove unnecessary spaces on comments 2019-01-19 21:28:52 +01:00
Ben
4f23d5d69e
Merge pull request #4490 from wwylele/teakra-new
audio: implement DSP LLE
2019-01-11 16:45:00 +01:00
Weiyi Wang
443f4b964d DSP/LLE: add multithread mode 2018-12-21 20:49:24 -05:00
Weiyi Wang
969dc3b46f Update teakra and address more comments 2018-12-21 20:49:23 -05:00
Weiyi Wang
05c372bf6c Update teakra to fix macos issue; address comment feedbacks 2018-12-21 20:49:23 -05:00
Weiyi Wang
67213ca855 audio_core/lle: link ahbm and audio callback 2018-12-21 20:49:22 -05:00
Weiyi Wang
483680a124 audio_core/lle: only process pipe signal after loading 2018-12-21 20:49:22 -05:00
Weiyi Wang
6f6ffceec4 audio_core/hle,lle: implement UnloadComponent 2018-12-21 20:49:21 -05:00
Weiyi Wang
9b41e6f85f audio_core/lle: implement LoadComponent 2018-12-21 20:49:21 -05:00
Weiyi Wang
4add509b20 audio_core/hle: move implementation of LoadComponent 2018-12-21 20:49:21 -05:00
Weiyi Wang
9ab4e3c686 audio_core/lle: implement GetDspMemory and SetServiceToInterrupt 2018-12-21 20:49:21 -05:00
Weiyi Wang
5c13eca700 audio_core/lle: implement PipeRead/GetPipeReadableSize 2018-12-21 20:49:20 -05:00
Weiyi Wang
e40efbf37b audio_core/lle: implement PipeWrite 2018-12-21 20:49:20 -05:00
Weiyi Wang
c9736b3300 audio_core/hle,lle: implement SetSemaphore 2018-12-21 20:49:20 -05:00
Weiyi Wang
4671ccf416 audio_core/lle: implement RecvDataIsReady 2018-12-21 20:49:19 -05:00
Weiyi Wang
14eb3561de audio_core/hle: move implementation of RecvDataIsReady 2018-12-21 20:49:19 -05:00
Weiyi Wang
b609753fb6 audio_core/lle: implement RecvData 2018-12-21 20:49:19 -05:00
Weiyi Wang
7f568a3c19 DSP/HLE: move implementation of RecvData to audio_core, behind common interface 2018-12-21 20:49:19 -05:00
Weiyi Wang
6d51d95d44 audio_core: add teakra and lle interface 2018-12-21 20:49:18 -05:00
Lioncash
90082268dc audio_core: Make g_sink_details internally linked
We can hide the direct array from external view and instead provide
functions to retrieve the necessary info. This has the benefit of
completely hiding the makeup of the SinkDetails structure from the rest
of the code.

Given that this makes the array hidden, we can also make the array
constexpr by altering the members slightly. This gets rid of several
static constructor calls related to std::vector and std::function.

Now we don't have heap allocations here that need to occur before the
program can even enter main(). It also has the benefit of saving a
little bit of heap space, but this doesn't matter too much, since the
savings in that regard are pretty tiny.
2018-12-16 02:44:04 +01:00
Weiyi Wang
296c458e0e Memory: move GetPhysicalPointer and IsValidPhysicalAddress into class 2018-12-05 20:21:14 -05:00
Weiyi Wang
ec01975549 audio_core: pass in memory reference
Because HLE::Source is initialized as an array in the member initializer, it is hard to let it accept the reference on ctor, so it has a second init stage performed by DspHle::Impl::Impl
2018-12-05 20:16:42 -05:00
RoadrunnerWMC
008ef1fd71 DSP: Add a comment about physical address masking
See @wwylele's comment on PR 4483 for more details on what causes this behavior.
2018-12-03 12:22:11 -07:00
RoadrunnerWMC
3aff585f32 DSP: Add address mask for physical pointers to audio data buffers
Hardware testing indicated that FFFFFFFC is the correct mask for all audio formats (mono and stereo PCM8, mono and stereo PCM16, and ADPCM). This fixes broken audio in Luigi's Mansion: Dark Moon and a few other games.
2018-12-03 01:07:55 -07:00
Weiyi Wang
9458e4d8ec CoreTiming: wrap into class 2018-11-04 10:26:38 -05:00
Weiyi Wang
b4062abc11 cubeb_sink: ignore null-name device when selecting
We already ignore them on listing devices. We should do the same when selecting devices. This fix a crash when opening a specific device while there is a null device in the list
2018-10-26 09:17:44 -04:00
Subv
1d59c8f792 Logging: Change the TimeStretch::Process log from debug to trace level.
This function is called too many times and makes the debug logging basically unusable due to the spam.
2018-10-06 16:55:05 +02:00
Weiyi Wang
7db46da4fc
Merge pull request #4247 from FearlessTobi/port-1314
Port yuzu-emu/yuzu#1314: "audio_core/time_stretch: Silence truncation warnings in Process()"
2018-09-22 12:02:51 -04:00
Lioncash
bcb1aaf05c cubeb_sink: Get rid of variable shadowing within CubebSink's constructor
The parameter of the lambda was shadowing the variable that was being
assigned to.
2018-09-22 12:55:40 +02:00
Lioncash
553bdb2ae4 audio_core/time_stretch: Silence truncation warnings in Process()
The SoundTouch API only accepts uint amount of samples.
2018-09-22 12:52:13 +02:00
Merry
bb9e92c77c
Merge pull request #4194 from MerryMage/audiofifo
audio_core: Simplify sink interface
2018-09-21 13:30:51 +01:00
Lioncash
93bd630d40 audio_core/sink_details: Change std::string parameter into std::string_view
The given string is only ever used for lookup and comparison, so we can
just utilize a non-owning view to string data here
2018-09-15 15:48:24 +02:00
MerryMage
a6cf2e1f9d cubeb_sink: Improve logging 2018-09-09 08:37:34 +01:00
MerryMage
675ffc1024 dsp_interface: Move volume control to audio thread
We also clamp the linear volume value to [0.0, 1.0].
Do nothing if linear volume is 1.0.
2018-09-08 22:24:51 +01:00
MerryMage
eed55a813e time_stretch: Simplify audio stretcher 2018-09-08 22:09:26 +01:00
MerryMage
f34711219a audio_core: Simplify sink interface 2018-09-08 22:09:26 +01:00
Weiyi Wang
7d8f115185 Prefix all size_t with std::
done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
2018-09-06 16:03:28 -04:00
Merry
b130dd6842
Merge pull request #4161 from FearlessTobi/port-1139
Port #1139 from yuzu: "bit_field: Convert ToBool() into explicit operator bool"
2018-09-02 09:53:50 +01:00
fearlessTobi
488694d01f Replace ToBool() with static_cast() 2018-09-01 15:50:57 +02:00
MerryMage
7daed185cb cubeb_sink: Protect queue against multithreaded access 2018-08-31 18:44:19 +01:00
Lioncash
29e5dec986 sink_details: Deduplicate long std::function repetition
We can just use type aliases to avoid needing to write the same long
type twice
2018-08-23 17:03:09 +02:00
Lioncash
50b58da56c sink_details: std::move std::function instances
Given std::function is allowed to potentially allocate, these should be
std::move'd to prevent potential reallocation (should that ever happen).
2018-08-23 17:03:00 +02:00