Commit Graph

118 Commits

Author SHA1 Message Date
Amanda Watson
e8c20fa782
[SettingsFragmentPresenter.kt] set RESOLUTION_FACTOR preference with RESOLUTION_FACTOR setting instead of GRAPHICS_API
Currently, the RESOLUTION_FACTOR preference is being set with the GRAPHICS_API key and default. Therefore, it will set/retrieve the wrong values

This revision updates the RESOLUTION_FACTOR preference to use the RESOLUTION_FACTOR key and default value. As a result, RESOLUTION_FACTOR and GRAPHICS_API should store and return the correct (separate) values
2024-01-26 19:14:27 -06:00
Steveice10
82294425e3
build: Add flags to toggle specific renderer backends. (#7375) 2024-01-21 23:29:46 -08:00
Charles Lombardo
77fce3cf82
android: Sync translations (#7374)
* android: Sync translations

* android: Enable generateLocaleConfig
2024-01-22 03:46:49 +01:00
Steveice10
f26044bb88
frontend: Add setting for whether to use LLE applets. (#7345) 2024-01-20 22:13:06 +02:00
James Forward
f346949989
fix(android): Fix issue where motion controls were being locked incorrectly due to mismatch of initialised swap screen code. (#7344) 2024-01-12 10:28:10 -08:00
Vitor K
c8c2beaeff
misc: fix issues pointed out by msvc (#7316)
* do not move constant variables

* applet_manager: avoid possible use after move

* use constant references where pointed out by msvc

* extra_hid: initialize response

* ValidateSaveState: passing slot separately is not necessary

* common: mark HashCombine as nodiscard

* cityhash: remove use of using namespace std

* Prefix all size_t with std::

done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
based on 7d8f115

* shared_memory.cpp: fix log error format

* fix compiling with pch off
2024-01-07 12:37:42 -08:00
Steveice10
0165012ba4
core_timing: Allow configuring a fixed or random initial system tick value. (#7309)
* core_timing: Apply random base ticks value on startup.

* core: Maintain consistent base system ticks in TAS movies.

* frontend: Add setting to configure a fixed base system ticks value.
2024-01-07 09:38:02 -08:00
Steveice10
c6bcbc02de
frontend: Fix missing persistence for texture sampling setting. (#7305) 2024-01-02 12:05:22 -08:00
Steveice10
7dd9174d31
cheats: Use global cheat engine (#7291)
* cheats: Use global cheat engine

* cheats: Prevent wasted double-load of cheat file.

* android: Fix for cheat engine updates.

---------

Co-authored-by: GPUCode <geoster3d@gmail.com>
2024-01-01 12:49:08 -08:00
GPUCode
2bb7f89c30
video_core: Refactor GPU interface (#7272)
* video_core: Refactor GPU interface

* citra_qt: Better debug widget lifetime
2023-12-28 11:46:57 +01:00
James Forward
60a280af24
feat(android-hotkeys): Introduce hotkey support for Android app and add missing hybrid layout (#7241)
* feat(android-hotkeys): Introduce hotkey support for Android app

* android: Fix settings not saving for layout options - screen swap + layout.

* android: Fix `from` method to default to "DEFAULT" if passed an invalid method (and also not be based on ordering)

* android: PR response - name to togglePause
2023-12-22 19:52:12 -08:00
Steveice10
f177433d41
cfg: Set sound mode to stereo by default. (#7268) 2023-12-21 02:34:22 -08:00
Charles Lombardo
71b88c4c1f
android: Disable focus color on input overlay (#7271) 2023-12-21 09:15:08 +01:00
Charles Lombardo
762ddfd07b
Android UI Overhaul Part 4/4 (#7235)
* android: Rework cheats

Reworks cheats to use the navigation component, kotlin, and a tweaked layout for a better tuned look.

* android: Convert remaining files to kotlin and add overlay home button

* android: Remove Picasso dependency

* android: Fix home option layout centering

* android: Adjust logo size in-app
2023-12-17 17:32:30 -08:00
GPUCode
2b20082581
common: Miscellaneous cleanups (#7239)
* code: Remove some old msvc workarounds

* android: Upgrade to NDK 26

* Allows access to newer libc++

* common/swap: Make use of std::endian

Allows removing a bunch of defines in favor of a two liner.

* common: Remove misc.cpp

* GetLastErrorMsg has been in error.h for a while and also helps removing a depedency from a hot header like common_funcs

* common: use SetThreadDescription API for thread names

* common: Remove linear disk cache

* Has never been used?

* bit_set: Make constexpr

* ring_buffer: Use feature macro

* bit_set: Use <bit> and concepts

* gsp_gpu: Restore comment

* core: Ignore GCC warning

---------

Co-authored-by: Lioncash <mathew1800@gmail.com>
Co-authored-by: Liam <byteslice@airmail.cc>
2023-12-14 16:26:33 +02:00
Charles Lombardo
59beeac4c7
Android UI Overhaul Part 3 (#7216)
* android: Rework Emulation Activity's UI

- New in-game menu
- Ability to open games from file manager
- New shader loading UI
- Fixes an issue where the system bars would stay visible during emulation

* android: Port yuzu's foreground service logic

Fixes an issue where the foreground service notification would be stuck with no way to dismiss it
2023-11-30 16:38:25 +01:00
Steveice10
670e9936a4
audio_core: Only perform audio stretching if below full speed. (#7201) 2023-11-26 12:06:59 -08:00
Steveice10
c0ecdb689d
cfg: Update preferred region data on-demand. (#7206) 2023-11-24 23:10:58 -08:00
Charles Lombardo
c17ec1d1aa
Android UI Overhaul Part 2 (#7147) 2023-11-22 14:31:48 -08:00
Charles Lombardo
fa08df21a5
Android UI Overhaul Part 1 (#7108)
* android: Android 14 support

* android: New home UI flow

Port of the yuzu-android home UI with a few Citra specific tweaks.

A few important things to note
- New and existing Citra users will be guided through the new setup flow
- Existing game directory location is discarded and will have to be reselected
- Protections around making sure the user has selected a user directory were reworked to fit this new UI. I removed async directory init and DirectoryStateReceivers and check during MainActivity's onResume callback.
- Removed Citra premium. The light/dark theme is now available for everyone.

* android: New blue app theme

* android: Extend UI into status/navigation bar area

* android: Remove yellow theme specific styles

* android: Disable status/navigation bar contrast enforcement

We handle it ourselves so there's no need to use a contrasty background on the system bars

* android: GPU Driver Manager

Includes a rewrite of FileUtil with some helper functions for the manager

* android: Rework NativeLibrary in Kotlin

Besides the rewrite this cleans up the alert dialogs that are used for system errors. Generally removes unused JNI code and makes things a little more consistent.

* android: Home menu support + downloader

* android: Enable minify and resource shrinking

* android: Remove premium page and expose texture filtering modes

* android: Update AGP to 8.1.2

* android: Don't display emulation in cutout area

We don't currently handle the notch properly in the emulation fragment so just don't render under it for now.

* android: native.cpp ClangFormat fixes

* core: SystemTitles: Include std::optional

Without it, the android build would fail

* vk: android: Properly override GetDriverLibrary

* vk_instance: Blacklist timeline semaphore ext on turnip

* vk_platform: Hardcode apiVersion to VK_API_VERSION_1_3

* android: native: Use const where applicable

* android: native: Array pointer access style fix

* android: Share relevant log

Shares the old log if it exists and you haven't booted a game yet and shares the current log if you have booted a game.

* android: Apply dark theme color for software keyboard text

---------

Co-authored-by: GPUCode <geoster3d@gmail.com>
2023-11-10 15:16:54 -08:00
JosJuice
3f4b57635e
android: Use case insensitivity in DocumentsTree (#7115)
* android: Unify DocumentNode's `key` and `name`

They're effectively the same data, just obtained in different ways.

* android: Remove getFilenameWithExtensions method

After the previous commit, there's only one remaining use of
getFilenameWithExtensions. Let's get rid of that one in favor of
DocumentFile.getName so we no longer need to do manual URI parsing.

* android: Use case insensitivity in DocumentsTree

External storage on Android is case insensitive. This is still the case
when accessing it through SAF. (Of course, SAF makes no guarantees about
whether the storage location picked by the user is backed by external
storage or whether it's case insensitive, but I'm just going to ignore
that for now because I am *so tired of SAF*)

Because the underlying file system is case insensitive, Citra's caching
layer that had to be implemented because SAF's performance is atrocious
also needs to be case insensitive. Otherwise, we get a problem in the
following scenario:

1. Citra wants to check if a particular folder exists in sdmc, and if
   not, create it.
2. The folder does exist, but it has a different capitalization than
   Citra expects, due to a mismatch between Citra's code and (typically)
   files dumped from a real 3DS using ThreeSD.
3. Citra tries to open the folder, but DocumentsTree fails to find it,
   because the case doesn't match.
4. Citra then tries to create the folder, but creating the folder fails,
   because the underlying filesystem considers the folder to exist.
5. The game fails to start.

(Sorry, did I say creating the folder fails? Actually, a new folder does
get created, with " (1)" appended to the end of the name. SAF makes no
guarantees whatsoever about what happens in this situation – it's all
determined by the storage provider!)

This commit makes the caching layer case insensitive so that the
described scenario will work better.
2023-11-07 11:46:25 -08:00
Castor215
956b0868fd
externals: allow user to use system inih (#7073) 2023-10-16 19:31:56 -07:00
Steveice10
6244f9e3fd
ci: Support Android x86_64 and optimize build caching. (#7045)
* android: Support x86_64 devices.

* ci: Improve ccache hits and stats.

* ci: Compress Android artifacts.

* ci: Re-enable PCH and set ccache sloppiness appropriately.
2023-10-08 23:56:01 -07:00
Vitor K
6cfb8e02a8
clang format (#7017) 2023-09-27 13:42:19 -03:00
Michael J Kaye
279208347e
AndroidManifest.xml: allow launchers to start a game using the EmulationActivity intent (#6996) 2023-09-19 19:36:16 +02:00
GPUCode
dfa2fd0e0d
Add vulkan backend (#6512)
* code: Prepare frontend for vulkan support

* citra_qt: Add vulkan options to the GUI

* vk_instance: Collect tooling info

* renderer_vulkan: Add vulkan backend

* qt: Fix fullscreen and resize issues on macOS. (#47)

* qt: Fix bugged macOS full screen transition.

* renderer/vulkan: Fix swapchain recreation destroying in-use semaphore.

* renderer/vulkan: Make gl_Position invariant. (#48)

This fixes an issue with black artifacts in Pokemon games on Apple GPUs.
If the vertex calculations differ slightly between render passes, it can
cause parts of model faces to fail depth test.

* vk_renderpass_cache: Bump pixel format count

* android: Custom driver code

* vk_instance: Set moltenvk configuration

* rasterizer_cache: Proper surface unregister

* citra_qt: Fix invalid characters

* vk_rasterizer: Correct special unbind

* android: Allow async presentation toggle

* vk_graphics_pipeline: Fix async shader compilation

* We were actually waiting for the pipelines regardless of the setting, oops

* vk_rasterizer: More robust attribute loading

* android: Move PollEvents to OpenGL window

* Vulkan does not need this and it causes problems

* vk_instance: Enable robust buffer access

* Improves stability on mali devices

* vk_renderpass_cache: Bring back renderpass flushing

* externals: Update vulkan-headers

* gl_rasterizer: Separable shaders for everyone

* vk_blit_helper: Corect depth to color convertion

* renderer_vulkan: Implement reinterpretation with copy

* Allows reinterpreteration with simply copy on AMD

* vk_graphics_pipeline: Only fast compile if no shaders are pending

* With this shaders weren't being compiled in parallel

* vk_swapchain: Ensure vsync doesn't lock framerate

* vk_present_window: Match guest swapchain size to vulkan image count

* Less latency and fixes crashes that were caused by images being deleted before free

* vk_instance: Blacklist VK_EXT_pipeline_creation_cache_control with nvidia gpus

* Resolves crashes when async shader compilation is enabled

* vk_rasterizer: Bump async threshold to 6

* Many games have fullscreen quads with 6 vertices. Fixes pokemon textures missing with async shaders

* android: More robust surface recreation

* renderer_vulkan: Fix dynamic state being lost

* vk_pipeline_cache: Skip cache save when no pipeline cache exists

* This is the cache when loading a save state

* sdl: Fix surface initialization on macOS. (#49)

* sdl: Fix surface initialization on macOS.

* sdl: Fix render window events not being handled under Vulkan.

* renderer/vulkan: Fix binding/unbinding of shadow rendering buffer.

* vk_stream_buffer: Respect non coherent access alignment

* Required by nvidia GPUs on MacOS

* renderer/vulkan: Support VK_EXT_fragment_shader_interlock for shadow rendering. (#51)

* renderer_vulkan: Port some recent shader fixes

* vk_pipeline_cache: Improve shadow detection

* vk_swapchain: Add missing check

* renderer_vulkan: Fix hybrid screen

* Revert "gl_rasterizer: Separable shaders for everyone"

Causes crashes on mali GPUs, will need separate PR

This reverts commit d22d556d30ff641b62dfece85738c96b7fbf7061.

* renderer_vulkan: Fix flipped screenshot

---------

Co-authored-by: Steveice10 <1269164+Steveice10@users.noreply.github.com>
2023-09-13 01:28:50 +03:00
GPUCode
88ea66053e
Miscallenious fixes to gl backend and qt frontend (#6834)
* renderer_gl: Make rasterizer normal class member

* It doesn't need to be heap allocated anymore

* gl_rasterizer: Remove default_texture

* It's unused

* gl_rasterizer: General cleanup

* gl_rasterizer: Lower case lambdas

* Match style with review comments from vulkan backend

* rasterizer_cache: Prevent memory leak

* Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends

* rasterizer_cache: Make temp copy of old surface

* The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly

* citra_qt: Manually create dialog tabs

* Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration

* citra_qt: Eliminate global system usage

* core: Remove global system usage in memory and HIO

* citra_qt: Use qOverload

* tests: Run clang format

* gl_texture_runtime: Fix surface scaling
2023-08-02 01:40:39 +03:00
PabloMK7
35e208b447
Move MiiData to its own namespace and add ChecksummedMiiData (#6824)
* Move mii to own namespace and add checksummed mii data

* Fix compile issues

* Make mii classes trivial and add cast operator

* Fix Android side

* Add new line at the end of files.

* Make miidata a struct and crc16 a u32_be as per switch code.

* Apply suggestions

* Change back crc to u16 and set padding to 0.
2023-07-31 20:38:47 -07:00
GPUCode
f8b8b6e53c
core: De-globalize movie (#6659) 2023-08-01 02:57:38 +02:00
Charles Lombardo
c10ffda91f
android: Restore notification permission request (#6693)
When we targeted API <32, the notification permission would automatically be requested on startup. This restores that behavior temporarily while we work on new UX.
2023-07-12 18:54:21 -07:00
Narr the Reg
d702915624
Remove some global usages of system (#6688) 2023-07-11 21:43:28 -07:00
GPUCode
b738584832
android: Update layout indexes (#6673) 2023-07-10 03:05:18 +03:00
GPUCode
cf9bb90ae3
code: Use std::span where appropriate (#6658)
* code: Use std::span when possible

* code: Prefix memcpy and memcmp with std::
2023-07-07 01:52:40 +03:00
GPUCode
4ccd9f24fb
Merge pull request #6638 from GPUCode/new-log
common: Backport yuzu log improvements
2023-07-06 23:44:54 +03:00
GPUCode
d7b4260389 common: Address feedback 2023-07-03 17:13:00 +03:00
GPUCode
9527bfffed common: Remove dependency from core 2023-07-03 02:18:37 +03:00
GPUCode
ba98bf058a logging: Address some issues 2023-07-03 02:18:35 +03:00
Charles Lombardo
c88acf7405
Android: Gradle updates (#6653)
* android: Migrate to Kotlin DSL

Includes updates to all android dependencies/ndk (minus billing) and adds support for Kotlin, Android 13, and view binding.

* android: Remove unused tests

* android: Remove unused dependencies
2023-07-02 01:08:27 -07:00
Narr the Reg
3d0a3c2c45
service: nfc: Implement amiibo encryption and appdata (#6340) 2023-06-30 22:15:58 +02:00
Steveice10
2d6aca4563
build: Rework CI and move all bundling into new build target. (#6556)
* build: Rework CI and move all bundling into new build target.

* ci: Use "mingw" in msys2 release names for compatibility.

* ci: Use "osx" in macOS release names for compatibility.

* ci: Disable macOS upload.

Will be moved to a separate PR for canary merge.
2023-06-26 17:42:00 -07:00
sakuramipha
7198243319
android: Update UI strings to reflect desktop counterpart (#6608)
* android: Update UI strings to reflect desktop counterpart

Quick edit to the UI strings to bring the text up to parity with Citra desktop, plus some small QoL changes.

* Update strings.xml
2023-06-23 23:45:49 +01:00
sakuramipha
eb118b2a4c
Merge pull request #6613 from t895/buncha-adjustments
citra_android: String adjustments
2023-06-23 15:35:54 +01:00
SachinVin
946a32d793 android + common: fix warnings 2023-06-17 21:24:20 +05:30
SachinVin
318d55252f CiaInstallWorker.java: cleanup magic numbers 2023-06-16 22:23:34 +05:30
Charles Lombardo
4d666b88b7 citra_android: Add headers for clock and plugin loader 2023-06-15 03:35:30 -04:00
Charles Lombardo
819d2a33c7 citra_android: Make strings more consistent 2023-06-15 03:35:10 -04:00
SachinVin
c074460f60 android: Bump to gradle 8.0 2023-06-12 18:39:42 +05:30
SachinVin
f5bb17c82e Android: Offload CIA installation to background thread 2023-06-12 18:39:40 +05:30
SachinVin
ccb2a7cbea android: minor refactor disk shadercache 2023-06-10 21:05:14 +05:30
Rokkubro
72b82ef6ed
Enable web services on Android in Github build (#6555)
* Enable web services in android

* Fix web services build on android

* clang-format

* Remove unnecessary line

* Set telemetry to be disabled by default on all platforms
2023-05-23 21:36:14 +05:30