// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include "citra_qt/compatibility_list.h" #include "citra_qt/hotkeys.h" #include "common/announce_multiplayer_room.h" #include "core/core.h" #include "core/hle/service/am/am.h" #include "ui_main.h" class AboutDialog; class Config; class ClickableLabel; class EmuThread; class GameList; enum class GameListOpenTarget; class GameListPlaceholder; class GImageInfo; class GPUCommandListWidget; class GPUCommandStreamWidget; class GraphicsBreakPointsWidget; class GraphicsTracingWidget; class GraphicsVertexShaderWidget; class GRenderWindow; class LLEServiceModulesWidget; class MicroProfileDialog; class MultiplayerState; class ProfilerWidget; template class QFutureWatcher; class QProgressBar; class RegistersWidget; class Updater; class WaitTreeWidget; namespace DiscordRPC { class DiscordInterface; } class GMainWindow : public QMainWindow { Q_OBJECT /// Max number of recently loaded items to keep track of static const int max_recent_files_item = 10; // TODO: Make use of this! enum { UI_IDLE, UI_EMU_BOOTING, UI_EMU_RUNNING, UI_EMU_STOPPING, }; public: void filterBarSetChecked(bool state); void UpdateUITheme(); GMainWindow(); ~GMainWindow(); GameList* game_list; std::unique_ptr discord_rpc; public slots: void OnLoseFocus(Qt::ApplicationState state); signals: /** * Signal that is emitted when a new EmuThread has been created and an emulation session is * about to start. At this time, the core system emulation has been initialized, and all * emulation handles and memory should be valid. * * @param emu_thread Pointer to the newly created EmuThread (to be used by widgets that need to * access/change emulation state). */ void EmulationStarting(EmuThread* emu_thread); /** * Signal that is emitted when emulation is about to stop. At this time, the EmuThread and core * system emulation handles and memory are still valid, but are about become invalid. */ void EmulationStopping(); void UpdateProgress(std::size_t written, std::size_t total); void CIAInstallReport(Service::AM::InstallStatus status, QString filepath); void CIAInstallFinished(); // Signal that tells widgets to update icons to use the current theme void UpdateThemedIcons(); private: void InitializeWidgets(); void InitializeDebugWidgets(); void InitializeRecentFileMenuActions(); void SetDefaultUIGeometry(); void SyncMenuUISettings(); void RestoreUIState(); void ConnectWidgetEvents(); void ConnectMenuEvents(); void PreventOSSleep(); void AllowOSSleep(); bool LoadROM(const QString& filename); void BootGame(const QString& filename); void ShutdownGame(); void ShowTelemetryCallout(); void ShowUpdaterWidgets(); void ShowUpdatePrompt(); void ShowNoUpdatePrompt(); void CheckForUpdates(); void SetDiscordEnabled(bool state); /** * Stores the filename in the recently loaded files list. * The new filename is stored at the beginning of the recently loaded files list. * After inserting the new entry, duplicates are removed meaning that if * this was inserted from \a OnMenuRecentFile(), the entry will be put on top * and remove from its previous position. * * Finally, this function calls \a UpdateRecentFiles() to update the UI. * * @param filename the filename to store */ void StoreRecentFile(const QString& filename); /** * Updates the recent files menu. * Menu entries are rebuilt from the configuration file. * If there is no entry in the menu, the menu is greyed out. */ void UpdateRecentFiles(); /** * If the emulation is running, * asks the user if he really want to close the emulator * * @return true if the user confirmed */ bool ConfirmClose(); bool ConfirmChangeGame(); void closeEvent(QCloseEvent* event) override; private slots: void OnStartGame(); void OnPauseGame(); void OnStopGame(); void OnMenuReportCompatibility(); /// Called whenever a user selects a game in the game list widget. void OnGameListLoadFile(QString game_path); void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target); void OnGameListNavigateToGamedbEntry(u64 program_id, const CompatibilityList& compatibility_list); void OnGameListOpenDirectory(QString path); void OnGameListAddDirectory(); void OnGameListShowList(bool show); void OnMenuLoadFile(); void OnMenuInstallCIA(); void OnUpdateProgress(std::size_t written, std::size_t total); void OnCIAInstallReport(Service::AM::InstallStatus status, QString filepath); void OnCIAInstallFinished(); void OnMenuRecentFile(); void OnConfigure(); void OnLoadAmiibo(); void OnRemoveAmiibo(); void OnOpenCitraFolder(); void OnToggleFilterBar(); void OnDisplayTitleBars(bool); void InitializeHotkeys(); void ToggleFullscreen(); void ChangeScreenLayout(); void ToggleScreenLayout(); void OnSwapScreens(); void OnCheats(); void ShowFullscreen(); void HideFullscreen(); void ToggleWindowMode(); void OnCreateGraphicsSurfaceViewer(); void OnRecordMovie(); void OnPlayMovie(); void OnStopRecordingPlayback(); void OnCaptureScreenshot(); void OnStartVideoDumping(); void OnStopVideoDumping(); void OnCoreError(Core::System::ResultStatus, std::string); /// Called whenever a user selects Help->About Citra void OnMenuAboutCitra(); void OnUpdateFound(bool found, bool error); void OnCheckForUpdates(); void OnOpenUpdater(); void OnLanguageChanged(const QString& locale); private: bool ValidateMovie(const QString& path, u64 program_id = 0); Q_INVOKABLE void OnMoviePlaybackCompleted(); void UpdateStatusBar(); void LoadTranslation(); void UpdateWindowTitle(); void RetranslateStatusBar(); void InstallCIA(QStringList filepaths); Ui::MainWindow ui; GRenderWindow* render_window; GameListPlaceholder* game_list_placeholder; // Status bar elements QProgressBar* progress_bar = nullptr; QLabel* message_label = nullptr; QLabel* emu_speed_label = nullptr; QLabel* game_fps_label = nullptr; QLabel* emu_frametime_label = nullptr; QTimer status_bar_update_timer; MultiplayerState* multiplayer_state = nullptr; std::unique_ptr config; // Whether emulation is currently running in Citra. bool emulation_running = false; std::unique_ptr emu_thread; // The title of the game currently running QString game_title; // The path to the game currently running QString game_path; // Movie bool movie_record_on_start = false; QString movie_record_path; // Video dumping bool video_dumping_on_start = false; QString video_dumping_path; // Whether game shutdown is delayed due to video dumping bool game_shutdown_delayed = false; // Debugger panes ProfilerWidget* profilerWidget; MicroProfileDialog* microProfileDialog; RegistersWidget* registersWidget; GPUCommandStreamWidget* graphicsWidget; GPUCommandListWidget* graphicsCommandsWidget; GraphicsBreakPointsWidget* graphicsBreakpointsWidget; GraphicsVertexShaderWidget* graphicsVertexShaderWidget; GraphicsTracingWidget* graphicsTracingWidget; LLEServiceModulesWidget* lleServiceModulesWidget; WaitTreeWidget* waitTreeWidget; Updater* updater; bool explicit_update_check = false; bool defer_update_prompt = false; QAction* actions_recent_files[max_recent_files_item]; QTranslator translator; // stores default icon theme search paths for the platform QStringList default_theme_paths; HotkeyRegistry hotkey_registry; protected: void dropEvent(QDropEvent* event) override; void dragEnterEvent(QDragEnterEvent* event) override; void dragMoveEvent(QDragMoveEvent* event) override; }; Q_DECLARE_METATYPE(std::size_t); Q_DECLARE_METATYPE(Service::AM::InstallStatus);