dd2a86bed1
ShaderProgramManager was placed within the wrong namespace. Backend simply isn't necessary, so it can be removed.
78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/video_core.h"
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namespace Frontend {
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class EmuWindow;
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}
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class RendererBase : NonCopyable {
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public:
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explicit RendererBase(Frontend::EmuWindow& window);
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virtual ~RendererBase();
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/// Initialize the renderer
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virtual VideoCore::ResultStatus Init() = 0;
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/// Shutdown the renderer
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virtual void ShutDown() = 0;
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/// Finalize rendering the guest frame and draw into the presentation texture
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virtual void SwapBuffers() = 0;
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/// Draws the latest frame to the window waiting timeout_ms for a frame to arrive (Renderer
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/// specific implementation)
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virtual void TryPresent(int timeout_ms) = 0;
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/// Prepares for video dumping (e.g. create necessary buffers, etc)
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virtual void PrepareVideoDumping() = 0;
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/// Cleans up after video dumping is ended
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virtual void CleanupVideoDumping() = 0;
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/// Updates the framebuffer layout of the contained render window handle.
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void UpdateCurrentFramebufferLayout();
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// Getter/setter functions:
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// ------------------------
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f32 GetCurrentFPS() const {
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return m_current_fps;
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}
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int GetCurrentFrame() const {
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return m_current_frame;
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}
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VideoCore::RasterizerInterface* Rasterizer() const {
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return rasterizer.get();
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}
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Frontend::EmuWindow& GetRenderWindow() {
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return render_window;
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}
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const Frontend::EmuWindow& GetRenderWindow() const {
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return render_window;
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}
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void RefreshRasterizerSetting();
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void Sync();
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protected:
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Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
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std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
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f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
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int m_current_frame = 0; ///< Current frame, should be set by the renderer
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private:
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bool opengl_rasterizer_active = false;
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};
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