citra/src/citra_qt/ui_settings.h
Vamsi Krishna 6cb9a45154 Add Discord Rich Presence Support (#3883)
* Initial Discord RPC support

Build with Discord Presence ON

Fix RPC detection

Fix Time elapsed on pause; will now continue to count.

* Fix CI builds with compile flag

Addressed reviews

Fix silly mistakes

Fix 'Not in-game' display

class instead of namespace

Fix

Revamped

remove redundant code

Using Pimpl pattern

* Implement Null class

* Fix config updation

* Addressed All Reviews

* externals/discord-rpc : Updated to latest commit
2018-08-20 11:20:33 +02:00

98 lines
2.2 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <vector>
#include <QByteArray>
#include <QMetaType>
#include <QString>
#include <QStringList>
namespace UISettings {
using ContextualShortcut = std::pair<QString, int>;
using Shortcut = std::pair<QString, ContextualShortcut>;
static const std::array<std::pair<QString, QString>, 4> themes = {
{std::make_pair(QString("Default"), QString("default")),
std::make_pair(QString("Dark"), QString("qdarkstyle")),
std::make_pair(QString("Colorful"), QString("colorful")),
std::make_pair(QString("Colorful Dark"), QString("colorful_dark"))}};
struct GameDir {
QString path;
bool deep_scan;
bool expanded;
bool operator==(const GameDir& rhs) const {
return path == rhs.path;
};
bool operator!=(const GameDir& rhs) const {
return !operator==(rhs);
};
};
struct Values {
QByteArray geometry;
QByteArray state;
QByteArray renderwindow_geometry;
QByteArray gamelist_header_state;
QByteArray microprofile_geometry;
bool microprofile_visible;
bool single_window_mode;
bool fullscreen;
bool display_titlebar;
bool show_filter_bar;
bool show_status_bar;
bool confirm_before_closing;
bool first_start;
bool updater_found;
bool update_on_close;
bool check_for_update_on_start;
// Discord RPC
bool enable_discord_presence;
QString roms_path;
QString symbols_path;
QString game_dir_deprecated;
bool game_dir_deprecated_deepscan;
QList<UISettings::GameDir> game_dirs;
QStringList recent_files;
QString language;
QString theme;
// Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts;
uint32_t callout_flags;
// multiplayer settings
QString nickname;
QString ip;
QString port;
QString room_nickname;
QString room_name;
quint32 max_player;
QString room_port;
uint host_type;
qulonglong game_id;
// logging
bool show_console;
};
extern Values values;
} // namespace UISettings
Q_DECLARE_METATYPE(UISettings::GameDir*);