citra/src/audio_core/hle
2020-03-27 22:19:29 +00:00
..
adts_reader.cpp audio_core: hle: mf: address yet another batch of reviews 2019-02-09 13:55:42 -07:00
adts.h audio_core: hle: mf: address yet another batch of reviews 2019-02-09 13:55:42 -07:00
common.h audio_core: use nested namespaces 2019-02-17 23:41:48 -05:00
decoder.cpp more reviews addressed 2019-02-09 11:55:12 +01:00
decoder.h Improve aac decoder selection 2019-12-08 16:18:39 -07:00
fdk_decoder.cpp Implements fdk_aac decoder (#4764) 2020-02-23 11:01:21 +01:00
fdk_decoder.h Implements fdk_aac decoder (#4764) 2020-02-23 11:01:21 +01:00
ffmpeg_decoder.cpp Reenable AAC FFMPEG decoding 2019-12-16 19:23:43 -07:00
ffmpeg_decoder.h Improve aac decoder selection 2019-12-08 16:18:39 -07:00
ffmpeg_dl.cpp more reviews addressed 2019-02-09 11:55:12 +01:00
ffmpeg_dl.h more reviews addressed 2019-02-09 11:55:12 +01:00
filter.cpp audio_core: use nested namespaces 2019-02-17 23:41:48 -05:00
filter.h audio_core: use nested namespaces 2019-02-17 23:41:48 -05:00
hle.cpp DSP now works... committing this!! 2020-03-27 22:19:29 +00:00
hle.h Reworked DSP serialization 2020-02-13 17:42:12 +08:00
mixers.cpp audio_core: use nested namespaces 2019-02-17 23:41:48 -05:00
mixers.h Reworked DSP serialization 2020-02-13 17:42:12 +08:00
pipe.h
shared_memory.h Reworked DSP serialization 2020-02-13 17:42:12 +08:00
source.cpp Prevent out of memory errors when the game passes in an improper length value 2019-12-14 18:18:59 -07:00
source.h Reworked DSP serialization 2020-02-13 17:42:12 +08:00
wmf_decoder_utils.cpp Dynamically load Media Foundation 2019-12-08 13:54:27 -07:00
wmf_decoder_utils.h Dynamically load Media Foundation 2019-12-08 13:54:27 -07:00
wmf_decoder.cpp Improve aac decoder selection 2019-12-08 16:18:39 -07:00
wmf_decoder.h Improve aac decoder selection 2019-12-08 16:18:39 -07:00