7acd2664dd
To allow for passing moderation errors around without impacting the State, this commit also separates the previous State enum into two enums: State, and Error. The State enum now only contains generic states like disconnected or connected, and the Error enum describes the specific error happened. citra_qt/multiplayer/{state, message} is changed accordingly.
74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <QWidget>
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#include "core/announce_multiplayer_session.h"
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#include "network/network.h"
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class QStandardItemModel;
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class Lobby;
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class HostRoomWindow;
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class ClientRoomWindow;
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class DirectConnectWindow;
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class ClickableLabel;
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class MultiplayerState : public QWidget {
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Q_OBJECT;
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public:
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explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room,
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QAction* show_room);
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~MultiplayerState();
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/**
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* Close all open multiplayer related dialogs
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*/
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void Close();
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ClickableLabel* GetStatusText() const {
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return status_text;
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}
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ClickableLabel* GetStatusIcon() const {
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return status_icon;
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}
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void retranslateUi();
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public slots:
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void OnNetworkStateChanged(const Network::RoomMember::State& state);
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void OnNetworkError(const Network::RoomMember::Error& error);
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void OnViewLobby();
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void OnCreateRoom();
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bool OnCloseRoom();
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void OnOpenNetworkRoom();
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void OnDirectConnectToRoom();
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void OnAnnounceFailed(const Common::WebResult&);
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void UpdateThemedIcons();
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signals:
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void NetworkStateChanged(const Network::RoomMember::State&);
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void NetworkError(const Network::RoomMember::Error&);
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void AnnounceFailed(const Common::WebResult&);
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private:
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Lobby* lobby = nullptr;
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HostRoomWindow* host_room = nullptr;
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ClientRoomWindow* client_room = nullptr;
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DirectConnectWindow* direct_connect = nullptr;
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ClickableLabel* status_icon = nullptr;
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ClickableLabel* status_text = nullptr;
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QStandardItemModel* game_list_model = nullptr;
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QAction* leave_room;
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QAction* show_room;
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std::shared_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
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Network::RoomMember::State current_state = Network::RoomMember::State::Uninitialized;
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Network::RoomMember::CallbackHandle<Network::RoomMember::State> state_callback_handle;
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Network::RoomMember::CallbackHandle<Network::RoomMember::Error> error_callback_handle;
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};
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Q_DECLARE_METATYPE(Common::WebResult);
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