citra/src/citra_qt/cheats.cpp
Tobias f106e76132
Port yuzu commit: "yuzu/CMakeLists: Disable implicit QString co… (#5074)
* yuzu/CMakeLists: Disable implicit QString conversions

Now that all of our code is compilable with implicit QString
conversions, we can enforce it at compile-time by disabling them.

Co-Authored-By: Mat M. <lioncash@users.noreply.github.com>

* citra_qt: Remove lots of implicit QString conversions

Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-02-11 13:12:09 +01:00

251 lines
8.9 KiB
C++

// Copyright 2018 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QCheckBox>
#include <QMessageBox>
#include <QTableWidgetItem>
#include "citra_qt/cheats.h"
#include "core/cheats/cheat_base.h"
#include "core/cheats/cheats.h"
#include "core/cheats/gateway_cheat.h"
#include "core/core.h"
#include "core/hle/kernel/process.h"
#include "ui_cheats.h"
CheatDialog::CheatDialog(QWidget* parent)
: QDialog(parent), ui(std::make_unique<Ui::CheatDialog>()) {
// Setup gui control settings
ui->setupUi(this);
setWindowFlags(Qt::Dialog | Qt::MSWindowsFixedSizeDialogHint);
ui->tableCheats->setColumnWidth(0, 30);
ui->tableCheats->setColumnWidth(2, 85);
ui->tableCheats->horizontalHeader()->setSectionResizeMode(0, QHeaderView::Fixed);
ui->tableCheats->horizontalHeader()->setSectionResizeMode(1, QHeaderView::Stretch);
ui->tableCheats->horizontalHeader()->setSectionResizeMode(2, QHeaderView::Fixed);
ui->lineName->setEnabled(false);
ui->textCode->setEnabled(false);
ui->textNotes->setEnabled(false);
const auto game_id = fmt::format(
"{:016X}", Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id);
ui->labelTitle->setText(tr("Title ID: %1").arg(QString::fromStdString(game_id)));
connect(ui->buttonClose, &QPushButton::clicked, this, &CheatDialog::OnCancel);
connect(ui->buttonAddCheat, &QPushButton::clicked, this, &CheatDialog::OnAddCheat);
connect(ui->tableCheats, &QTableWidget::cellClicked, this, &CheatDialog::OnRowSelected);
connect(ui->lineName, &QLineEdit::textEdited, this, &CheatDialog::OnTextEdited);
connect(ui->textNotes, &QPlainTextEdit::textChanged, this, &CheatDialog::OnTextEdited);
connect(ui->textCode, &QPlainTextEdit::textChanged, this, &CheatDialog::OnTextEdited);
connect(ui->buttonSave, &QPushButton::clicked,
[this] { SaveCheat(ui->tableCheats->currentRow()); });
connect(ui->buttonDelete, &QPushButton::clicked, this, &CheatDialog::OnDeleteCheat);
LoadCheats();
}
CheatDialog::~CheatDialog() = default;
void CheatDialog::LoadCheats() {
cheats = Core::System::GetInstance().CheatEngine().GetCheats();
ui->tableCheats->setRowCount(cheats.size());
for (size_t i = 0; i < cheats.size(); i++) {
QCheckBox* enabled = new QCheckBox();
enabled->setChecked(cheats[i]->IsEnabled());
enabled->setStyleSheet(QStringLiteral("margin-left:7px;"));
ui->tableCheats->setItem(i, 0, new QTableWidgetItem());
ui->tableCheats->setCellWidget(i, 0, enabled);
ui->tableCheats->setItem(
i, 1, new QTableWidgetItem(QString::fromStdString(cheats[i]->GetName())));
ui->tableCheats->setItem(
i, 2, new QTableWidgetItem(QString::fromStdString(cheats[i]->GetType())));
enabled->setProperty("row", static_cast<int>(i));
connect(enabled, &QCheckBox::stateChanged, this, &CheatDialog::OnCheckChanged);
}
}
bool CheatDialog::CheckSaveCheat() {
auto answer = QMessageBox::warning(
this, tr("Cheats"), tr("Would you like to save the current cheat?"),
QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel, QMessageBox::Cancel);
if (answer == QMessageBox::Yes) {
return SaveCheat(last_row);
} else {
return answer != QMessageBox::Cancel;
}
}
bool CheatDialog::SaveCheat(int row) {
if (ui->lineName->text().isEmpty()) {
QMessageBox::critical(this, tr("Save Cheat"), tr("Please enter a cheat name."));
return false;
}
if (ui->textCode->toPlainText().isEmpty()) {
QMessageBox::critical(this, tr("Save Cheat"), tr("Please enter the cheat code."));
return false;
}
// Check if the cheat lines are valid
auto code_lines = ui->textCode->toPlainText().split(QLatin1Char{'\n'}, QString::SkipEmptyParts);
for (int i = 0; i < code_lines.size(); ++i) {
Cheats::GatewayCheat::CheatLine cheat_line(code_lines[i].toStdString());
if (cheat_line.valid)
continue;
auto answer = QMessageBox::warning(
this, tr("Save Cheat"),
tr("Cheat code line %1 is not valid.\nWould you like to ignore the error and continue?")
.arg(i + 1),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
if (answer == QMessageBox::No)
return false;
}
auto cheat = std::make_shared<Cheats::GatewayCheat>(ui->lineName->text().toStdString(),
ui->textCode->toPlainText().toStdString(),
ui->textNotes->toPlainText().toStdString());
if (newly_created) {
Core::System::GetInstance().CheatEngine().AddCheat(cheat);
newly_created = false;
} else {
Core::System::GetInstance().CheatEngine().UpdateCheat(row, cheat);
}
Core::System::GetInstance().CheatEngine().SaveCheatFile();
int previous_row = ui->tableCheats->currentRow();
int previous_col = ui->tableCheats->currentColumn();
LoadCheats();
ui->tableCheats->setCurrentCell(previous_row, previous_col);
edited = false;
ui->buttonSave->setEnabled(false);
ui->buttonAddCheat->setEnabled(true);
return true;
}
void CheatDialog::closeEvent(QCloseEvent* event) {
if (edited && !CheckSaveCheat()) {
event->ignore();
return;
}
event->accept();
}
void CheatDialog::OnCancel() {
close();
}
void CheatDialog::OnRowSelected(int row, int column) {
if (row == last_row) {
return;
}
if (edited && !CheckSaveCheat()) {
ui->tableCheats->setCurrentCell(last_row, last_col);
return;
}
if (static_cast<std::size_t>(row) < cheats.size()) {
if (newly_created) {
// Remove the newly created dummy item
newly_created = false;
ui->tableCheats->setRowCount(ui->tableCheats->rowCount() - 1);
}
const auto& current_cheat = cheats[row];
ui->lineName->setText(QString::fromStdString(current_cheat->GetName()));
ui->textNotes->setPlainText(QString::fromStdString(current_cheat->GetComments()));
ui->textCode->setPlainText(QString::fromStdString(current_cheat->GetCode()));
}
edited = false;
ui->buttonSave->setEnabled(false);
ui->buttonDelete->setEnabled(true);
ui->buttonAddCheat->setEnabled(true);
ui->lineName->setEnabled(true);
ui->textCode->setEnabled(true);
ui->textNotes->setEnabled(true);
last_row = row;
last_col = column;
}
void CheatDialog::OnCheckChanged(int state) {
const QCheckBox* checkbox = qobject_cast<QCheckBox*>(sender());
int row = static_cast<int>(checkbox->property("row").toInt());
cheats[row]->SetEnabled(state);
Core::System::GetInstance().CheatEngine().SaveCheatFile();
}
void CheatDialog::OnTextEdited() {
edited = true;
ui->buttonSave->setEnabled(true);
}
void CheatDialog::OnDeleteCheat() {
if (newly_created) {
newly_created = false;
} else {
Core::System::GetInstance().CheatEngine().RemoveCheat(ui->tableCheats->currentRow());
Core::System::GetInstance().CheatEngine().SaveCheatFile();
}
LoadCheats();
if (cheats.empty()) {
ui->lineName->clear();
ui->textCode->clear();
ui->textNotes->clear();
ui->lineName->setEnabled(false);
ui->textCode->setEnabled(false);
ui->textNotes->setEnabled(false);
ui->buttonDelete->setEnabled(false);
last_row = last_col = -1;
} else {
if (last_row >= ui->tableCheats->rowCount()) {
last_row = ui->tableCheats->rowCount() - 1;
}
ui->tableCheats->setCurrentCell(last_row, last_col);
const auto& current_cheat = cheats[last_row];
ui->lineName->setText(QString::fromStdString(current_cheat->GetName()));
ui->textNotes->setPlainText(QString::fromStdString(current_cheat->GetComments()));
ui->textCode->setPlainText(QString::fromStdString(current_cheat->GetCode()));
}
edited = false;
ui->buttonSave->setEnabled(false);
ui->buttonAddCheat->setEnabled(true);
}
void CheatDialog::OnAddCheat() {
if (edited && !CheckSaveCheat()) {
return;
}
int row = ui->tableCheats->rowCount();
ui->tableCheats->setRowCount(row + 1);
ui->tableCheats->setCurrentCell(row, 1);
// create a dummy item
ui->tableCheats->setItem(row, 1, new QTableWidgetItem(tr("[new cheat]")));
ui->tableCheats->setItem(row, 2, new QTableWidgetItem(QString{}));
ui->lineName->clear();
ui->lineName->setPlaceholderText(tr("[new cheat]"));
ui->textCode->clear();
ui->textNotes->clear();
ui->lineName->setEnabled(true);
ui->textCode->setEnabled(true);
ui->textNotes->setEnabled(true);
ui->buttonSave->setEnabled(true);
ui->buttonDelete->setEnabled(true);
ui->buttonAddCheat->setEnabled(false);
edited = false;
newly_created = true;
last_row = row;
last_col = 1;
}