a546efad31
* yuzu/bootmanager: Remove unnecessary pointer casts We can just invoke these functions by qualifying the object name before the function. * yuzu/bootmanager: unsigned -> u32 Same thing (for platforms we support), less reading. * yuzu/bootmanager: Default EmuThread's destructor in the cpp file This class contains non-trivial members, so we should default the destructor's definition within the cpp file. * yuzu/bootmanager: Treat the resolution factor as a u32 Treating it as a u16 can result in a sign-conversion warning when performing arithmetic with it, as u16 promotes to an int when aritmetic is performed on it, not unsigned int. This also makes the interface more uniform, as the layout interface now operates on u32 across the board. * yuzu/bootmanager: Log out screenshot destination path We can make this message more meaningful by indicating the location the screenshot has been saved to. We can also log out whenever a screenshot could not be saved (e.g. due to filesystem permissions or some other reason). * Fix compilation
177 lines
4.6 KiB
C++
177 lines
4.6 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <condition_variable>
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#include <mutex>
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#include <QGLWidget>
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#include <QImage>
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#include <QThread>
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#include "common/thread.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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class QKeyEvent;
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class QScreen;
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class QTouchEvent;
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class GGLWidgetInternal;
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class GMainWindow;
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class GRenderWindow;
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class EmuThread final : public QThread {
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Q_OBJECT
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public:
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explicit EmuThread(GRenderWindow* render_window);
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~EmuThread() override;
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/**
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* Start emulation (on new thread)
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* @warning Only call when not running!
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*/
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void run() override;
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/**
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* Steps the emulation thread by a single CPU instruction (if the CPU is not already running)
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* @note This function is thread-safe
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*/
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void ExecStep() {
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exec_step = true;
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running_cv.notify_all();
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}
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/**
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* Sets whether the emulation thread is running or not
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* @param running Boolean value, set the emulation thread to running if true
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* @note This function is thread-safe
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*/
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void SetRunning(bool running) {
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std::unique_lock lock{running_mutex};
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this->running = running;
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lock.unlock();
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running_cv.notify_all();
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}
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/**
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* Check if the emulation thread is running or not
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* @return True if the emulation thread is running, otherwise false
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* @note This function is thread-safe
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*/
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bool IsRunning() const {
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return running;
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}
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/**
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* Requests for the emulation thread to stop running
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*/
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void RequestStop() {
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stop_run = true;
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SetRunning(false);
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};
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private:
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bool exec_step = false;
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bool running = false;
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std::atomic<bool> stop_run{false};
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std::mutex running_mutex;
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std::condition_variable running_cv;
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GRenderWindow* render_window;
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signals:
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/**
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* Emitted when the CPU has halted execution
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*
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* @warning When connecting to this signal from other threads, make sure to specify either
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* Qt::QueuedConnection (invoke slot within the destination object's message thread) or even
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* Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
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*/
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void DebugModeEntered();
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/**
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* Emitted right before the CPU continues execution
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*
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* @warning When connecting to this signal from other threads, make sure to specify either
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* Qt::QueuedConnection (invoke slot within the destination object's message thread) or even
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* Qt::BlockingQueuedConnection (additionally block source thread until slot returns)
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*/
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void DebugModeLeft();
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void ErrorThrown(Core::System::ResultStatus, std::string);
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};
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class GRenderWindow : public QWidget, public Frontend::EmuWindow {
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Q_OBJECT
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public:
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GRenderWindow(QWidget* parent, EmuThread* emu_thread);
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~GRenderWindow() override;
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// EmuWindow implementation
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void SwapBuffers() override;
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void MakeCurrent() override;
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void DoneCurrent() override;
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void PollEvents() override;
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void BackupGeometry();
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void RestoreGeometry();
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void restoreGeometry(const QByteArray& geometry); // overridden
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QByteArray saveGeometry(); // overridden
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qreal windowPixelRatio() const;
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void closeEvent(QCloseEvent* event) override;
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void keyPressEvent(QKeyEvent* event) override;
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void keyReleaseEvent(QKeyEvent* event) override;
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void mousePressEvent(QMouseEvent* event) override;
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void mouseMoveEvent(QMouseEvent* event) override;
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void mouseReleaseEvent(QMouseEvent* event) override;
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bool event(QEvent* event) override;
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void focusOutEvent(QFocusEvent* event) override;
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void OnClientAreaResized(u32 width, u32 height);
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void InitRenderTarget();
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void CaptureScreenshot(u32 res_scale, const QString& screenshot_path);
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public slots:
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void moveContext(); // overridden
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void OnEmulationStarting(EmuThread* emu_thread);
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void OnEmulationStopping();
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void OnFramebufferSizeChanged();
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signals:
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/// Emitted when the window is closed
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void Closed();
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private:
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std::pair<u32, u32> ScaleTouch(QPointF pos) const;
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void TouchBeginEvent(const QTouchEvent* event);
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void TouchUpdateEvent(const QTouchEvent* event);
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void TouchEndEvent();
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void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override;
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GGLWidgetInternal* child;
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QByteArray geometry;
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EmuThread* emu_thread;
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/// Temporary storage of the screenshot taken
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QImage screenshot_image;
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protected:
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void showEvent(QShowEvent* event) override;
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};
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