100 lines
2.2 KiB
C++
100 lines
2.2 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <vector>
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#include <QByteArray>
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#include <QMetaType>
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#include <QString>
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#include <QStringList>
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namespace UISettings {
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using ContextualShortcut = std::pair<QString, int>;
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using Shortcut = std::pair<QString, ContextualShortcut>;
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static const std::array<std::pair<QString, QString>, 4> themes = {
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{std::make_pair(QString("Default"), QString("default")),
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std::make_pair(QString("Dark"), QString("qdarkstyle")),
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std::make_pair(QString("Colorful"), QString("colorful")),
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std::make_pair(QString("Colorful Dark"), QString("colorful_dark"))}};
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struct GameDir {
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QString path;
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bool deep_scan;
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bool expanded;
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bool operator==(const GameDir& rhs) const {
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return path == rhs.path;
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};
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bool operator!=(const GameDir& rhs) const {
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return !operator==(rhs);
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};
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};
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struct Values {
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QByteArray geometry;
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QByteArray state;
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QByteArray renderwindow_geometry;
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QByteArray gamelist_header_state;
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QByteArray microprofile_geometry;
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bool microprofile_visible;
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bool single_window_mode;
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bool fullscreen;
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bool display_titlebar;
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bool show_filter_bar;
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bool show_status_bar;
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bool confirm_before_closing;
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bool first_start;
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bool updater_found;
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bool update_on_close;
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bool check_for_update_on_start;
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// Discord RPC
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bool enable_discord_presence;
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QString roms_path;
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QString symbols_path;
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QString movie_record_path;
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QString movie_playback_path;
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QString game_dir_deprecated;
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bool game_dir_deprecated_deepscan;
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QList<UISettings::GameDir> game_dirs;
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QStringList recent_files;
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QString language;
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QString theme;
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// Shortcut name <Shortcut, context>
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std::vector<Shortcut> shortcuts;
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uint32_t callout_flags;
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// multiplayer settings
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QString nickname;
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QString ip;
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QString port;
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QString room_nickname;
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QString room_name;
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quint32 max_player;
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QString room_port;
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uint host_type;
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qulonglong game_id;
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// logging
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bool show_console;
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};
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extern Values values;
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} // namespace UISettings
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Q_DECLARE_METATYPE(UISettings::GameDir*);
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