778cc68114
This should be called by the video dumper backend to tell the video core to create necessary buffers/storage, etc.
80 lines
2.0 KiB
C++
80 lines
2.0 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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#include "core/core.h"
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#include "video_core/rasterizer_interface.h"
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namespace Frontend {
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class EmuWindow;
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}
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namespace FrameDumper {
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class Backend;
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}
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class RendererBase : NonCopyable {
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public:
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/// Used to reference a framebuffer
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enum kFramebuffer { kFramebuffer_VirtualXFB = 0, kFramebuffer_EFB, kFramebuffer_Texture };
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explicit RendererBase(Frontend::EmuWindow& window);
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virtual ~RendererBase();
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/// Swap buffers (render frame)
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virtual void SwapBuffers() = 0;
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/// Initialize the renderer
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virtual Core::System::ResultStatus Init() = 0;
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/// Shutdown the renderer
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virtual void ShutDown() = 0;
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/// Prepares for video dumping (e.g. create necessary buffers, etc)
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virtual void PrepareVideoDumping() = 0;
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/// Cleans up after video dumping is ended
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virtual void CleanupVideoDumping() = 0;
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/// Updates the framebuffer layout of the contained render window handle.
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void UpdateCurrentFramebufferLayout();
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// Getter/setter functions:
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// ------------------------
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f32 GetCurrentFPS() const {
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return m_current_fps;
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}
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int GetCurrentFrame() const {
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return m_current_frame;
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}
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VideoCore::RasterizerInterface* Rasterizer() const {
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return rasterizer.get();
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}
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Frontend::EmuWindow& GetRenderWindow() {
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return render_window;
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}
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const Frontend::EmuWindow& GetRenderWindow() const {
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return render_window;
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}
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void RefreshRasterizerSetting();
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protected:
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Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
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std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
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f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
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int m_current_frame = 0; ///< Current frame, should be set by the renderer
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private:
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bool opengl_rasterizer_active = false;
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};
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