citra/src/video_core
SomeDudeOnDiscord d8c9335ef0
Resolve Black Screen on Intel GPU Regression (#6306)
* Get value for swap screen setting and check mono_render_option again

* resolve clang-format issue

* do not disable opengl blending since it is enabled by default

* reset blending state to default values after drawing second screen

* prevent resetting state blending when custom opacity is not used
2023-02-18 18:54:12 +02:00
..
debug_utils
rasterizer_cache Add per game configuration options (#6187) 2022-12-08 13:27:25 +02:00
renderer_opengl Resolve Black Screen on Intel GPU Regression (#6306) 2023-02-18 18:54:12 +02:00
shader build: Update to support multi-arch builds. 2023-01-07 01:09:32 -08:00
swrasterizer Resolve compilation errors related to the Color namespace change 2022-11-15 11:25:51 +01:00
texture Resolve compilation errors related to the Color namespace change 2022-11-15 11:25:51 +01:00
CMakeLists.txt build: Update to support multi-arch builds. 2023-01-07 01:09:32 -08:00
command_processor.cpp command_processor: Resolve undefined behavior type punning 2020-04-27 15:35:21 -04:00
command_processor.h
generate_shaders.cmake video_core: add texture filtering (#5017) 2020-03-16 09:42:05 -05:00
geometry_pipeline.cpp code: Cleanup and warning fixes from the Vulkan PR (#6163) 2022-11-04 23:32:57 +01:00
geometry_pipeline.h Fixed setting the right DSP service on deserialization 2020-02-13 17:42:10 +08:00
gpu_debugger.h code: Cleanup and warning fixes from the Vulkan PR (#6163) 2022-11-04 23:32:57 +01:00
pica_state.h Separate the enums from cam/cam.h 2020-08-19 01:45:57 -03:00
pica_types.h
pica.cpp pica_state: Make use of std::array 2020-04-27 15:35:18 -04:00
pica.h
precompiled_headers.h Port yuzu-emu/yuzu#9300: "CMake: Use precompiled headers to improve compile times" (#6213) 2022-12-17 16:06:38 +01:00
primitive_assembly.cpp primitive_assembly: Take triangle_handler by reference 2020-04-18 20:40:45 -04:00
primitive_assembly.h Fix savestates compatibility (#5256) 2020-04-20 16:21:37 +02:00
rasterizer_interface.h Sync GPU state after loading (fix FE terrain bug) 2020-04-11 10:28:52 +01:00
regs_framebuffer.h code: Cleanup and warning fixes from the Vulkan PR (#6163) 2022-11-04 23:32:57 +01:00
regs_lighting.h code: Cleanup and warning fixes from the Vulkan PR (#6163) 2022-11-04 23:32:57 +01:00
regs_pipeline.h CI: fix recent build issues (#6148) 2022-10-05 18:43:07 +02:00
regs_rasterizer.h
regs_shader.h gl_rasterizer: Resolve truncation warnings 2020-05-01 06:08:20 -04:00
regs_texturing.h
regs.cpp
regs.h renderer_opengl: Header cleanup 2022-08-21 02:22:57 +03:00
renderer_base.cpp Add "Separate Windows" LayoutOption (#6177) 2022-11-17 16:37:30 +01:00
renderer_base.h Add "Separate Windows" LayoutOption (#6177) 2022-11-17 16:37:30 +01:00
utils.h
vertex_loader.cpp CI: fix recent build issues (#6148) 2022-10-05 18:43:07 +02:00
vertex_loader.h
video_core.cpp Add per game configuration options (#6187) 2022-12-08 13:27:25 +02:00
video_core.h Add "Separate Windows" LayoutOption (#6177) 2022-11-17 16:37:30 +01:00