citra/src
Subv ea9ce0fba7 Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
..
citra Add configurable per-class log filtering 2014-12-13 02:08:06 -02:00
citra_qt HLE: Rename namespaces to match move & fix initialization order 2014-12-16 01:08:38 -02:00
common Filesystem/Archives: Implemented the SaveData archive 2014-12-17 19:21:38 -05:00
core Filesystem/Archives: Implemented the SaveData archive 2014-12-17 19:21:38 -05:00
video_core Convert old logging calls to new logging macros 2014-12-13 02:08:02 -02:00
CMakeLists.txt